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==Background==
 
==Background==
Marked men are the remnants of the [[New California Republic]] and [[Caesar's Legion]] soldiers stationed at [[the Divide]]. The [[Courier]] unintentionally brought a package to the Divide from [[Navarro]] containing a mysterious ICBM detonator, causing the nuclear warheads that were still underground in their silos since the Great War to detonate. The result of the warheads exploding, on top of Big M.T.'s man-made disasters such as the earthquakes and violent storms present there that were an experiment gone awry, soon tore apart the entire area and all those residing within. The storms in particular had a profound effect on the NCR and Legion remnants; their skins were flayed off, leaving their skeletal muscle tissue exposed. At the same time, the radiation had caused a unique "ghoulification" process that had kept them alive, making them suffer from their heavy wounds. In dialogue between the Courier and [[Ulysses]], it can be confirmed that such injuries and radiation would have killed ordinary ghouls. This makes the marked men unique in that it is that level of radiation that is keeping them alive.
+
Marked men are the remnants of the [[New California Republic]] and [[Caesar's Legion]] soldiers stationed at [[the Divide]]. The [[Courier]] unintentionally brought a package to the Divide from [[Navarro]] containing a mysterious ICBM detonator, causing the nuclear warheads that were still underground in their silos since the Great War to detonate. The result of the warheads exploding, on top of Big MT's man-made disasters such as the earthquakes and violent storms present there that were an experiment gone awry, soon tore apart the entire area and all those residing within. The storms in particular had a profound effect on the NCR and Legion remnants; their skins were flayed off, leaving their skeletal muscle tissue exposed. At the same time, the radiation had caused a unique "ghoulification" process that had kept them alive, making them suffer from their heavy wounds. In dialogue between the Courier and [[Ulysses]], it can be confirmed that such injuries and radiation would have killed ordinary ghouls. This makes the marked men unique in that it is that level of radiation that is keeping them alive.
   
 
Despite belonging to completely different factions with opposing ideologies when they were humans, the pain united them both into a single group. Their hate for the NCR and the Legion was turned against the Divide and its intruders. Some former legionaries of [[Caesar's Legion]] crafted crude versions of Legate equipment closely resembling [[Lanius]]'s gear, using the metal from the Divide. Others shaped crude blades as weapons, in hopes of holding on to their identity that the Divide had snatched from them. Former NCR soldiers held on to their guns, raining fire on their victims from a distance.
 
Despite belonging to completely different factions with opposing ideologies when they were humans, the pain united them both into a single group. Their hate for the NCR and the Legion was turned against the Divide and its intruders. Some former legionaries of [[Caesar's Legion]] crafted crude versions of Legate equipment closely resembling [[Lanius]]'s gear, using the metal from the Divide. Others shaped crude blades as weapons, in hopes of holding on to their identity that the Divide had snatched from them. Former NCR soldiers held on to their guns, raining fire on their victims from a distance.
Line 79: Line 79:
 
===Marked men ravager===
 
===Marked men ravager===
 
[[file:Marked men ravager.png|right|110px]]
 
[[file:Marked men ravager.png|right|110px]]
Marked men ravagers appear to be former Legionaries, and specialize in melee weapons. They often carry the [[Blade of the West]], as well as [[fire axe]]s and [[Shishkebab (Fallout: New Vegas)|Shishkebabs]] at lower levels (below level 30). At higher levels (above level 30), they carry [[Sledgehammer (Fallout: New Vegas)|sledgehammer]]s, [[Super sledge (Fallout: New Vegas)|super sledge]]s, and [[thermic lance]]s. They also carry and use [[Incendiary grenade (Fallout: New Vegas)|incendiary grenade]]s.
+
Marked men ravagers appear to be former Legionaries, and specialize in melee weapons. They often carry the [[Blade of the West]], as well as [[Fire axe (Fallout: New Vegas)|fire axe]]s and [[Shishkebab (Fallout: New Vegas)|Shishkebabs]] at lower levels (below level 30). At higher levels (above level 30), they carry [[Sledgehammer (Fallout: New Vegas)|sledgehammer]]s, [[Super sledge (Fallout: New Vegas)|super sledge]]s, and [[thermic lance]]s. They also carry and use [[Incendiary grenade (Fallout: New Vegas)|incendiary grenade]]s.
   
 
Most ravagers wear [[marked scout armor]], and sometimes [[marked trooper armor]].
 
