Magnetic Personality

24,183pages on
this wiki
Add New Page
Talk6 Share

You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.

— Fallout 2 in-game description

Magnetic Personality is a Fallout 2 perk. It does not appear in any other game to date.


With this perk you can recruit one additional companion non-player character, up to a maximum of five. This effectively lowers your Charisma requirement for non-player character recruiting purposes by two points.


  • With this perk and 8 points in Charisma, you can get the maximum of five companions at once.
  • In the Fallout 2 manual (and, because of it, on most Fallout fansites), this perk is erroneously described as a Level 3 perk.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki