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Magnetic Personality

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Magnetic Personality
Magnetic Personality
Fallout 2
requirementsLevel 6
Charisma less than 10
ranks1
effectsYou get 1 extra slot in your companion limit.
 
Gametitle-FO2
Gametitle-FO2

You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.

— Fallout 2 in-game description

Magnetic Personality is a Fallout 2 perk. It does not appear in any other game to date.

EffectsEdit

With this perk you can recruit one additional companion non-player character, up to a maximum of five. This effectively lowers your Charisma requirement for non-player character recruiting purposes by two points.

NotesEdit

  • With this perk and 8 points in Charisma, you can get the maximum of five companions at once.
  • In the Fallout 2 manual (and, because of it, on most Fallout fansites), this perk is erroneously described as a Level 3 perk.

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