Most ravagers wear [[marked scout armor]], and sometimes [[marked trooper armor]].
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|attack2 =Ranged
 
|attack2 =Ranged
 
|items =* {{icon|dead}} [[Marked trooper armor]], [[marked scout armor]], [[trooper helmet]], [[goggles helmet]], [[veteran helmet]], [[veteran decanus helmet]]
 
|items =* {{icon|dead}} [[Marked trooper armor]], [[marked scout armor]], [[trooper helmet]], [[goggles helmet]], [[veteran helmet]], [[veteran decanus helmet]]
* {{icon|dead}} [[Incendiary grenade (Fallout: New Vegas)|Incendary grenade]], [[Blade of the West]], [[fire axe]], [[Shishkebab (Fallout: New Vegas)|Shishkebab]] (level 1)
+
* {{icon|dead}} [[Incendiary grenade (Fallout: New Vegas)|Incendary grenade]], [[Blade of the West]], [[Fire axe (Fallout: New Vegas)|fire axe]], [[Shishkebab (Fallout: New Vegas)|Shishkebab]] (level 1)
 
* {{icon|dead}} [[Super sledge (Fallout: New Vegas)|Super sledge]], [[thermic lance]] (level > 30)
 
* {{icon|dead}} [[Super sledge (Fallout: New Vegas)|Super sledge]], [[thermic lance]] (level > 30)
 
}}{{Stats creature FNV|end}}
 
}}{{Stats creature FNV|end}}
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|attack2 =Ranged
 
|attack2 =Ranged
 
|items =* {{icon|dead}} [[Marked trooper armor]], [[marked scout armor]], [[trooper helmet]], [[goggles helmet]], [[veteran helmet]], [[veteran decanus helmet]]
 
|items =* {{icon|dead}} [[Marked trooper armor]], [[marked scout armor]], [[trooper helmet]], [[goggles helmet]], [[veteran helmet]], [[veteran decanus helmet]]
* {{icon|dead}} [[Frag grenade (Fallout: New Vegas)|Frag grenade]], [[Flare gun (Fallout: New Vegas)|flare gun]], [[12.7mm pistol]], [[hunting shotgun]], [[hunting revolver]], [[Plasma Defender]], [[Bowie knife]] (level 30)
+
* {{icon|dead}} [[Frag grenade (Fallout: New Vegas)|Frag grenade]], [[Flare gun (Lonesome Road)|flare gun]], [[12.7mm pistol]], [[hunting shotgun]], [[hunting revolver]], [[Plasma Defender]], [[Bowie knife]] (level 30)
 
* {{icon|dead}} + [[12.7mm submachine gun]] and [[riot shotgun]] (level 40)
 
* {{icon|dead}} + [[12.7mm submachine gun]] and [[riot shotgun]] (level 40)
 
}}{{Stats creature FNV|end}}
 
}}{{Stats creature FNV|end}}
Line 204: Line 204:
 
|ability3 =Radiation Healing +15 {{icon|health|link=Hit Point}}
 
|ability3 =Radiation Healing +15 {{icon|health|link=Hit Point}}
 
|items =* {{icon|dead}} [[Marked trooper armor]], [[marked scout armor]], [[trooper helmet]], [[goggles helmet]], [[veteran helmet]], [[veteran decanus helmet]]
 
|items =* {{icon|dead}} [[Marked trooper armor]], [[marked scout armor]], [[trooper helmet]], [[goggles helmet]], [[veteran helmet]], [[veteran decanus helmet]]
* {{icon|dead}} [[Incendiary grenade (Fallout: New Vegas)|Incendary grenade]], [[Blade of the West]], [[fire axe]], [[Shishkebab (Fallout: New Vegas)|Shishkebab]] (level 1)
+
* {{icon|dead}} [[Incendiary grenade (Fallout: New Vegas)|Incendary grenade]], [[Blade of the West]], [[Fire axe (Fallout: New Vegas)|fire axe]], [[Shishkebab (Fallout: New Vegas)|Shishkebab]] (level 1)
 
* {{icon|dead}} [[Super sledge (Fallout: New Vegas)|Super sledge]], [[thermic lance]] (level > 30)
 
* {{icon|dead}} [[Super sledge (Fallout: New Vegas)|Super sledge]], [[thermic lance]] (level > 30)
 
