Lucky 8-ball

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For the item from Fallout 2, see Magic 8-ball.

Here... take this. It's always given me good luck.


The lucky 8-ball is a unique pool ball in Fallout 3.


It has a weight of 1 and increases the Luck stat by 1 point (up to a maximum of 10) as long as it is carried in the inventory. If it is dropped (including storing it in a locker in a house) it will mention "no longer feeling lucky," and the Luck bonus will be removed until it is picked up again.

Unlike normal pool balls, it cannot be used as Rock-It Launcher ammunition.


The lucky 8-ball can be obtained by healing the injured Timebomb in Big Town. It will only be given to the Lone Wanderer by Timebomb after the super mutant attack is repelled.


  • The effect is not shown in the "Status Effects" section of the Pip-Boy, but the increased stat can be seen in the "S.P.E.C.I.A.L." section.
  • The effect counts for perk requirements, such as Better Criticals, which requires 6 Luck.
  • Though it no longer serves any purpose, this item can be found in the game files for Fallout: New Vegas.
  • If Almost Perfect (which raises all Special points to 9) is taken with the lucky 8 ball in the inventory, it will have no use. When dropped, it will actually LOWER Luck to 8, since it counts it as a semi-permanent increase. To get around this: upon hearing the drum roll for hitting level 30 (or before it happens), quickly open the inventory and drop the 8 ball. This will lower Luck by one, and allow getting 9 across the board without the ball. Picking up the 8 ball will raise Luck to 10. This means you can actually pick up the Luck Bobblehead long before level 30, just don't forget drop the ball before taking Almost Perfect.