dmg/attack 28 ( 38.6) DPS 84 ( 185.5) crit dmg 28 crit % mult x1.5 attacks/sec 3 ( 4.8) AP 20 effect Bonus limb damage x1.5
machete gladius (plural "gladii") is a weapon in .
Fallout: New Vegas
The wide blade at the head with an indentation into the blade towards the hilt is designed to give more weight to the head of the blade, allowing for more momentum with slashes. Like a machete, it does bonus limb damage. It can be repaired with another machete gladius, or regular
machetes. It has a fairly high DPS due to its speed, which allows up to 3.5 regular attacks per second; combined with its 28 base damage, it readily cuts through most armored enemies.
Special attack Edit
It has a
special attack that does 70% damage in Back Slash V.A.T.S. at the cost of 4 fewer action points (requires a Melee skill of 50).
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Normal 0 56 20 2.8 Back Slash 50 39.2 16 2.45
Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to
execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
The machete gladius can successfully strike about 370 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Machete 11 33 x2 limb damage 3 x1.5 11 20 1.1 245 2 50 25 25 3 Broad machete fnvcs 15 48.5 3.23 x2 15 17 1.8 370 1 75 75 0 3 Liberator 18 62.3 x2.5 limb damage 3.46 x3 18 18 2 370 2 1000 500 25 3 Machete gladius 28 84 x1.5 limb damage 3 x1.5 28 20 2.8 370 2 1000 500 25 4
: Note Melee damage is doubled in V.A.T.S.
Behind the scenes Edit
The blades in the
Mojave Wasteland follow a slightly different pattern towards the Roman Gladius, being curved and having an indentation, considered great for both thrust and cutting maneuvers.