Wikia

Nukapedia

Marcus

Talk29
17,396pages on
this wiki

Redirected from Marcus (Fallout 2)

Icon disambig
For other characters named Marcus, see Marcus (disambiguation).
Marcus
Marcus
Marcus in 2241
Biography
raceMariposa super mutant (1st gen)
affiliationMaster's Army (formerly)
Broken Hills (formerly)
Chosen One (formerly)
Black Mountain (formerly)
Jacobstown
roleSheriff
Mayor
Companion
locationBroken Hills
Jacobstown
Gameplay
appearancesFallout 2
Fallout: New Vegas
questsFind the missing people for Marcus fo2Gametitle-FO2
Unfriendly Persuasion fnvGametitle-FNV
Statistics
karmaGood
base SPECIAL10 ST, 8 PE, 10 EN, 3 CH, 7 IN, 8 AG, 9 LK (2242)
10 ST, 4 PE, 10 EN, 5 CH, 3 IN, 5 AG, 5 LK (2281)
derived statsFallout 2:
Hit Points: 130
Experience Points: 475
Carry Weight: 275
Fallout: New Vegas:
Hit Points: 500
DT: 15
Unarmed damage: 100
tag skillsFallout 2:
Big Guns: 115%
Unarmed: 110%
Melee Weapons: 110%
Fallout: New Vegas
Unarmed: 100
level30 fnvGametitle-FNV
voice actorMichael Dorn
prototype id00000161
00000329 (stage 1)
00000330 (stage 2)
00000331 (stage 3)
00000332 (stage 4)
00000333 (stage 5)
base id0013a7eb
ref id0013afde
dialogue fileHcMARCUS.msg fo1Gametitle-FO1
JacobstownMarcus.txt fnvGametitle-FNV
 
Gametitle-FO2Gametitle-FNVGametitle-FB
Gametitle-FO2Gametitle-FNVGametitle-FB

Don't forget, I knew the folks involved. They were the best humanity had to offer. Your people are going to tell the story a different way, right?

Marcus is the elderly super mutant sheriff of Broken Hills in 2241 and mayor of Jacobstown in 2281. A survivor of the Master's army, his once fervent dedication to the Master's cause has since softened into a more tolerant attitude.

BackgroundEdit

After the Master's defeat, Marcus wandered aimlessly, looking for fellow super mutants. In the year 2185, at high noon, he encountered a Brotherhood of Steel Paladin in power armor named Jacob, who had pledged himself to the extermination of all mutants. They fought for days with guns and fists, but eventually gave up, each unable to get an advantage over the other. Eventually, they realized the pointlessness of their fight, and broke down in joined laughter, beginning a strong friendship between them. The two started traveling together, arguing over the Unity and Brotherhood doctrine and whether or not the Master could truly neurolink his biology into the Cathedral computer network. As they wandered through the wastes, they attracted a following of other refugees from the war, who believed that Marcus's strength and Jacob's power armor gave them the closest thing available to safety. In Fall of the same year, Marcus and Jacob, along with the trail of ghouls, humans, and super mutants, founded the community of Broken Hills.

After the Chosen One helped him expose an anti-mutant conspiracy in Broken Hills, Marcus joined him on his quest to find the Garden of Eden Creation Kit, and eventually to save the people of Arroyo from the Enclave. When the group's task was complete, Marcus returned to Broken Hills and watched over the town until the uranium mine ran dry and the place, no longer having an economic foundation, was deserted by its inhabitants.

As his position as sheriff of Broken Hills had outlived itself, Marcus, inspired by the example set by the Chosen One, started wandering east, across the great mountains, in search of other super mutants. He never found out what happened to his tribal friend from Arroyo, but he had a feeling that he did good in the end.

Marcus eventually reached the Mojave Wasteland, where he founded a community for super mutants atop Black Mountain. This fell apart when Tabitha, an insane nightkin, rallied the less intelligent Enclave-created mutants against Marcus and forced him and his supporters out of the area. By 2281, Marcus had found Mount Charleston, where he founded yet another safe haven for mutants, naming it Jacobstown in honor of his old friend. At Jacobstown, Marcus helps and protects schizophrenic nightkin, and hopes to find a cure with the help of former Enclave scientist Doctor Henry. Marcus will also greet the Courier and warn them about the nightkin within Jacobstown when the Courier enters Jacobstown for the first time.