}}{{Stats creature FNV|end}}
 
}}{{Stats creature FNV|end}}
Line 231: Line 231:
 
|ability3 =Radiation Healing +15 {{icon|health|link=Hit Point}}
 
|ability3 =Radiation Healing +15 {{icon|health|link=Hit Point}}
 
|items =* {{icon|dead}} [[Marked trooper armor]], [[marked scout armor]], [[trooper helmet]], [[goggles helmet]], [[veteran helmet]], [[veteran decanus helmet]]
 
|items =* {{icon|dead}} [[Marked trooper armor]], [[marked scout armor]], [[trooper helmet]], [[goggles helmet]], [[veteran helmet]], [[veteran decanus helmet]]
* {{icon|dead}} [[Frag grenade (Fallout: New Vegas)|Frag grenade]], [[Flare gun (Fallout: New Vegas)|flare gun]], [[12.7mm pistol]], [[hunting shotgun]], [[hunting revolver]], [[Plasma Defender]], [[Bowie knife]] (level 30)
+
* {{icon|dead}} [[Frag grenade (Fallout: New Vegas)|Frag grenade]], [[Flare gun (Lonesome Road)|flare gun]], [[12.7mm pistol]], [[hunting shotgun]], [[hunting revolver]], [[Plasma Defender]], [[Bowie knife]] (level 30)
 
* {{icon|dead}} + [[12.7mm submachine gun]] and [[riot shotgun]] (level 40)
 
* {{icon|dead}} + [[12.7mm submachine gun]] and [[riot shotgun]] (level 40)
 
}}{{Stats creature FNV|end}}
 
}}{{Stats creature FNV|end}}
Line 245: Line 245:
 
|level =50
 
|level =50
 
|xp =
 
|xp =
|perception =8
+
|perception =10
 
|hp =640
 
|hp =640
 
|dt =5
 
|dt =5
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* [[Blade]] - a former legionary who guards the entrance to [[Ulysses' Temple]]. He wields a [[Blade of the West]], and is hidden by a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]].
 
* [[Blade]] - a former legionary who guards the entrance to [[Ulysses' Temple]]. He wields a [[Blade of the West]], and is hidden by a [[Stealth Boy (Fallout: New Vegas)|Stealth Boy]].
 
* [[Gaius Magnus]] - a [[centurion]] located in [[Dry Wells]].
 
* [[Gaius Magnus]] - a [[centurion]] located in [[Dry Wells]].
* [[Royez|Colonel Royez]] - a member of the [[New California Republic|NCR]] [[New California Republic army|army]] stationed on [[Long 15]].
+
* [[Royez|Colonel Royez]] - a member of the [[New California Republic|NCR]] [[New California Republic Army|army]] stationed on [[Long 15]].
   
 
==Notes==
 
==Notes==
 
* The marked men that appear during the final battle will explode after being killed, with an explosive effect identical to that of a [[Plasma grenade (Fallout: New Vegas)|plasma grenade]]. This was done to prevent lag from too many corpses being in one area. It is still possible for it to lag by killing multiple marked men at close range with weapons like the [[shoulder mounted machine gun]] or [[Frag grenade (Fallout: New Vegas)|frag grenades]].
 
* The marked men that appear during the final battle will explode after being killed, with an explosive effect identical to that of a [[Plasma grenade (Fallout: New Vegas)|plasma grenade]]. This was done to prevent lag from too many corpses being in one area. It is still possible for it to lag by killing multiple marked men at close range with weapons like the [[shoulder mounted machine gun]] or [[Frag grenade (Fallout: New Vegas)|frag grenades]].
 
* The Marked men are some of the few enemies in the game that will use special ammunition against the Courier.
 
* The Marked men are some of the few enemies in the game that will use special ammunition against the Courier.
* In a possible conversation with Ulysses, the player can comment that many of the marked men appear to be NCR special forces (more specifically, rangers or other special combat teams).
+
* If affiliated with the NCR, the player can comment to Ulysses that many of the marked men appear to be NCR special forces (more specifically, rangers or other special combat teams). A Legion affiliated player can do the same, noting that several marked men were Legion scouts, assassins or [[Frumentarii]].
 
* Former NCR marked men seem to have lost their [[NCR dogtag|dogtag]]s.
 
* Former NCR marked men seem to have lost their [[NCR dogtag|dogtag]]s.
  +
* Although female NCR troopers appear in abundance in the Mojave, there is no female variant of NCR marked men in The Divide or even the Long 15.
   
