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MIS Z02 Speech.txt

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This is the transcript of a dialogue or message file, a file which contains the dialogue of a non-player character in a given game or ingame messages related to scripts and items.
Transcript

//===========================================================================
// Speech File for Unique Mission 02 - Morte from Planescape: Torment
// Version 1.0
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
//
//===========================================================================

//===========================================================================
// Name: Morte.
// Role: Morte is a character from Planescape: Torment, and he is being included
// as a tip of the hat to that game.
//
// Morte is just floating around. This is a purely conversational encounter.
//===========================================================================

name_CORE_morte = { Morte }
desc_CORE_morte = { It's Morte! }

//===========================================================================
// Situation A00: Floating text for Morte while he waits for the player.
//---------------------------------------------------------------------------
MZ02_Morte_A00 = { By the powers, my feet are killing me. }
MZ02_Morte_A01 = { This weather is doing wonders for my flaky, chalk-white skin. }
MZ02_Morte_A02 = { This is not my century... }
MZ02_Morte_A03 = { When I get back to the Cage, that berk is going to get it... }
MZ02_Morte_A04 = { A duck, a prime and a berk walk into a bar... }
MZ02_Morte_A05 = { Maybe I can do some push ups for bit... }

//===========================================================================
// Situation B00: Conversation text for Morte. This will be floating. No VO.
//---------------------------------------------------------------------------
MZ02_Morte_B00_W = { Whoa. One minute I'm banging around the Cage, the next I'm in the middle of some sand pile with delusions of being a desert. Must have been that shortcut through that brothel window that dumped me here...\n\n

  • Morte looks at you*\n\n


Great... another bunch of sand-dwelling primes. Look, I'm a mim-- oh, pike it. Any of you primes know of any portals around here?\n\n

No? Just my luck. First, I get saddled with some berk with a brain-box like a sack of stones and who's sole vocabulary is, "Can I ask you some questions?," and before I can lose HIM, he ditches me. Great.
}

//===========================================================================
// Situation C00: Floating text for Morte after the player has talked to him.
//---------------------------------------------------------------------------
MZ02_Morte_C00 = { I'm a thirty-second bomb! I'm a thirty-second bomb! }
MZ02_Morte_C01 = { Can't you see I'm busy here? }
MZ02_Morte_C02 = { This is no place for a fine, upstanding skull like myself. }
MZ02_Morte_C03 = { *singing* I ain't got nobody... }
MZ02_Morte_C04 = { This bites... I need new set of chatters... }
MZ02_Morte_C05 = { *teeth chattering* }

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