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Gametitle-FNV GRA
Gametitle-FNV GRA

The MF Hyperbreeder Alpha is an Energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background

This recharger pistol is the second version[1] of a self-charging weapon, with effectively limitless ammunition. A more advanced and compact version of the recharger rifle, it is fitted with a microfusion breeder that provides virtually limitless power, as well as a 10-shot capacity. It takes 0.5 seconds to recharge 1 shot, and 5 seconds are required to recover from a fully discharged state. It will not recharge unless equipped, and is not automatically charged when drawn. This may cause a delay before the first shot can be fired.

Characteristics

The Microfusion Hyperbreeder is a unique variant of the recharger pistol that has been modified to be fully automatic. The Hyperbreeder also recharges much faster than its standard non GRA counterpart, allowing a higher rate of fire and has a higher damage per shot fired. Its high recharge rate is somewhat mitigated by its noticeably smaller capacity, allowing for only half as many shots as the common variant before recharging. Also, as with most unique weapons, it lacks the ability to be modified.

Physically, the coloring is a darker, yet cleaner blue. It has only the left breeder, and has 4 tubes going from the receiver to the barrel. The MF Hyperbreeder Alpha is an improved holdout weapon and may be taken into weapon-free areas if the player's Sneak skill is 50 or greater.

Durability

The MF Hyperbreeder Alpha can fire a total of about 3995 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Recharger pistol 18
905x1.2181131.40.120149572700385.7502
Recharger pistol With all weapon mods attached 18
905x1.2181131.40.120(26.7)149574600657.1502
MF Hyperbreeder Alpha Gun Runners' Arsenal25
1757x0.24253203.81.0103995789001271.4502

Locations

Notes

  • Using turbo or Implant GRX will significantly slow the MF Hyperbreeder Alpha's recharge rate, making it nearly ineffective.
  • Unlike the recharger pistol, this weapon is affected by the Laser Commander perk.
  • If the trigger is held until the gun needs to recharge, (and you keep holding it) the gun will continue to fire, albeit at a much slower rate.

Sounds

SingleShotVB

References

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