# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
1 | MS16AmbientBobbiMel01 | | How come it's been so long since we worked together, Bobbi? | Bobbi: I've been trying to keep a low profile on this one, Mel. | A1a |
2 | Bobbi: And I didn't want to get you wrapped up in it unless I had to. | {Gets cut off } We've been through worse jobs than this... | Bobbi: We're not done yet, are we? | A1a |
3 | Bobbi: We're not done yet, are we? | {Sarcastic} Encouraging. | | A1a |
4 | MS16AmbientCommentaryDeadEnd | | I don't know about you, but this seems like a dead end to me. | Mel: Let's see if we can backtrack and blast another path. | A1a |
5 | Mel: I don't know about you, but this seems like a dead end to me. | Let's see if we can backtrack and blast another path. | | A1a |
6 | MS16AmbientCommentaryPie | | {Talking about a 200 year old pie that does not look rotted at all.} Yeah, I wouldn't touch that pie. | Mel: I don't trust anything that looks that perfectly preserved after 200 years. | A1a |
7 | Mel: Yeah, I wouldn't touch that pie. | {Talking about a 200 year old pie that does not look rotted at all.} I don't trust anything that looks that perfectly preserved after 200 years. | | A1a |
8 | MS16AmbientCommentaryRadiation | Bobbi: No flesh off my face, but you two might want to watch out for the radiation around here. | {Referring to the player. } The thing on this one's wrist has a Geiger counter equipped. I'll just keep my ears open for clicks. | Mel: I didn't want to nerd out over it, but a Robco Pip-Boy is a rare find my friend. | A1a |
9 | Mel: The thing on this one's wrist has a Geiger counter equipped. I'll just keep my ears open for clicks. | I didn't want to nerd out over it, but a Robco Pip-Boy is a rare find my friend. | | A1a |
10 | | You're going to have to let me play with it later. | | A1b |
11 | MS16AmbientCommentaryRobotRoom | | {Enthusiastic} Hey, looks like this place was run by Mr. Handy units. | | A1a |
12 | | {Your enthusiasm is interrupted. } Maybe I can fix one up and... | Bobbi: I think the one robot is enough, Mel. | A1b |
13 | Bobbi: I think the one robot is enough, Mel. | {Disappointed} Alright. It wouldn't have taken long. | | A1a |
14 | MS16AmbientReachedIndustrial | Bobbi: There is a brewery near our strongroom, this has to be the basement to that brewery. | {You want to find beer.} Brewery, you say? | Bobbi: Mel, No. | A1a |
15 | Bobbi: Mel, No. | Just kidding. Geez. | | A1a |
16 | MS16AmbientReachedSubway | | Looks like a subway tunnel. | Bobbi: Then we're on the right track. | A1a |
17 | Bobbi: Then we're on the right track. | {Commenting on the pun} I see what you did there. | Bobbi: What? No. | A1a |
18 | MS16BobbiAsksPlayerToOpenTrain | Bobbi: The loot must be in that closed train car. Let's open it up. | Fahrenheit probably had the key. See if you can find it. | | A1a |
19 | MS16BobbiGiveDirectionsForDig | Bobbi: Lead the way, tough guy. | Give me a shout if you come to a dead end. I'll have Sonya give it a blast. | Bobbi: Our target is to the Southwest, but we may have to do some winding to get there. | A1a |
20 | MS16BobbiMelPreDigScene | Bobbi: Got yourself into trouble again, Mel? | What can I say? I learned from the best. | Bobbi: I'm flattered. | A1a |
21 | Bobbi: I'm flattered. | So, what's the deal with the new guy? | Bobbi: Oh, I got lucky with this one. Came right up to my door and took the job. | A1a |
22 | Bobbi: I'm flattered. | So, what's the deal with the new girl? | Bobbi: Oh, I got lucky with this one. Came right up to my door and took the job. | A2a |
23 | Mel: And he's not so bad to look at, either. | Maybe we don't burn bridges this time, yeah? | | A1a |
24 | Bobbi: He takes orders and he's useful in a fight. What more could I want? | {Flirting} And he's not so bad to look at, either. | Mel: Maybe we don't burn bridges this time, yeah? | A1a |
25 | Bobbi: He takes orders and he's useful in a fight. What more could I want? | She seems to have a good head on her shoulders. | Mel: Maybe we don't burn bridges this time, yeah? | A2a |
26 | MS16BobbisDeathAftermath | | {You've just been lied to by your boss and watched her die by the player's hand. / Somber} Have to say, I'm not really cool with how this went down. | Player Default: I'm sorry it had to be this way. | A |
27 | Player Default: I'm sorry it had to be this way. | {Depressed / Depressed} Me too, me too. | Mel: Well, I'm out of here. | A1a |
