Marked men are ghoul inhabitants found in the Divide in 2281.
Background
Marked men are the remnants of the New California Republic and Caesar's Legion soldiers stationed at the Divide. The Courier unintentionally brought a package to the Divide from Navarro containing a mysterious ICBM detonator, causing the nuclear warheads that were still underground in their silos since the Great War to detonate. As a result of the warheads exploding, natural disasters such as earthquakes and violent storms soon tore apart the whole area. The storm in particular had a profound effect on the NCR and Legion remnants; their skins were flayed off, leaving their skeletal muscle tissue exposed. At the same time, the radiation had caused a unique "ghoulification" process that had kept them alive, making them suffer from their heavy wounds. In dialogue between the Courier and Ulysses, it can be confirmed that such injuries and radiation would have killed ordinary ghouls. This makes the marked men unique in that, it is that level of radiation that is keeping them alive.
Despite belonging to completely different factions with opposing ideologies when they were humans, the pain united them both into a single group. Their hate for the NCR and the Legion was turned against the Divide and its intruders. Some former legionaries of Caesar's Legion crafted crude versions of Legate equipment closely resembling Lanius's gear, using the metal from the Divide. Others shaped crude blades as weapons, in hopes of holding on to their identity that the Divide had snatched from them. Former NCR soldiers held on to their guns, raining fire on their victims from a distance.
Characteristics
Biology
Marked men are hardened ghouls with a fiery red color, their skins peeled off by the violent storms of the Divide. Because of this, their skeletal muscles are exposed, giving them their red appearance. They are considered ghouls, in that the intense radiation of their surroundings is keeping them alive. To protect their new skin (or more likely, themselves), they continue to wear tattered clothing from their respective factions. They maintain their clothing from scavenged pieces of scrap, such as fallen road signs, license plates, and other bits of metal. In order to feed themselves, marked men have resorted to cannibalism, evident in the hunks of human meat and flesh found nearby their encampments.
Gameplay attributes
Marked men level with the player, and have a high amount of health for humanoid opponents, and are moderately protected by the tattered armor they wear (albeit far less than properly maintained regular versions of their armor). They are over all on par with the White Legs tribals of Zion Canyon, and the lobotomites of the Big MT, in terms of health and armor.
They carry a variety of powerful melee and ranged weapons, and at higher levels (above level 40) have the unique attribute of being the only faction that almost universally uses non-standard ammunition for their weapons (i.e. slugs and armor-piercing rounds), increasing their combat proficiency against well-protected targets. Additionally, many marked men make simultaneous use of both firearms and grenades. At times, they can be found using Stealth Boys, making them harder to detect.
When near sources of radiation, they regenerate health rapidly, even more so than ordinary ghouls. However, they tend to be few in numbers, and it is rare to find more than a dozen in any particular location.
Variants
Marked men hunter
Marked men hunters appear to be former NCR troopers, equipped with powerful ranged weapons. They may carry guns like trail carbines, assault carbines, or sniper rifles at lower levels (level 1 to level 30), and anti-materiel rifles, brush guns, or Marksman carbines at higher levels (level 30 or above). For energy weapons, they may be seen carrying arc welders or tri-beam laser rifles.
Most of them are found wearing ruined NCR trooper armor (now known as the marked trooper armor), while some of them may be wearing Legion armor (called the marked scout armor).
Name (Form ID) | Statistics | Behavior | Abilities | Items |
Marked men hunter xx0086EF | | Aggressive: Will attack enemies on sight. Foolhardy: Will never flee or avoid anyone. Helps allies: Will help allies. |
| Melee (2 ) |
|
- Marked trooper armor, marked scout armor, trooper helmet, goggles helmet, veteran helmet, veteran decanus helmet
- Arc welder, trail carbine, assault carbine, sniper rifle, laser rifle (level 1)
- Anti-materiel rifle, brush gun, marksman carbine, tri-beam laser rifle (level 30-40)
|
Marked men marauder
Marked men maurauders are higher-ranking marked men that specialize in heavy weapons. They carry missile launchers and light machine guns at lower levels (below level 30), miniguns, heavy incinerators, Gatling lasers, and plasma casters at higher levels (above level 30), and shoulder mounted machine guns at all levels.
They wear either marked tribal armor or marked patrol armor, suggesting that they are a mix of former NCR rangers and former high-ranking legionaries. As such, they are slightly better protected than lower-ranking marked men.
Marked men ravager
Marked men ravagers appear to be former Legionaries, and specialize in melee weapons. They often carry the Blade of the West, as well as fire axes and Shishkebabs at lower levels (below level 30). At higher levels (above level 30), they carry sledgehammers, super sledges, and thermic lances. They also carry and use incendiary grenades.
Most ravagers wear marked scout armor, and sometimes marked trooper armor.
