| ||For the item from Fallout 2, see Magic 8-ball.|
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Here... take this. It's always given me good luck.”— Timebomb
It has a weight of 1 and increases the Luck stat by 1 point (up to a maximum of 10) as long as it is carried in the inventory. If you drop it (including storing it in a locker in your house) you will "no longer feel lucky," and the Luck bonus will be removed until you pick it up again.
Unlike normal pool balls, it can't be used as Rock-It Launcher ammunition.
- The effect is not shown in the "Status Effects" section of your Pip-Boy, but you can see the increased stat in the "S.P.E.C.I.A.L." section.
- The effect counts for perk requirements, such as Better Criticals, which requires 6 Luck.
- Though it no longer serves any purpose, this item is still found in the game files for Fallout: New Vegas.
- If you take Almost Perfect (which raises all Special points to 9) with the Lucky 8 ball in your inventory, it will have no use. When dropped, it will actually LOWER your luck to 8, since it counts it as a semi-permanent increase. To get around this: once you hear the drum roll for hitting level 30, quickly open your pip boy and drop the 8 ball. This will lower your Luck by one, and allow you to get 9 across the board without the ball. Picking up the 8 ball will raise your Luck to 10 or rescue Red from super mutants after level 30 and heal Timebomb at the same time after level 30 .