28 | Player Default: Bobbi got what was coming to her. | {Depressed / Somber} I don't know. Did ya have to kill her? | Mel: Well, I'm out of here. | B1a |
29 | Player Default: At least you and I made it through this. | {Depressed / Depressed} Nothing against you, but one of the few friends I've had is dead. | | X1a |
30 | | {Depressed} I wouldn't call that a success. | Mel: Well, I'm out of here. | X1b |
31 | Player Default: What are you going to do now? | {Sarcastic and sad / Somber} Oh, I'll probably go somewhere that no one has heard of Hancock or anyone that has ever worked for him. | Mel: Well, I'm out of here. | Y1a |
32 | Player Default: Me too, me too. | {Depressed / Somber} Well, I'm out of here. | | A1a |
33 | | {Half hearted, to someone across the room / Somber} Sorry for almost stealing from your boss, Miss Fahrenheit, Ma'am. | | A1b |
34 | MS16FahrenheitScene | Fahrenheit: You know. Hancock? The mayor of Goodneighbor? | {Disbelief} Dammit, Bobbi. | Bobbi: Listen guys, I know this isn't what you expected. | A1a |
35 | Bobbi: Help me take her out and all of it is ours. | This is Hancock we're ripping off here. The guy tends to hold grudges. | Fahrenheit: Counter offer. | A1a |
36 | Player Default: You won't regret this. | {Worried} Might as well finish what we started. | Fahrenheit: Wrong move. | A1a |
37 | MS16JobDone | NPCFBobbiNoNose: Gotta be tons of dirt on Hancock in here... | Yeah, well I'm just glad we made it through all that alive. | Player Default: Thanks. Turned out to be fun. | A1a |
38 | MS16MelBobbiFightStartScene | | {Your boss and coworker just started shooting at each other. Panicked. / Worried} Oh. No. I want no part of this. | Fahrenheit: This works for me. | A1a |
39 | MS16MelDigDialogue | | If you find anywhere you want Sonya to blast, give me a shout. | Player Default: Good work on the robot, very helpful. | A |
40 | | I knew we'd be digging, but I didn't think there would be this much fighting. | Player Default: Good work on the robot, very helpful. | A |
41 | | I'm beginning to wonder what we are going to find in that strongroom. | | A |
42 | | {A little scared at the thought.} What if there are dead bodies in there or something? | Player Default: Good work on the robot, very helpful. | A |
43 | Player Default: What's the story with you and Bobbi? | Well, she swears she used to work with my grandfather when he was about my age. | | Y1a |
44 | | She cornered me at the bar in Goodneighbor and kept telling me how I looked just like her dead friend. | Player Default: That's a nice story. | Y1b |
45 | Player Default: Yeah, and she was also my Great Aunt's neighbor's pharmacist. | Yeah, laugh all you want. I didn't care if it was true, I was just glad to get to do something with my life. | | X1a |
46 | | I have been working with Bobbi ever since, and only regretted it occasionally. | | X1b |
47 | Player Default: Do you believe her? | I don't know, but she told all these stories of crazy heists they would pull. | | Y1a |
48 | | I wanted it to be true, alright? | | Y1b |
49 | | Now all she has to do is ask, and I'm there. | | Y1c |
50 | Player Default: Good work on the robot, very helpful. | Thanks. You know, eyebots like Sonya aren't easy to come by. | | A1a |
51 | | {Proud} She just floated right across my path one day, blasting those horrifying old emergency broadcast announcements. | | A1b |
52 | | {Reminiscing, with a sigh} Like it was fate or something. | Player Default: That's a nice story. | A1c |
53 | Player Default: Your robot is doing all the work. You have no reason to be here. | {Insulted / Defiant} Well, aside from my extensive experience with security systems, Bobbi likes having me around. | | B1a |
54 | | {Defiant} So I'm part of the job, like it or not. | Player Default: That's a nice story. | B1b |
55 | Player Default: This place is a maze. I'm not sure if we are going the right way. | I asked Bobbi for a map, or a diagram, or something. | | X1a |
56 | | {Imitating a ghoul woman (gravely, deep voiced) for the quote. } She was all, "Mel, it's pretty much a straight shot, we don't need a map." | | X1b |
57 | | Straight shot? This is a straight shot like me with a bent rifle in a thunderstorm after four drinks. | Player Default: That's a nice story. | X1c |
58 | Player Default: This place is a maze. I'm not sure if we are going the right way. | {Sarcastic, player is being too formal} Sir, yes sir. | Player Default: That's a nice story. | X2a |