Interactions with the player characterEdit

Fallout 2Edit

Interactions overviewEdit

General Services Quests
Companion: yesIcon check
  • Permanent
Talking head: yesIcon check
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: yesIcon check
Involved in quests: noIcon cross

QuestsEdit

Effects of player's actionsEdit

  • Marcus can join the Chosen One's party after the mine purifier has been fixed. He is skilled with big guns and large energy weapons. However, sometimes his use of burst weapons are as devastating to the party as to enemies. Also, as with all other super mutants (barring those in Fallout Tactics) he is incapable of wearing armor, which leaves him somewhat vulnerable. However, Marcus does have innate armor statistics that increase as he gains in abilities, thus mitigating his inability to equip armor. At his highest level, he has the equivalent of a suit of combat armor. Also, the ammunition for his big guns can be hard to come by and expensive to purchase (this can be dealt with, by arming Marcus with a turbo plasma rifle which, while still decent in terms of damage, has a much lower maintenance cost).
  • Having Marcus in your party will generally deny the Chosen One's entry into the inner sections of Vault City (though not the southern courtyard), so he has to be left outside and picked up on the way out. Becoming Captain of the Guard allows the Chosen One to past the guards, but First Citizen Joanne Lynette won't be tolerant with him, kicking him out of the city for good.
    • Should the Chosen One be accompanied by Lenny and Marcus at the same time, Marcus will occasionally say things like "Nice to have another evolved human in the group, Lenny", "Hey Lenny! Ever been to Broken Hills?" and "Lenny! Let's get somethin' to drink!", indicating that the two have known each other in the past, or simply that Marcus considers their shared mutant status confers on them a brotherhood of sorts.

Other interactionsEdit

  • Taking him to Troy in Vault City to be healed will get him purged of the various bullets embedded in his thick skin, which Troy will then give to the Chosen One. Giving 20 7.62mm, 40 .44 magnum JHP & FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball. He has been shot by a lot of people. Note that this can only be done as Captain of the Guard, otherwise Troy will go hostile for someone bringing a mutant into the city.

StatisticsEdit

+ Primary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Strength 10 10 10 10 10
Perception 08 08 08 09 09
Endurance 10 10 10 10 10
Charisma 03 03 03 03 03
Intelligence 07 07 07 07 07
Agility 08 08 08 09 09
Luck 09 09 09 09 09


+ Secondary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Hit Points 145 165 175 190 205
Armor Class 18 18 18 29 29
Action Points 10 11 11 12 13
Carry Weight 275 275 275 275 275
Melee Damage 12 14 15 18 18
Sequence 16 16 16 18 18
Healing Rate 3 3 3 3 3


+ Tagged Skills Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Small Guns 64% 67% 71% 67% 67%
Big Guns 115% 129% 137% 147% 163%
Energy Weapons 87% 91% 101% 109% 118%
Unarmed 112% 125% 130% 140% 145%
Melee Weapons 112% 123% 123% 123% 123%

Fallout: New VegasEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Plays Caravan: noIcon cross
Merchant: yesIcon check
  • Caps: 2500
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
Involved in quests: noIcon cross

QuestsEdit

  • Unfriendly Persuasion: Marcus informs the Courier that there is a band of mercenaries outside of Jacobstown and that their intentions are less than desirable towards the residents.

Other interactionsEdit

  • For the first time entering Jacobstown, Marcus will approach the Courier and initiate dialogue and give them some tips on being in Jacobstown.

InventoryEdit

Fallout 2Edit

Apparel Weapon Other items
- CZ-53 personal minigun 1x Flare
2x Antidote
120x 5mm JHP

Fallout: New VegasEdit

Apparel Weapon Other items On death
- - - -

NotesEdit

  • In Fallout: New Vegas, Marcus is one of the only characters outside Caesar's Legion (along with Easy Pete, Follows-Chalk and Salt-Upon-Wounds), to pronounce Caesar /ˈkaisar/ - in the classical Latin pronunciation - rather than /ˈsiːzər/, the morphed Zar pronunciation.
  • Marcus in Fallout: New Vegas has a unique face compared to other super mutants, as he is the only one in the game not to wear a leather facial brace to hold up his lips.
  • In Fallout: New Vegas, Marcus may eventually die due to random cazador attacks on Jacobstown.
  • In Fallout: New Vegas, Marcus is the only character with only one tag skill.

Notable quotesEdit

Fallout 2Edit

Fallout: New VegasEdit

AppearancesEdit

Marcus appears as a companion and a talking head in Fallout 2, and in Fallout: New Vegas as a non-player character. He is voiced by Michael Dorn in both.

Behind the scenesEdit

Fallout 2Edit

  • While Marcus says that he is no longer sterile, Chris Avellone, who wrote that dialogue, confirmed that Marcus was only joking and that super mutants remain entirely sterile.
  • During combat, if Marcus is hit by an enemy weapon, he may occasionally cry out, "I am NOT a merry Mutant!" This is a reference to Michael Dorn's role as Worf on Star Trek: The Next Generation, specifically the episode "Qpid", in which Worf protested to being given the role of a "merry man" in Q's Robin Hood recreation.
  • Marcus might say when unarmed and attacking: "one fist, two fist, red fist, blue fist." This is a reference to the Dr. Seuss book One Fish, Two Fish, Red Fish, Blue Fish.

Fallout: New VegasEdit

GalleryEdit

ReferencesEdit

  1. J.E. Sawyer: "Jeff Husges (who wrote Marcus for F:NV) based Marcus' speech patterns on the character's dialogue from F2. Marcus has a similar style there, e.g. "Helped build the place"
Gametitle-FO2

Other Wikia wikis

Random Wiki