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MIS Z18 Speech.txt

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This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items.
Transcript

//===========================================================================
// Speech File for Unique Mission 18 - Komodo Man
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
// The Komodo Man has gathered people to watch him perfrom feats of amazing
// stupidity with a variety of animals, specifically a mutant Komodo.
//
//
// I don't know if the Komodo was supposed to attack BUT, can we script that if the player // attacks the Komodo (throws a rock, shoots, hits), the Komodo will attack the closest
// creature (Komodoman hopefully).
//===========================================================================

//===========================================================================
// Name: Komodo Man
// Role: Komodo Man is one of those incredibly annoying people who is nonetheless
// inexplicably popular.
//===========================================================================

name_CORE_komodoMan = { Komodo Man }

//===========================================================================
// Situation A00: Floating text for Komodo Man.
//---------------------------------------------------------------------------
MZ18_KomodoMan_A00 = { Stone the bloody crows! }
MZ18_KomodoMan_A01 = { Strewth, he's a strong bugger! }
MZ18_KomodoMan_A02 = { Hold still, ya mongrel! }
MZ18_KomodoMan_A03 = { Fair suck of the sauce bottle! }
MZ18_KomodoMan_A04 = { Hold your bloody horses, mate. }
MZ18_KomodoMan_A05 = { 'ang on a minute, ya dozey bugger. }

//===========================================================================
// Situation B00: Conversation text for Komodo Man.
//---------------------------------------------------------------------------
MZ18_KomodoMan_B00_W = {
That's right, blokes and sheilas. Gather round.\n\n

What I 'ave 'ere is your typical giant mutated Komodo Dragon, my namesake if
you will, a real beautiful animal. Now what I'm gonna do 'ere is bloody dangerous, so I don't want any
of you gallahs to try this without supervision.\n\n

Basically, I'm gonna annoy the living bejeezus out of this 'ere Komodo an' see
what he makes of that.

'ere I go!
}

//===========================================================================
// Situation C00: Floating text for Komodo Man after the player has talked to him.
//---------------------------------------------------------------------------
MZ18_KomodoMan_A00 = { What I'm gonna do is grab him by the nuts! }
MZ18_KomodoMan_A01 = { Oh, he's really pissed off now! }
MZ18_KomodoMan_A02 = { It's alright, I'm a professional! }
MZ18_KomodoMan_A03 = { Now I'm gonna jam my thumb up his arse! }
MZ18_KomodoMan_A04 = { Oh, he doesn't like that, does he? }
MZ18_KomodoMan_A05 = { Now he's really gonna have a go at me! }


//===========================================================================
// Name: Bystanders
// Role: these people are gathered around to watch out of morbid fascination.
//===========================================================================

//===========================================================================
// Situation A00: Floating text for Komodo Man.
//---------------------------------------------------------------------------
MZ18_Bystander_A00 = { What the hell is this guy doing? }
MZ18_Bystander_A01 = { What's he doing to that poor creature? }
MZ18_Bystander_A02 = { This ought to be good. }
MZ18_Bystander_A03 = { Is he insane? }
MZ18_Bystander_A04 = { What's this moron up to? }
MZ18_Bystander_A05 = { Push him when he's not looking. }
MZ18_Bystander_A05 = { What kind of accent is that? }
MZ18_Bystander_A05 = { My money's on the lizard. }

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