59 | Player Default: That's a nice story. | I thought so, too. Anyway, my life is a thousand times more interesting since I met her. | | A1a |
60 | | We have been working together off and on ever since. | | A1b |
61 | Player Default: That's a load of bull. | You know how convincing Bobbi can be. | | B1a |
62 | | All I know was I wanted the exciting life she said she had with my grandfather, and she gave it to me. | | B1b |
63 | MS16MelDigStart | Mel: So, uh, brace yourselves. | Sonya, do your thing. | | A1a |
64 | Bobbi: Mel, you wanna introduce your little friend? | Yup. Meet Sonya. | | A1a |
65 | | This little bot is going to help us move through the earth like a mole rat on jet. | Player Default: I'm excited to see what she can do. | A1b |
66 | Player Default: I'm excited to see what she can do. | Heh, and I can't wait to show you. | Mel: She's one of a kind. | A1a |
67 | Player Default: Doesn't look like much. | Sonya is not your average Eyebot. | Mel: She's one of a kind. | B1a |
68 | Player Default: Because a robot with no limbs is exactly what you want for your digging operation. | What did you expect? A Mr. Handy with a shovel? | Mel: She's one of a kind. | X1a |
69 | Player Default: How is a robot going to help us? | She has unique capabilities. | Mel: She's one of a kind. | Y1a |
70 | Player Default: Heh, and I can't wait to show you. | {Excited.} She's one of a kind. | | A1a |
71 | | I modified her radio systems to emit sonic pulses at frequencies that can loosen any sediment around. | Bobbi: Mel says we'll be able to get to the strongroom ten times faster than just digging. | A1b |
72 | Bobbi: And it's a helluva lot safer than loading the place up with dynamite. | Alright guys, get ready. I'm not completely sure how the place will respond. | | A1a |
73 | | So, uh, brace yourselves. | Mel: Sonya, do your thing. | A1b |
74 | MS16MelInJailScene | | {Sarcastic. You are locked in a jail cell.} Mel here. Can I help you? | Player Default: I am getting you out of here. | A |
75 | Player Default: I am getting you out of here. | {You are in jail, player not being subtle about getting you out. } If so, maybe you shouldn't be announcing it so every guard in Diamond City can hear. | Mel: Totally unrelated, but I hear there's an old glitched out protectron unit back there. | A1a |
76 | Player Default: No. I'm here to help you. | You need me for somethin' don't ya? | | B1a |
77 | | Nobody helps me unless they need somethin'. | Mel: Totally unrelated, but I hear there's an old glitched out protectron unit back there. | B1b |
78 | Player Default: Do you come here often? | {Sarcastic, you are in jail. But also flirting a bit. / Flirting} You know, they always say you'll meet that special someone in the last place you'd expect. | | X1a |
79 | | So why are you here? You want something from me, right? | Player Default: I am getting you out of here. | X1b |
80 | Player Default: Do you come here often? | {Sarcastic, you are in jail. } Yeah, just come here to unwind. Nothing more relaxing than a sparsely furnished jail cell. | | X2a |
81 | | So I'm guessing you're here because you need something from me? | Mel: Totally unrelated, but I hear there's an old glitched out protectron unit back there. | X2b |
82 | Player Default: I hear you are some kind of tech expert? | {Surprised someone has heard of you} You heard right. Well, maybe "tech" is too general. I have a thing for robots. | | Y1a |
83 | | {Anticipating player making a dirty joke} No, not that kind of thing. But I know my way around most machines, yeah. | | Y1b |
84 | | Why? Need my help? | Player Default: I am getting you out of here. | Y1c |
85 | Player Default: If so, maybe you shouldn't be announcing it so every guard in Diamond City can hear. | {Whispered so the guards can't hear. Strongly hinting to the player that they can use the robot to break him out.} Totally unrelated, but I hear there's an old glitched out protectron unit back there. | | A1a |
86 | | {You could have helped, but chose to leave it broken for this exact situation.} Guards asked me to take a look, but it was a real head scratcher. Couldn't do a thing. | | A1b |
87 | MS16MelLastBarrier | | If Bobbi's directions are correct, and I have my doubts, the strongroom should be right through there. | Mel: If you had anything else you wanted to check out in this tunnel I suggest you do that first. | A |
