Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FNV
Gametitle-FNV

Lucky is a unique .357 magnum revolver in Fallout: New Vegas.

Characteristics

Lucky is a unique version of the standard .357 magnum revolver. In comparison it deals more damage and has a higher fire-rate and critical chance. The barrel, frame and chamber are made of a smooth black metal decorated with ornate gold etchings, similar to that of the Ranger Sequoia, and the polished ivory handle is inlayed with the clubs symbol. The word "Lucky" is imprinted on the silver plate on the ejector tube.

Like most unique weapons, weapon modifications cannot be used on Lucky. However, it comes with the long barrel modification already added. Furthermore, it is considered an improved holdout weapon, and can be concealed and taken into weapon-free locations so long as your Sneak skill is 50 or greater.

Durability

Lucky can fire a total of about 1120 standard rounds, the equivalent of 187 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard1120187

Location

Lucky is found in a locked floor safe (Lockpick 75) inside the Bison Steve Hotel in Primm. Enter the hotel through the main front entrance and proceed through the doorway ahead. Follow the corridor and enter the gift shop on the left. The safe is behind the cash register.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.357 magnum revolver 26
45.51.75x1262610.5699521105503
.357 magnum revolver With all weapon mods attached 29
50.81.75x126261.10.561495281040503
Lucky 30
82.52.75x2.530171.80.3611202.5150060003
Police pistol Dead Money30
602x145191.60.56112031000333.304

Notes

Bugs

  • PCPC When player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation.
  • Xbox 360Xbox 360 Giving Lucky to Cass or Raul causes a regular .357 model to be displayed on their persons, but giving Lucky to Veronica shows the correct texture of the revolver.
  • PCPC If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again.
  • Xbox 360Xbox 360 Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time.
  • Xbox 360Xbox 360 When reloading in 3rd person view,the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun.

Gallery

Advertisement