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{{for|the item from Fallout 2|Magic 8-ball}}
 
{{for|the item from Fallout 2|Magic 8-ball}}
 
{{Infobox item
 
{{Infobox item
|games =FO3
+
|games =FO3
|icon =Icon_lucky_8_ball.png
+
|icon =Icon_lucky_8_ball.png
  +
|icon offset =10
|image =Lucky 8 Ball.png
 
|other uses =+1 [[Luck]]
+
|image =Lucky 8 Ball.png
|weight =1
+
|effects =+1 [[Luck]]
|value =4
+
|weight =1
|baseid ={{ID|0002EDFB}}
+
|value =4
|quests =[[Big Trouble in Big Town]]
+
|baseid ={{ID|0002edfb}}
  +
|quests =[[Big Trouble in Big Town]]
 
}}{{Games|FO3}}
 
}}{{Games|FO3}}
   
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==Characteristics==
 
==Characteristics==
It has a weight of 1 and increases [[Luck]] stat by 1 point (up to a maximum of 10) as long as it is ''carried in the inventory''. If you drop it (including storing it in a locker in your house) you will "no longer feel lucky," and the Luck bonus will be removed until you pick it up again.
+
It has a weight of 1 and increases the [[Luck]] stat by 1 point (up to a maximum of 10) as long as it is ''carried in the inventory''. If you drop it (including storing it in a locker in your house) you will "no longer feel lucky," and the Luck bonus will be removed until you pick it up again.
   
 
Unlike normal pool balls, it can't be used as [[Rock-It Launcher]] ammunition.
 
Unlike normal pool balls, it can't be used as [[Rock-It Launcher]] ammunition.
   
 
==Location==
 
==Location==
The lucky 8-ball can be obtained by healing the injured [[Timebomb (Fallout 3)|Timebomb]] in [[Big Town]] ([[Red]]'s clinic). It will only be given to the player by Timebomb ''after'' the [[Big Trouble in Big Town|super mutant attack is repelled]].
+
The lucky 8-ball can be obtained by healing the injured [[Timebomb (Fallout 3)|Timebomb]] in [[Big Town]] ([[Red's clinic]]). It will only be given to the player by Timebomb ''after'' the [[Big Trouble in Big Town|super mutant attack is repelled]].
   
 
==Notes==
 
==Notes==
 
* The effect is not shown in the "Status Effects" section of your [[Pip-Boy 3000|Pip-Boy]], but you can see the increased stat in the "S.P.E.C.I.A.L." section.
 
* The effect is not shown in the "Status Effects" section of your [[Pip-Boy 3000|Pip-Boy]], but you can see the increased stat in the "S.P.E.C.I.A.L." section.
* The effect counts for perk requirements, such as [[Better Criticals]] which requires 6 [[Luck]].
+
* The effect counts for perk requirements, such as [[Better Criticals]], which requires 6 [[Luck]].
 
* Though it no longer serves any purpose, this item is still found in the game files for ''[[Fallout: New Vegas]]''.
 
* Though it no longer serves any purpose, this item is still found in the game files for ''[[Fallout: New Vegas]]''.
  +
* If you take [[Almost Perfect]] (which raises all special points to 9) with the Lucky 8 Ball in your inventory, it will have no use. When dropped, it will actually LOWER your luck to 8, since it counts it as a semi-permanent increase. To get around this: once you hear the drum roll for hitting level 30, quickly open your pip boy and drop the 8 ball. This will lower your Luck by one, and allow you to get 9 across the board without the ball. Picking up the 8 ball will raise your Luck to 10 or rescue red from super mutants after level 30 and heal Timebomb at the same time after level 30 .
   
==Bugs==
 
* There is a glitch if you are carrying the Lucky 8-ball when you pick up the [[Bobblehead - Luck]]. To avoid it, drop the 8-ball then get the bobble head, then pick up the 8-ball.
 
* It is possible that the +1 Luck effect will stop working. If this happens, when you put the Lucky 8-ball in your inventory it will display the "Good luck added" message, followed immediately by "You are no longer feeling lucky". One fix is to give it to a companion through dialog, exit the dialog, then take it back through dialog. This will restore the +1 Luck while in your inventory. Simply dropping the ball and picking it back up again can sometimes work also.
 
* If you take the [[Almost Perfect|Almost Perfect perk]] while holding the Lucky 8-ball, the game will modify your natural Luck statistic to 8 (+1 for the 8-ball), unless you already have a natural 8, 9, or 10. To prevent this from happening, simply drop the Lucky 8-ball before acquiring the perk.
 
   
 
[[Category:Fallout 3 miscellaneous items]]
 
[[Category:Fallout 3 miscellaneous items]]

Revision as of 23:10, 3 June 2014

 
Gametitle-FO3
Gametitle-FO3

The lucky 8-ball is a unique pool ball in Fallout 3.

Characteristics

It has a weight of 1 and increases the Luck stat by 1 point (up to a maximum of 10) as long as it is carried in the inventory. If you drop it (including storing it in a locker in your house) you will "no longer feel lucky," and the Luck bonus will be removed until you pick it up again.

Unlike normal pool balls, it can't be used as Rock-It Launcher ammunition.

Location

The lucky 8-ball can be obtained by healing the injured Timebomb in Big Town (Red's clinic). It will only be given to the player by Timebomb after the super mutant attack is repelled.

Notes

  • The effect is not shown in the "Status Effects" section of your Pip-Boy, but you can see the increased stat in the "S.P.E.C.I.A.L." section.
  • The effect counts for perk requirements, such as Better Criticals, which requires 6 Luck.
  • Though it no longer serves any purpose, this item is still found in the game files for Fallout: New Vegas.
  • If you take Almost Perfect (which raises all special points to 9) with the Lucky 8 Ball in your inventory, it will have no use. When dropped, it will actually LOWER your luck to 8, since it counts it as a semi-permanent increase. To get around this: once you hear the drum roll for hitting level 30, quickly open your pip boy and drop the 8 ball. This will lower your Luck by one, and allow you to get 9 across the board without the ball. Picking up the 8 ball will raise your Luck to 10 or rescue red from super mutants after level 30 and heal Timebomb at the same time after level 30 .