 
==Appearances==
 
==Appearances==
Line 355: Line 356:
 
==Behind the scenes==
 
==Behind the scenes==
 
{{FNVCC}}
 
{{FNVCC}}
An additional, unused variant of the irradiated heavy trooper exists within the resources of ''Lonesome Road''. Also called "irradiated heavy trooper", this version differs primarily in that it uses the default [[SPECIAL]] statistics for [[NCR trooper]]s - 5 for all statistics. It also is equipped with a Minigun loaded with 5mm AP rounds, rather than the random weapon selection found in the standard version. Internally this version has the Editor ID '''NVDLC04NukeNCRColonel''', indicating that this may have been an early stand-in for [[Royez|Colonel Royez]].
+
* An additional, unused variant of the irradiated heavy trooper exists within the resources of ''Lonesome Road''. Also called "irradiated heavy trooper", this version differs primarily in that it uses the default [[SPECIAL]] statistics for [[NCR trooper]]s - 5 for all statistics. It also is equipped with a Minigun loaded with 5mm AP rounds, rather than the random weapon selection found in the standard version. Internally this version has the Editor ID '''NVDLC04NukeNCRColonel''', indicating that this may have been an early stand-in for [[Royez|Colonel Royez]].
 
{{FNVCC|end}}
 
{{FNVCC|end}}
   
 
==Bugs==
 
==Bugs==
{{Platforms|PC|PS3|Xbox360}} Marked men who carry [[Plasma Defender]]s are given the incorrect ammunition, [[Microfusion cell (Fallout: New Vegas)|microfusion cell, over charge]] rather than the correct [[Energy cell (Fallout: New Vegas)|energy cell, over charge]]. This renders them unable to use the weapon entirely.{{verify|verified}}
+
* {{Platforms|PC|PS3|Xbox360}} Marked men who carry [[Plasma Defender]]s are given the incorrect ammunition, [[Microfusion cell (Fallout: New Vegas)|microfusion cell, over charge]] rather than the correct [[Energy cell (Fallout: New Vegas)|energy cell, over charge]]. This renders them unable to use the weapon entirely.{{verify|verified}}
   
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery spacing=small>
 
MarkedMan4.png|A group of marked men, both former Legion and NCR soldiers
 
MarkedMan4.png|A group of marked men, both former Legion and NCR soldiers
 
MarkedMan2.png|Marked man without armor, skeletal muscle exposed
 
MarkedMan2.png|Marked man without armor, skeletal muscle exposed
Line 378: Line 379:
   
 
[[ru:Меченый]]
 
[[ru:Меченый]]
  +
[[de:Gezeichneter]]
  +
[[pl:Napiętnowani]]

Revision as of 22:05, 18 February 2016

 
Gametitle-FNV LR
Gametitle-FNV LR

Marked men are ghoul inhabitants found in the Divide in 2281.

Background

Marked men are the remnants of the New California Republic and Caesar's Legion soldiers stationed at the Divide. The Courier unintentionally brought a package to the Divide from Navarro containing a mysterious ICBM detonator, causing the nuclear warheads that were still underground in their silos since the Great War to detonate. The result of the warheads exploding, on top of Big MT's man-made disasters such as the earthquakes and violent storms present there that were an experiment gone awry, soon tore apart the entire area and all those residing within. The storms in particular had a profound effect on the NCR and Legion remnants; their skins were flayed off, leaving their skeletal muscle tissue exposed. At the same time, the radiation had caused a unique "ghoulification" process that had kept them alive, making them suffer from their heavy wounds. In dialogue between the Courier and Ulysses, it can be confirmed that such injuries and radiation would have killed ordinary ghouls. This makes the marked men unique in that it is that level of radiation that is keeping them alive.

Despite belonging to completely different factions with opposing ideologies when they were humans, the pain united them both into a single group. Their hate for the NCR and the Legion was turned against the Divide and its intruders. Some former legionaries of Caesar's Legion crafted crude versions of Legate equipment closely resembling Lanius's gear, using the metal from the Divide. Others shaped crude blades as weapons, in hopes of holding on to their identity that the Divide had snatched from them. Former NCR soldiers held on to their guns, raining fire on their victims from a distance.

Characteristics

Biology

Marked men are hardened ghouls with a fiery red color, their skins peeled off by the violent storms of the Divide. Because of this, their skeletal muscles are exposed, giving them their red appearance. They are considered ghouls, in that the intense radiation of their surroundings is keeping them alive. To protect their new skin (or more likely, themselves), they continue to wear tattered clothing from their respective factions. They maintain their clothing from scavenged pieces of scrap, such as fallen road signs, license plates, and other bits of metal. In order to feed themselves, marked men have resorted to cannibalism, evident in the hunks of human meat and flesh found nearby their encampments.

