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MIS Z12 Speech.txt

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This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items.
Transcript

//===========================================================================
// Speech File for Unique Mission 12 - Four Horsemen of the Post Apocalypse.
// Disgruntled bored Four Riders that don't have anything to do.
//
// Version 1.0
//
//
//
//
//===========================================================================

//===========================================================================
// Name: Pestilence
//===========================================================================

name_CORE_Pestilence = {Pestilence\n\nHorseman of the Post Apocalypse }

//===========================================================================
// Situation A00: Floating text for Pestilence
//---------------------------------------------------------------------------
MZ12_Pestilence_A00 = { These people live to suffer. I don't get it. }
MZ12_Pestilence_A01 = { I'm going back to bed. }
MZ12_Pestilence_A02 = { I think I'm out of a job. }
MZ12_Pestilence_A03 = { *yawn* }
MZ12_Pestilence_A04 = { You see those ghouls yet?...Nasty! }
MZ12_Pestilence_A05 = { (Coughs) Oh great! I can't believe I have another cold.}

//===========================================================================
// Name: Famine
//===========================================================================

name_CORE_Famine = {Famine\n\nHorseman of the Post Apocalypse }


//===========================================================================
// Situation A00: Floating text for Famine
//---------------------------------------------------------------------------
MZ12_Famine_A00 = { How do these people eat? }
MZ12_Famine_A01 = { Nothing can grow here. Nothing! }
MZ12_Famine_A02 = { Wake me up when there's something to do. }
MZ12_Famine_A03 = { *yawn* }
MZ12_Famine_A04 = { God, I'm soooo bored. }
MZ12_Famine_A05 = { Who got the chips? }

//===========================================================================
// Name: War
//===========================================================================

name_CORE_War = {War\n\nHorseman of the Post Apocalypse }

//===========================================================================
// Situation A00: Floating text for War
//---------------------------------------------------------------------------
MZ12_War_A00 = { Enough with all the fighting already.. }
MZ12_War_A01 = { Maybe we should give Peace a chance? }
MZ12_War_A02 = { I liked it better before the war. }
MZ12_War_A03 = { Maybe we should switch sides. }
MZ12_War_A04 = { I can change. I wish they would stop saying that.}
MZ12_War_A05 = { War never changes? Fuck you! You don't know me! }

//===========================================================================
// Name: Death]]
//===========================================================================

name_CORE_Death = {Death\n\nHorseman of the Post Apocalypse }

//===========================================================================
// Situation A00: Floating text for Death
//---------------------------------------------------------------------------
MZ12_Death_A00 = { Where the fuck is everybody? }
MZ12_Death_A01 = { This place doesn't need us. }
MZ12_Death_A02 = { They can destroy things here without us. }
MZ12_Death_A03 = { Stupid bastards... no respect for life. }
MZ12_Death_A04 = { 7.54 billion people died, just like that (snaps). }
MZ12_Death_A05 = { *sigh* }

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