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{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVGRA
+
|games =FNVGRA
|image =MF Hyperbreeder Alpha.png
+
|image =MF Hyperbreeder Alpha.png
|icon =MF_Hyperbreeder_Alpha_icon.png
+
|icon =MF_Hyperbreeder_Alpha_icon.png
|type =gunautomatic unique
+
|type =gunautomatic unique
|skill =Energy Weapons
+
|skill =Energy Weapons
|damage =25
+
|damage =25
|projectiles =1
+
|projectiles =1
|attack shots/sec =7
+
|attack shots/sec =7
|min spread =1
+
|min spread =1
|crit dmg =25
+
|crit dmg =25
|crit % mult =2
+
|crit % mult =2
|perk1 =Laser Commander
+
|perk1 =Laser Commander
|perk1 mult =0.15
+
|perk1 mult =0.15
|perk2 =Lord Death
+
|perk2 =Lord Death
|perk2 mult =0.03
+
|perk2 mult =0.04
|perk3 =Fast Shot
+
|perk3 =Fast Shot
|perk3 attsec mult=0.2
+
|perk3 attsec mult =0.2
|perk4 =Bloody Mess
+
|perk4 =Bloody Mess (perk)
|perk4 mult =0.05
+
|perk4 mult =0.05
|perk5 =Thought You Died
+
|perk5 =Thought You Died
|perk5 mult =0.1
+
|perk5 mult =0.1
|ammo =Microfusion breeder
+
|ammo =Microfusion breeder
|ammo use =1
+
|ammo use =1
|clip rounds =10
+
|clip rounds =10
|reload time =3
+
|reload time =3
|ap =20
+
|ap =20
|hp =800
+
|hp =800
|strength req =2
+
|strength req =2
|skill req =50
+
|skill req =50
|repair =[[Recharger pistol]]<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =[[Recharger pistol]]<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{icon|jury|big|link=Jury Rigging}}
|weight =7
+
|weight =7
|value =8900
+
|value =8900
|baseid ={{DLC ID|000802}}
+
|baseid ={{DLC ID|000802}}
 
}}{{Games|FNVGRA}}
 
}}{{Games|FNVGRA}}
   
The '''MF Hyperbreeder Alpha''' is an [[Fallout: New Vegas weapons|Energy weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]], ''[[Gun Runners' Arsenal]]''.
+
The '''MF Hyperbreeder Alpha''' is an [[Fallout: New Vegas weapons|Energy Weapon]] in the ''[[Fallout: New Vegas]]'' [[Fallout: New Vegas add-ons|add-on]] ''[[Gun Runners' Arsenal]]''.
   
 
==Background==
 
==Background==
This [[recharger pistol]] is the second version<ref>[http://www.formspring.me/JESawyer/q/221318254193317299 Josh Sawyer on Formspring]</ref> of a self-charging weapon, with effectively limitless ammunition. A more advanced, and compact version of the [[recharger rifle]], it is fitted with a [[microfusion breeder]] that provides virtually limitless power, as well as a 10-shot capacity. It takes 0.5 seconds to recharge 1 shot, and 5 seconds are required to recover from a fully discharged state. It will not recharge unless equipped, and is not automatically charged when drawn. This may cause a delay before the first shot can be fired.
+
This [[recharger pistol]] is the second version<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/221318254193317299 Josh Sawyer on Formspring]</ref> of a self-charging weapon, with effectively limitless ammunition. A more advanced and compact version of the [[recharger rifle]], it is fitted with a [[microfusion breeder]] that provides virtually limitless power, as well as a 10-shot capacity. It takes 0.5 seconds to recharge one shot, and five seconds are required to recover from a fully discharged state. It will not recharge unless equipped, and is not automatically charged when drawn. This causes a delay before the first shot can be fired.
   
 
==Characteristics==
 
==Characteristics==
The Microfusion Hyperbreeder is a unique variant of the recharger pistol that has been modified to be fully automatic. The Hyperbreeder also recharges much faster than its standard non GRA counterpart, allowing a higher rate of fire and has a higher damage per shot fired.
+
The Microfusion Hyperbreeder Alpha is a unique variant of the recharger pistol that has been modified to be fully automatic. The Hyperbreeder also recharges much faster than its standard non GRA counterpart, allowing for a higher rate of fire, as well as higher damage per shot fired. Its high recharge rate is somewhat mitigated by its noticeably smaller capacity, allowing for only half as many shots as the common variant before recharging. Also, as with most unique weapons, it lacks the ability to be modified.
   
Physically, the coloring is a darker, yet cleaner blue. It has only the left breeder, and has 4 tubes going from the receiver to the barrel. The MF Hyperbreeder Alpha is an improved [[Holdout weapons|holdout weapon]], as long as the player's [[Sneak]] [[Fallout: New Vegas skills|skill]] is 50 or greater.
+
Physically, the coloring is a darker, yet cleaner blue. It has only the left breeder, and has 4 tubes going from the receiver to the barrel. The MF Hyperbreeder Alpha is an improved [[Holdout weapons|holdout weapon]] and may be taken into weapon-free areas if the player's [[Sneak]] [[Fallout: New Vegas skills|skill]] is 50 or greater.
   
 
===Durability===
 
===Durability===
Line 49: Line 49:
   
 
==Variants==
 
==Variants==
* [[Recharger pistol]] - the standard semi-automatic variant found in the [[Mojave Wasteland]].
+
[[Recharger pistol]] - the standard semi-automatic variant found in the [[Mojave Wasteland]].
 