88 | | Ready to get into the strongroom? | Mel: If you had anything else you wanted to check out in this tunnel I suggest you do that first. | A |
89 | Player Default: I'm ready. | You got it. Let's do this. | Mel: Ready Sonya? | A1a |
90 | Player Default: Wait, I need to do something first. | No worries. Let me know when you're ready. | Mel: Ready Sonya? | B1a |
91 | Player Default: Up to you. | I say we keep moving. | Mel: Ready Sonya? | X1a |
92 | Player Default: Doubts? | It just doesn't seem like we're under Diamond City, does it? | | Y1a |
93 | | I don't think Bobbi is telling us everything about this job. | Player Default: I'm ready. | Y1b |
94 | NPCMMel: If Bobbi's directions are correct, and I have my doubts, the strongroom should be right through there. | If you had anything else you wanted to check out in this tunnel I suggest you do that first. | Player Default: I'm ready. | A1a |
95 | Player Default: You got it. Let's do this. | Ready Sonya? | | A1a |
96 | MS16MelRecruitment | | Thanks for getting me out, I guess. | Mel: So, you're Bobbi's new toy? | A |
97 | NPCMMel: Thanks for getting me out, I guess. | So, you're Bobbi's new toy? | Mel: What's the job? | A1a |
98 | Player Default: I bet this was just out of the kindness of her huge heart, right? | {To yourself with a sigh, then to the player} God, that woman doesn't have a patient bone in her body. I wasn't serving a life sentence, here. | | A1a |
99 | | What, she couldn't wait like a day? | Mel: What's the job? | A1b |
100 | Player Default: Bobbi asked me to get you out. | I bet this was just out of the kindness of her huge heart, right? | Mel: What's the job? | A1a |
101 | Player Default: I'm not anyone's toy. | {Skeptical "right...", rest to yourself.} Right... Bobbi sure knows how to pick out the gullible ones. | Mel: What's the job? | B1a |
102 | Player Default: Yeah. This year's hottest gift. Get one before they're gone. | {Mildly flirtatious / Flirting} And what a gift you'd be. | Mel: What's the job? | X1a |
103 | Player Default: Yeah. This year's hottest gift. Get one before they're gone. | I don't really do the whole gift thing. | | X2a |
104 | | {Sarcastic with a tinge of desperation} That would require having friends. Or family. | Mel: What's the job? | X2b |
105 | Player Default: How did you know that? | No one else would put in this much effort for me. | Mel: What's the job? | Y1a |
106 | Mel: What, she couldn't wait like a day? | What's the job? | Player Default: How'd you like to help break into the Diamond City strongroom? | A1a |
107 | Player Default: How'd you like to help break into the Diamond City strongroom? | Well damn. That's a big score. | | A1a |
108 | | Could be enough caps there to keep me goin for a long time. | Mel: Bobbi may be shady, but she always pays up in the end. | A1b |
109 | Player Default: I don't think you need to know the details yet. If you want the caps, you'll take the work. | {Sarcastic, amused by the player} So loyal. | | B1a |
110 | | Alright, I'll talk to Bobbi and see what's what. | Mel: Bobbi may be shady, but she always pays up in the end. | B1b |
111 | Player Default: Bobbi can fill you in on the details. | Yeah, 'cause I'll get so much out of her. | Mel: Bobbi may be shady, but she always pays up in the end. | X1a |
112 | Player Default: You've worked jobs with Bobbi before? | Enough to know she's not the most trustworthy person around. | | Y1a |
113 | | The team may change, but every job comes with the same set of cryptic instructions as the next. | | Y1b |
114 | | You'd have better luck milking a rabid Yao Guai than getting a straight answer from Bobbi. | Player Default: How'd you like to help break into the Diamond City strongroom? | Y1c |
115 | Player Default: Could be enough caps there to keep me goin for a long time. | Bobbi may be shady, but she always pays up in the end. | | A1a |
116 | | Guess I'll get my stuff together and head over to her place. | | A1b |
117 | MS16MelRunsOutofJail | | Let's just get of here. | | A1a |
118 | MS16MelSonyaDead | | {Sad, you broke something you spent a long time working on. / Afraid} Oh, no. No. No. Sonya! | Bobbi: Pull yourself together, Mel. | A1a |
119 | Bobbi: We don't need that thing anymore anyway. | {Depressed} But... | Bobbi: You can make another robot with the haul we get from the strongroom. | A1a |