Marked men scout
Marked men scouts appear to be former Legionaries equipped with both firearms and frag grenades. They generally carry either pistols, one-handed submachine guns, or shotguns. They are equipped with flare guns and plasma defenders at all levels, and 12.7mm pistols, hunting shotguns, and hunting revolvers at lower levels (below level 30), as well as 12.7mm submachine guns and riot shotguns at higher levels (above level 30).
As their former ranks suggest, they usually wear marked scout armor. Some of them can be found wearing marked trooper armor.
Name (Form ID) | Statistics | Behavior | Abilities | Items |
Marked men scout xx0086EE | | Aggressive: Will attack enemies on sight. Foolhardy: Will never flee or avoid anyone. Helps allies: Will help allies. |
| Melee (2 ) |
|
- Marked trooper armor, marked scout armor, trooper helmet, goggles helmet, veteran helmet, veteran decanus helmet
- Frag grenade, flare gun, 12.7mm pistol, hunting shotgun, hunting revolver, Plasma Defender, Bowie knife (level 30)
- + 12.7mm submachine gun and riot shotgun (level 40)
|
Irradiated marked men hunter
Irradiated marked men hunters are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.
Name (Form ID) | Statistics | Behavior | Abilities | Items |
Irradiated marked men hunter xx00C34B | | Aggressive: Will attack enemies on sight. Foolhardy: Will never flee or avoid anyone. Helps allies: Will help allies. |
| Melee (2 ) Reduced perception -8% Radiation resistance 85% Radiation Healing +15 |
|
- Marked trooper armor, marked scout armor, trooper helmet, goggles helmet, veteran helmet, veteran decanus helmet
- Arc welder, trail carbine, assault carbine, sniper rifle, laser rifle (level 1)
- Anti-materiel rifle, brush gun, marksman carbine, tri-beam laser rifle (level 30-40)
|
Irradiated marked men marauder
Irradiated marked men marauders are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.
Irradiated marked men ravager
Irradiated marked men ravangers are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.
Irradiated marked men scout
Irradiated marked men scouts are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.
Name (Form ID) | Statistics | Behavior | Abilities | Items |
Irradiated marked men scout xx00C34C | | Aggressive: Will attack enemies on sight. Foolhardy: Will never flee or avoid anyone. Helps allies: Will help allies. |
| Melee (2 ) Reduced perception -8% Radiation resistance 85% Radiation Healing +15 |
|
- Marked trooper armor, marked scout armor, trooper helmet, goggles helmet, veteran helmet, veteran decanus helmet
- Frag grenade, flare gun, 12.7mm pistol, hunting shotgun, hunting revolver, Plasma Defender, Bowie knife (level 30)
- + 12.7mm submachine gun and riot shotgun (level 40)
|
Irradiated heavy trooper
Irradiated heavy troopers are the ghoulified remnants of NCR heavy troopers stationed at the Long 15 outpost. After the Courier launches the nuclear missiles from the Divide at the outpost, the radiation left behind turned them into ghouls, leaving them hostile to all others. They look like regular NCR heavy troopers with the added ability of regenerating health while irradiated.
Irradiated Legion explorer
Irradiated Legion explorers are the ghoulified remnants of Legion explorers that have been irradiated from the missile launched by the Courier. They are found in Dry Wells.
Irradiated legionary prime
One irradiated legionary prime can be found in Dry Wells. He is the ghoulified remnant of a Prime legionary that has been irradiated from the missile launched by the Courier.
Irradiated legionary veteran
Irradiated legionary veterans are the ghoulified remnants of Veteran legionaries that have been irradiated from the missile launched by the Courier. Three are found in Dry Wells.
Notable marked men
Notes
- The marked men that appear during the final battle will explode after being killed, with an explosive effect identical to that of a plasma grenade. This was done to prevent lag from too many corpses being in one area. It is still possible for it to lag by killing multiple marked men at close range with weapons like the shoulder mounted machine gun or frag grenades.
- In a possible conversation with Ulysses, the player can comment that many of the marked men appear to be NCR special forces (more specifically, rangers or other special combat teams).
Appearances
Marked men appear only in the Fallout: New Vegas add-on Lonesome Road.
Behind the scenes
An additional, unused variant of the irradiated heavy trooper exists within the resources of Lonesome Road. Also called "irradiated heavy trooper", this version differs primarily in that it uses the default SPECIAL statistics for NCR troopers - 5 for all statistics. It also is equipped with a Minigun loaded with 5mm AP rounds, rather than the random weapon selection found in the standard version. Internally this version has the Editor ID NVDLC04NukeNCRColonel, indicating that this may have been an early stand-in for Colonel Royez.
Gallery
A group of marked men, both former Legion and NCR soldiers.
Marked man without armor, skeletal muscle exposed.
Closer look at a marked man's head.