Gameplay attributes

Marked men level with the player, have a high amount of health for humanoid opponents, and are moderately protected by the tattered armor they wear (albeit far less than properly maintained regular versions of their armor). They are overall on par with the White Legs tribals of Zion Canyon, and the lobotomites of the Big MT, in terms of health and armor.

They carry a variety of powerful melee and ranged weapons, and at higher levels (above level 40) have the unique attribute of being the only faction that almost universally uses non-standard ammunition for their weapons (i.e. slugs and armor-piercing rounds), increasing their combat proficiency against well-protected targets. Additionally, many marked men make simultaneous use of both firearms and grenades. At times, they can be found using Stealth Boys, making them harder to detect.

When near sources of radiation, they regenerate health rapidly, even more so than ordinary ghouls. However, they tend to be few in numbers, and it is rare to find more than a dozen in any particular location, unless the player is a high level.

Variants

Marked men hunter

Marked men hunter

Marked men hunters appear to be former NCR troopers, equipped with powerful ranged weapons. They may carry guns like trail carbines, assault carbines, or sniper rifles at lower levels (level 1 to level 30), and anti-materiel rifles, brush guns, or Marksman carbines at higher levels (level 30 or above). For energy weapons, they may be seen carrying arc welders or tri-beam laser rifles.

Most of them are found wearing ruined NCR trooper armor (now known as the marked trooper armor), while some of them may be wearing Legion armor (called the marked scout armor).

Name (Form ID)StatisticsBehaviorAbilitiesItems
Marked men hunter
xx0086EF
Level
1
Experience Points
?
Perception
7
Hit Points
130 → 280
Damage Threshold
→ 11
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (2 Damage)
Attack
Ranged

Marked men marauder

Marked men marauder

Marked men maurauders are higher-ranking marked men that specialize in heavy weapons. They carry missile launchers and light machine guns at lower levels (below level 30), miniguns, heavy incinerators, Gatling lasers, and plasma casters at higher levels (above level 30), and shoulder mounted machine guns at all levels.

They wear either marked tribal armor or marked patrol armor, suggesting that they are a mix of former NCR rangers and former high-ranking legionaries. As such, they are slightly better protected than lower-ranking marked men.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Marked men marauder
xx0086F1
Level
1
Experience Points
?
Perception
6
Hit Points
138 → 288
Damage Threshold
? → 15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage)
Attack
Ranged

Marked men ravager

Marked men ravager

Marked men ravagers appear to be former Legionaries, and specialize in melee weapons. They often carry the Blade of the West, as well as fire axes and Shishkebabs at lower levels (below level 30). At higher levels (above level 30), they carry sledgehammers, super sledges, and thermic lances. They also carry and use incendiary grenades.

Most ravagers wear marked scout armor, and sometimes marked trooper armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Marked men ravager
xx0086F0
Level
1
Experience Points
?
Perception
5
Hit Points
145 → 295
Damage Threshold
? → 11
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (4 Damage)
Attack
Ranged

Marked men scout

Marked men scout

Marked men scouts appear to be former Legionaries equipped with both firearms and frag grenades. They generally carry either pistols, one-handed submachine guns, or shotguns. They are equipped with flare guns and plasma defenders at all levels, and 12.7mm pistols, hunting shotguns, and hunting revolvers at lower levels (below level 30), as well as 12.7mm submachine guns and riot shotguns at higher levels (above level 30).

As their former ranks suggest, they usually wear marked scout armor. Some of them can be found wearing marked trooper armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Marked men scout
xx0086EE
Level
1
Experience Points
?
Perception
6
Hit Points
130 → 280
Damage Threshold
? → 11
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (2 Damage)
Attack
Ranged

Irradiated marked men hunter

Marked men hunter

Irradiated marked men hunters are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men hunter
xx00C34B
Level
50
Experience Points
50
Perception
7
Hit Points
520
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (2 Damage)
Attack
Ranged
Ability
Perception Reduced perception -8%
Ability
Radiation resistance Radiation resistance 85%
Ability
Radiation Healing +15 Hit Point

Irradiated marked men marauder

Marked men marauder

Irradiated marked men marauders are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men marauder
xx00C30F
Level
50
Experience Points
50
Perception
6
Hit Points
520
Damage Threshold
11
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage)
Attack
Ranged
Ability
Perception Reduced perception -8%
Ability
Radiation resistance Radiation resistance 85%
Ability
Radiation Healing +15 Hit Point

