(→Notes) |
m (→Sounds) |
||
Line 105: | Line 105: | ||
{| |
{| |
||
| [[File:SingleShotVB.png|95x95px]] |
| [[File:SingleShotVB.png|95x95px]] |
||
− | | [[File:Wpn mfbreeder fire2d 01.ogg|noicon]] |
+ | | [[File:Wpn mfbreeder fire2d 01.ogg|noicon|200px]] |
|} |
|} |
||
Revision as of 06:30, 18 November 2012
The MF Hyperbreeder Alpha is an Energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.
Background
This recharger pistol is the second version[1] of a self-charging weapon, with effectively limitless ammunition. A more advanced and compact version of the recharger rifle, it is fitted with a microfusion breeder that provides virtually limitless power, as well as a 10-shot capacity. It takes 0.5 seconds to recharge 1 shot, and 5 seconds are required to recover from a fully discharged state. It will not recharge unless equipped, and is not automatically charged when drawn. This may cause a delay before the first shot can be fired.
Characteristics
The Microfusion Hyperbreeder is a unique variant of the recharger pistol that has been modified to be fully automatic. The Hyperbreeder also recharges much faster than its standard non GRA counterpart, allowing a higher rate of fire and has a higher damage per shot fired. Its high recharge rate is somewhat mitigated by its noticeably smaller capacity, allowing for only half as many shots as the common variant before recharging. Also, as with most unique weapons, it lacks the ability to be modified.
Physically, the coloring is a darker, yet cleaner blue. It has only the left breeder, and has 4 tubes going from the receiver to the barrel. The MF Hyperbreeder Alpha is an improved holdout weapon and may be taken into weapon-free areas if the player's Sneak skill is 50 or greater.
Durability
The MF Hyperbreeder Alpha can fire a total of about 3995 times from full condition before breaking.
Variants
- Recharger pistol - the standard semi-automatic variant found in the Mojave Wasteland.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Recharger pistol | 18 | 90 | 5 | x1.2 | 18 | 1 | 13 | 1.4 | 0.1 | 20 | 1495 | 7 | 2700 | 385.7 | 50 | 2 |
Recharger pistol | 18 | 90 | 5 | x1.2 | 18 | 1 | 13 | 1.4 | 0.1 | 20(26.7) | 1495 | 7 | 4600 | 657.1 | 50 | 2 |
MF Hyperbreeder Alpha | 25 | 175 | 7 | x0.24 | 25 | 3 | 20 | 3.8 | 1.0 | 10 | 3995 | 7 | 8900 | 1271.4 | 50 | 2 |
Locations
- Novac, sold by Cliff Briscoe.
- Gun Runners, sold by the Vendortron if Cliff Briscoe is dead.
Notes
- Using turbo or Implant GRX will significantly slow the MF Hyperbreeder Alpha's recharge rate, making it nearly ineffective.
- Unlike the recharger pistol, this weapon is affected by the Laser Commander perk.
- If the trigger is held until the gun needs to recharge, (and you keep holding it) the gun will continue to fire, albeit at a much slower rate.
Sounds
References
|