Fallout Wiki
Fallout Wiki
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==Location==
 
==Location==
 
The lucky 8-ball can be obtained by healing the injured [[Timebomb (Fallout 3)|Timebomb]] in [[Big Town]] ([[Red]]'s clinic). It will only be given to the player by Timebomb ''after'' the [[Big Trouble in Big Town|super mutant attack is repelled]].
 
The lucky 8-ball can be obtained by healing the injured [[Timebomb (Fallout 3)|Timebomb]] in [[Big Town]] ([[Red]]'s clinic). It will only be given to the player by Timebomb ''after'' the [[Big Trouble in Big Town|super mutant attack is repelled]].
 
The lucky 8-ball can also be given to you by a megatown settler when she (yes its a she that gives it) approaches you saying that this is what she and some others have scraped together for the player.
 
   
 
==Notes==
 
==Notes==

Revision as of 23:06, 3 June 2014

 
Gametitle-FO3
Gametitle-FO3

The lucky 8-ball is a unique pool ball in Fallout 3.

Characteristics

It has a weight of 1 and increases the Luck stat by 1 point (up to a maximum of 10) as long as it is carried in the inventory. If you drop it (including storing it in a locker in your house) you will "no longer feel lucky," and the Luck bonus will be removed until you pick it up again.

Unlike normal pool balls, it can't be used as Rock-It Launcher ammunition.

Location

The lucky 8-ball can be obtained by healing the injured Timebomb in Big Town (Red's clinic). It will only be given to the player by Timebomb after the super mutant attack is repelled.

Notes

  • The effect is not shown in the "Status Effects" section of your Pip-Boy, but you can see the increased stat in the "S.P.E.C.I.A.L." section.
  • The effect counts for perk requirements, such as Better Criticals, which requires 6 Luck.
  • Though it no longer serves any purpose, this item is still found in the game files for Fallout: New Vegas.
  • If you take Almost Perfect (which raises all special points to 9) with the Lucky 8 Ball in your inventory, it will have no use. When dropped, it will actually LOWER your luck to 8, since it counts it as a semi-permanent increase. To get around this: once you hear the drum roll for hitting level 30, quickly open your pip boy and drop the 8 ball. This will lower your Luck by one, and allow you to get 9 across the board without the ball. Picking up the 8 ball will raise your Luck to 10 or rescue red from super mutants after level 30 and heal Timebomb at the same time after level 30 .