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MPLX Novasurge

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MPLX Novasurge
PlasmaPistol
Plasma pistol icon
Requirements
skillEnergy Weapons
Attack statistics
dmg/attack
80 (89)
DPS
240 (267)
DPS (reload)
137.1 (152.6)
crit dmg
75
crit % mult
x3
attacks/sec
3AP21
projectiles1spread0.5
crit effect
Disintegration on death
Ammo & reloading
ammo typeSmall energy cell
ammo/shot
2
shots/rel.
8
ammo cap.16
reload time
2
Other
weight6value
850
item HP600
repair
Plasma pistol
base idxx00ab86
 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The MPLX Novasurge is a weapon which is added to Fallout 3 in the Mothership Zeta add-on.

Background

This section is transcluded from Plasma pistol. To change it, please edit the transcluded page.

Sometime before the Great War, a prototype plasma pistol of what later became the Enclave plasma pistol, was stolen from the federal government by an organization called Quaere Verum. The pistol was later taken by aliens who, most likely unknowingly brought up both the safe that contained the gun and the computer terminal required to remotely unlock the safe.

Characteristics

The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol, and has a higher critical multiplier (3x as opposed to 2x). However, it uses two energy cells to power each shot, and weighs twice as much as the normal, almost as much as an R91 assault rifle.

Durability

The MPLX Novasurge can fire a total of about 188 times, the equivalent of 24 reloads, from full condition before breaking. That's 212 times fewer than the common plasma pistol.

Variants

Comparison

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratio
Plasma pistol 25
753x225211.20.5164003360120
MPLX Novasurge fo3mzGametitle-FO3 MZ80
2403x375213.80.516(8)1886850141.7

Location

The weapon is found in the cargo hold area of Mothership Zeta. In one area is a Reid Underwood's terminal (hard) which can be hacked to unlock a safe, to get to the terminal go to the Research lab door go north then a bit east you should see a group of terminals, it's the only one that isn't broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a note detailing the weapon, and energy cells (amount may vary due to the Scrounger perk).

The Cargo hold becomes inaccessible after teleporting to the Bridge, making it impossible to obtain the weapon afterwards.

Notes

  • Elliot can pick this weapon up if you unlock Underwood's safe but don't go and collect the weapon.
  • Somah can pick up this weapon without opening the safe, making it possible to obtain it without 75 science.

Bugs

  • xbox360Icon xbox360 ps3Icon ps3 pcIcon pc While using V.A.T.S., selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence.
  • xbox360Icon xbox360 Sometimes Paladin Hoss will unexpectedly show up (even though he's not supposed to) and take the pistol after you've unlocked the safe.

See also

Sounds

SingleShotVB
ReloadVB
JamVB

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