Mad Johnny Wes

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For other characters named Johnny, see Johnny (disambiguation).

Mad Johnny Wes is a heavily armed, hostile wastelander and the only human occupant of Hubris Comics in 2277.


Johnny Wes was hemmed in by a super mutant camp, and almost savaged to death by a relentless ghoul onslaught. His mind snapped, reverting to its most basic instinct. He's holed up in the most defensible location of Hubris Comics (a foreman's office he's dubbed "the Alamo"), and rigged the entire building with traps. They'll never take him alive. Never![1]

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross



  • Mad Johnny Wes is one of a handful of "boss" characters with abnormally high health for a human non-player character. He also has an unusually high Perception of 10, allowing him to spot enemies easily. He is positioned on a balcony, guarded by two automatic turrets that put you under heavy fire while the Lone Wanderer is attacking him.
  • Like Arkansas in Minefield, Wes is scripted to fire at and attempt to detonate any explosive objects the player gets close to, even if he hasn't actually detected the player character yet.
  • Johnny is the only NPC in the base game carrying darts.

Behind the ScenesEdit

He is named after Wes Johnson, a prominent voice actor in Bethesda games, who also voices Mr Burke.


Mad Johnny Wes appears only in Fallout 3.


  1. Fallout 3 Official Game Guide

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