{{clear}}
 
{{clear}}
   
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =energy weapons
! Dmg /Shot
 
 
|name1 =Recharger pistol
! DPS
 
  +
|ammo use1 =1
! ATT /sec
 
  +
|ap1 =13
! Proj #
 
  +
|attack shots/sec1 =5
! Spread
 
  +
|clip rounds1 =20
! Crit % Mult
 
  +
|crit % mult1 =1.2
! Crit Dmg
 
  +
|crit dmg1 =18
! Shots in V.A.T.S.
 
  +
|damage1 =18
! Mag
 
  +
|hp1 =300
! WG
 
  +
|min spread1 =0.1
! AP Cost
 
  +
|mod ammo use1 =.75
! DMG /AP
 
  +
|mod value1 =1900
! Durability
 
  +
|projectiles1 =1
! Value
 
  +
|skill req1 =50
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
  +
|strength req1 =2
 
  +
|value1 =2700
|-
 
  +
|vats attacks1 =1
| [[Recharger pistol]]
 
  +
|weight1 =7
| 18
 
 
|name2 =MF Hyperbreeder Alpha (GRA)
| 90
 
  +
|ammo use2 =1
| 5
 
  +
|ap2 =20
| 1
 
  +
|attack shots/sec2 =7
| 0.1
 
  +
|clip rounds2 =10
| x 1.2
 
  +
|crit % mult2 =0.24
| 18
 
  +
|crit dmg2 =25
| 1
 
  +
|damage2 =25
| 20
 
  +
|dlc2 =fnvgra
| 7
 
  +
|hp2 =800
| 13
 
  +
|min spread2 =1.0
| 1.38
 
  +
|projectiles2 =1
| 1495 shots
 
  +
|skill req2 =50
| 2700
 
  +
|strength req2 =2
| Energy Weapons:50 Strength:2
 
  +
|value2 =8900
 
  +
|vats attacks2 =3
|-style="background:#E8E8A2;"
 
  +
|weight2 =7
| [[MF Hyperbreeder Alpha]]
 
 
}}
| 25
 
| 175
 
| 7
 
| 1
 
| 1
 
| x 2
 
| 25
 
| 1
 
| 10
 
| 7
 
| 20
 
| 1.25
 
| 3995 shots
 
| 8900
 
| Energy Weapons:50 Strength:2
 
|}
 
   
 
==Locations==
 
==Locations==
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* Using [[turbo]] or [[Implant GRX]] will significantly slow the MF Hyperbreeder Alpha's recharge rate, making it nearly ineffective.
 
* Using [[turbo]] or [[Implant GRX]] will significantly slow the MF Hyperbreeder Alpha's recharge rate, making it nearly ineffective.
 
* Unlike the recharger pistol, this weapon is affected by the [[Laser Commander]] perk.
 
* Unlike the recharger pistol, this weapon is affected by the [[Laser Commander]] perk.
* If the trigger is held until the gun needs to recharge, and you keep holding it, the gun will continue to fire, albiet at a much slower rate.
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:SingleShotVB.png|95x95px]]
| [[File:Wpn mfbreeder fire2d 01.ogg|noicon]]
+
| [[File:Wpn mfbreeder fire2d 01.ogg|noicon|200px]]
 
|}
 
|}
   
Line 134: Line 118:
 
[[Category:Fallout: New Vegas unique weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
   
[[ru:МЯ Гипербридер Альфа]]
+
[[ru:Микроядерный микроаппарат «Альфа»]]
  +
[[de:MF-Hyperzüchter Alpha (ADW)]]

Revision as of 19:03, 30 August 2014

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The MF Hyperbreeder Alpha is an Energy Weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background

This recharger pistol is the second version[1] of a self-charging weapon, with effectively limitless ammunition. A more advanced and compact version of the recharger rifle, it is fitted with a microfusion breeder that provides virtually limitless power, as well as a 10-shot capacity. It takes 0.5 seconds to recharge one shot, and five seconds are required to recover from a fully discharged state. It will not recharge unless equipped, and is not automatically charged when drawn. This causes a delay before the first shot can be fired.

Characteristics

The Microfusion Hyperbreeder Alpha is a unique variant of the recharger pistol that has been modified to be fully automatic. The Hyperbreeder also recharges much faster than its standard non GRA counterpart, allowing for a higher rate of fire, as well as higher damage per shot fired. Its high recharge rate is somewhat mitigated by its noticeably smaller capacity, allowing for only half as many shots as the common variant before recharging. Also, as with most unique weapons, it lacks the ability to be modified.

Physically, the coloring is a darker, yet cleaner blue. It has only the left breeder, and has 4 tubes going from the receiver to the barrel. The MF Hyperbreeder Alpha is an improved holdout weapon and may be taken into weapon-free areas if the player's Sneak skill is 50 or greater.

Durability

The MF Hyperbreeder Alpha can fire a total of about 3995 times from full condition before breaking.

Variants

Recharger pistol - the standard semi-automatic variant found in the Mojave Wasteland.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Recharger pistol 18
905x1.2181131.40.120149572700385.7502
Recharger pistol With all weapon mods attached 18
905x1.2181131.40.120(26.7)149574600657.1502
MF Hyperbreeder Alpha Gun Runners' Arsenal25
1757x0.24253203.81.0103995789001271.4502

Locations

Notes

  • Using turbo or Implant GRX will significantly slow the MF Hyperbreeder Alpha's recharge rate, making it nearly ineffective.
  • Unlike the recharger pistol, this weapon is affected by the Laser Commander perk.

Sounds

SingleShotVB

References