120 | MS16SonyaBlastScene | Player Default: Mel, get Sonya over here. | Got it. Sonya, blast time. | | A1a |
121 | Player Default: Mel, get Sonya over here. | {Ordering a robot to help} Gotcha. Sonya! | | A2a |
122 | Player Default: Mel, get Sonya over here. | No problem. C'mon Sonya. | | A3a |
123 | Player Default: Mel, get Sonya over here. | Sonya, you know what to do. | | A4a |
124 | MS16SonyaFinalBlast | Mel: Sonya, prepare yourself for a blast at maximum power. | {About to trigger an explosion} Here we go. | Mel: That didn't sound good. I hope Sonya's ok. | A1a |
125 | | We won't want to be in the room for this. Collapsing foundation and all. | Bobbi: Good thinking. | A1a |
126 | Bobbi: Good thinking. | {Shrugs on "Alright then"} Alright then, everybody clear out. | | A1a |
127 | | Sonya, prepare yourself for a blast at maximum power. | Mel: Here we go. | A1b |
128 | Mel: Here we go. | {Worried, while running to check on her} That didn't sound good. I hope Sonya's ok. | Bobbi: Now let's get up into that strongroom, shall we? | A1a |
129 | MS16TheGangEntersNHMBasement | NPCFBobbiNoNose: Well guys, we're right under the Diamond City strongroom. | You sure this is the right place? | | A1a |
130 | | I've been mapping it out and I think Diamond City should be a little further North of here. | Bobbi: I don't have a doubt in my mind. | A1b |
131 | Bobbi: Mel, you think your robot will work here? | Look at this place. The foundation is already crumbling. | | A1a |
132 | | One blast from Sonya and I bet the floor above would come right down. | Bobbi: Well, then make it so. | A1b |
133 | MS16TheGangSplitsTown | | {Relieved} Thank God. | Mel: I don't know why I trusted you again, Bobbi, but that was the last time. | A1a |
134 | Mel: Thank God. | I don't know why I trusted you again, Bobbi, but that was the last time. | Bobbi: You'll get over it. | A1a |
135 | Bobbi: Now let's split before the girl changes her mind. | {With a heavy sigh} What a waste of time. | | A1a |
136 | - | | {Beginning combat with a Mirelurk} Crabs! | | |
137 | | {Beginning combat with a Mirelurk, exasperated.} Again with the claws. | | |
138 | | {Beginning combat with a Feral Ghoul. You are near a non feral ghoul and don't want to offend them by lumping the two together. } Ghouls! Um, the bad ones. Feral Ghouls! | | |
139 | | {Beginning combat with a Feral Ghoul, exasperated} We get it, you're zombies. | | |
140 | | {Sarcastic} Goody, more fighting. | | |
141 | | {Starting combat, exhausted} Here we go again. | | |
142 | | {Scared, alerting player to enemies} I knew I heard something! | | |
143 | | {Scared, alerting player to enemies} Um, over here! | | |
144 | | {Found an enemy, alerting friends} There you are! | | |
145 | | {In pain, just got hit} Dammit. | | |
146 | | {In combat, got hit} Agh! | | |
147 | | {In combat, got shot} Agh! Mother of... | | |
148 | | {Indignant, got hit in combat} Ouch! | | |
149 | | {Yelling for help, sarcastically under-playing the urgency} Not doing too well over here. | | |
150 | | {After killing stuff} You owe me a drink for this, Bobbi. | | |
151 | | {After a fight} Glad that's over. | | |
152 | | {After a fight} Phew. | | |
153 | | {After a fight} Anybody else wanna take a break? | | |
154 | | That wasn't so bad. | | |
155 | | Getting real tired of you. | | |
156 | | {Angry, in combat} You don't quit. | | |
157 | | Ha, take that. | | |
158 | | I don't know what you could want from me, but can it wait til I'm not in a jail cell? | | |
159 | | I'm kind of enjoying the alone time here. | | |
160 | | I just hope this isn't like when we tried to break into that Vault and it ended up being heavily irradiated. | | |
161 | | Chronic vomitting. Not my favorite thing, I learned. | | |
162 | | Poor Sonya. | | |
163 | | I am gonna use some of that strongroom money to build a Sonya II, in memoriam. | | |
164 | | I'm gonna need some time off after this job, but we should work together again sometime. | | |
165 | | What a waste of time. | | |
166 | | {Someone just broke you out of jail} I'm curious what this is about, but let's talk once we make some distance, ok? | | |
167 | | Guess this is it... | | |
168 | | I hope this was worth it... | | |
169 | | {Mildly happy, a little bored. This is routine. } Another job done. | | |
170 | | {Upset, your friend is dead. } What a waste... | | |
171 | | I'll see you over there. | | |