Irradiated marked men ravager

Marked men ravager

Irradiated marked men ravagers are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men ravager
xx00C312
Level
50
Experience Points
50
Perception
5
Hit Points
525
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (4 Damage)
Attack
Ranged
Ability
Perception Reduced perception -8%
Ability
Radiation resistance Radiation resistance 85%
Ability
Radiation Healing +15 Hit Point

Irradiated marked men scout

Marked men scout

Irradiated marked men scouts are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men scout
xx00C34C
Level
50
Experience Points
50
Perception
6
Hit Points
520
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (2 Damage)
Attack
ranged
Ability
Perception Reduced perception -8%
Ability
Radiation resistance Radiation resistance 85%
Ability
Radiation Healing +15 Hit Point

Irradiated heavy trooper

Irradiated heavy trooper

Irradiated heavy troopers are the ghoulified remnants of NCR heavy troopers stationed at the Long 15 outpost. After the Courier launched the nuclear missiles from the Divide at the outpost, the radiation left behind turned them into ghouls, leaving them hostile to all others. They look like regular NCR heavy troopers with the added ability of regenerating health while irradiated.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated heavy trooper
xx00D89F
xx00D8FC (colonel) Cut content
Level
50
Experience Points
?
Perception
10
Hit Points
640
Damage Threshold
5
Damage Resistance
10%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (5 Damage
Ability
Radiation Healing +15 Hit Points

Irradiated Legion explorer

FNVLR Irradiated Legion explorer

Irradiated Legion explorers are the ghoulified remnants of Legion explorers that have been irradiated from the missile launched by the Courier. They are found in Dry Wells.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated Legion explorer
xx00C204 (melee) xx00C1FF (ranged)
Level
50
Experience Points
?
Perception
8
Hit Points
620
Damage Threshold
5
Damage Resistance
10%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage
Attack
Ranged
Ability
Toughness +10% Damage Resistance
Ability
Radiation Healing +15 Hit Points

Irradiated legionary prime

FNVLR Irradiated Legionary prime

One irradiated legionary prime can be found in Dry Wells. He is the ghoulified remnant of a Prime legionary that has been irradiated from the missile launched by the Courier.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated Legionary prime
xx00C1FE
Level
50
Experience Points
?
Perception
5
Hit Points
610
Damage Threshold
10
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage
Ability
Toughness +10% Damage Resistance
Ability
Radiation Healing +15 Hit Points

Irradiated legionary veteran

FNV irradiated legionary veteran

Irradiated legionary veterans are the ghoulified remnants of Veteran legionaries that have been irradiated from the missile launched by the Courier. Three are found in Dry Wells.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated Legionary veteran
xx00C1F9
Level
50
Experience Points
?
Perception
5
Hit Points
610
Damage Threshold
13
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage
Ability
Toughness +10% Damage Resistance
Ability
Radiation Healing +15 Hit Points

Notable marked men

Notes

  • The marked men that appear during the final battle will explode after being killed, with an explosive effect identical to that of a plasma grenade. This was done to prevent lag from too many corpses being in one area. It is still possible for it to lag by killing multiple marked men at close range with weapons like the shoulder mounted machine gun or frag grenades.
  • The Marked men are some of the few enemies in the game that will use special ammunition against the Courier.
  • If affiliated with the NCR, the player can comment to Ulysses that many of the marked men appear to be NCR special forces (more specifically, rangers or other special combat teams). A Legion affiliated player can do the same, noting that several marked men were Legion scouts, assassins or Frumentarii.
  • Former NCR marked men seem to have lost their dogtags.
  • Although female NCR troopers appear in abundance in the Mojave, there is no female variant of NCR marked men in The Divide or even the Long 15.

Appearances

Marked men appear only in the Fallout: New Vegas add-on Lonesome Road.

Behind the scenes

  • An additional, unused variant of the irradiated heavy trooper exists within the resources of Lonesome Road. Also called "irradiated heavy trooper", this version differs primarily in that it uses the default SPECIAL statistics for NCR troopers - 5 for all statistics. It also is equipped with a Minigun loaded with 5mm AP rounds, rather than the random weapon selection found in the standard version. Internally this version has the Editor ID NVDLC04NukeNCRColonel, indicating that this may have been an early stand-in for Colonel Royez.

Bugs

Gallery