You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.— Fallout 2 in-game description

Magnetic Personality is a Fallout 2 perk. It does not appear in any other game to date.


With this perk you can recruit one additional companion non-player character, up to a maximum of five. This effectively lowers your Charisma requirement for non-player character recruiting purposes by two points.


  • With this perk and 8 points in Charisma, you can get the maximum of five companions at once.
  • In the Fallout 2 manual (and, because of it, on most Fallout fansites), this perk is erroneously described as a Level 3 perk.