Gaius Magnus, commander of the legionary marked men.
|
---|
| West Coast (Fallout, Fallout 2, Fallout: New Vegas) | | Alien · Bighorner (Bighorner bull, Bighorner calf) · Bird · Bloatfly (Legendary bloatfly) · Brahmin · Cazador (Young cazador, Legendary cazador) · Centaur (Evolved centaur) · Coyote (Coyote alpha male, Coyote den mother, Coyote pup) · Deathclaw (Baby deathclaw, Young deathclaw, Blind deathclaw, Deathclaw alpha, Mother deathclaw, Intelligent deathclaw, Legendary deathclaw) · Dog (Cyberdog, Legion Mongrel, Vicious dog) · Fire ant (Fire ant worker, Fire ant soldier, Ant queen) · Floater · Fly · Gecko (Hunter gecko, Fire gecko, Golden gecko, Little gecko) · Ghost people (Ghost harvester, Ghost seeker, Ghost trapper) · Ghoul (Feral ghoul roamer, Feral ghoul reaver, Glowing one, Feral trooper ghoul) · Giant ant (Giant worker ant, Giant soldier ant, Giant ant queen) · Giant catfish · Giant rat (Mole rat, Pig rat) · Human (Dwarf · Lobotomite) · Lakelurk · Mantis (Giant mantis, Giant mantis nymph, Giant mantis female) · Marked man · Night stalker (Young night stalker, Den mother, Legendary night stalker) · Radroach · Radscorpion (Bark scorpion, Bark scorpion hunter, Small radscorpion, Giant radscorpion, Radscorpion queen) · Raven · Slags · Spore carrier (Spore carrier savage, Spore carrier brute, Spore carrier runt) · Spore plant · Super mutant (Mariposa) (Super mutant master, Nightkin) · Wanamingo · Tunneler (Tunneler queen) · Wolf · Yao guai | | East Coast (Fallout 3, Fallout 4, Fallout 76, Fallout Tactics 2) | | Abomination · Alien · Alien squid · Alien worm · Angler · Barnacle · Beaver · Bee swarm · Bird · Bloatfly · Bloodbug · Bloodworm · Brahmin · Brahmiluff · House cat · Cave cricket · Centaur · Chicken · Crow · Deathclaw · Dog (Mongrel) · Fire ant · Firefly · Flatwoods monster · Fly · Fog crawler · Fox · Frog · Gatorclaw · Gazelle · Ghoul (Feral ghoul, Feral ghoul reaver, Feral ghoul roamer, Glowing one, Swamp ghoul) · Appalachian Floater · Ghoulrilla · Giant ant (Giant ant queen) · Giant catfish · Gorilla · Grafton monster · Gulper · Hermit crab · Honey beast · Human · Mega sloth · Mirelurk (Mirelurk hunter, Mirelurk king, Nukalurk, Swamplurk, Swamplurk queen) · Mole rat · Mole miner · Mothman · Mutant crocodile · Mutant hound · Mutant wanamingo · Opossum · Rad chicken · Radgull · Rad rabbit · Rad-rat · Radtoad · Radroach · Radscorpion (Albino radscorpion, Giant radscorpion) · Radstag · Scorched · Scorchbeast · Sea creature · Snallygaster · Squirrel · Stingwing · Tick · Super mutant (Vault 87) (Super mutant behemoth, Super mutant brute, Super mutant master, Super mutant overlord) · Super mutant (Institute) · Super mutant (Huntersville) · Swampfolk · Trog · Wendigo · Wolf · Yao guai | | Midwest (Fallout Tactics, Van Buren) | | Badger · Boom bug · House cat · Brahmin · Dog · Electro-beetle · Endless walker · Gehenna · Ghoul (Born ghoul, Feral ghoul, Glowing one) · Giant albino ant (Giant albino ant queen) · Giant leech · Giant rat · Giant wasp · Hairy deathclaw (Baby hairy deathclaw) · Human · Komodo dragon · Molech · Mountain lion · Mutant cannibal · Raccoon · Radroach · Radscorpion · Radtoad · Trog · Super mutant (Mariposa) · Wolf | | Texas (Fallout: BoS, Fallout: BoS 2) | | Brahmin · Coyote · Dog · Experimental deathclaw (Baby experimental deathclaw) · Ghoul (Glowing one) · Giant rat (Mole rat) · Human · Radbug · Radscorpion (glowing radscorpion, spitting radscorpion, large giant radscorpion) · Small rat · Giant rat · Super mutant (Mariposa) | | Project V13 | | Ghoul · Human · Mutant mantis shrimp · Super mutant (Project V13) | | Fallout Shelter | | Bat · Deathclaw · Feral ghoul · Ghoul · Human · Mole rat · Cat · Dog · Parrot · Radroach · Radscorpion · Super mutant |
|
|