Magnetic Personality
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“
You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.
”— Fallout 2 in-game descriptionMagnetic Personality is a Fallout 2 perk. It does not appear in any other game to date.
Effects
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With this perk you can recruit one additional companion non-player character, up to a maximum of five. This effectively lowers your Charisma requirement for non-player character recruiting purposes by two points.
Notes
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- With this perk and 8 points in Charisma, you can get the maximum of five companions at once.
- In the Fallout 2 manual (and, because of it, on most Fallout fansites), this perk is erroneously described as a Level 3 Perk.