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For the Nuka-World character, see Lucky (Nuka-World).

Lucky is a unique .357 Magnum revolver in Fallout: New Vegas.


Lucky is a unique version of the standard .357 Magnum revolver. It deals moderate damage and has a high fire-rate and Critical Chance and uses a low amount of Action Points. The barrel, frame and cylinder are made of a smooth black metal decorated with ornate gold etchings, and the polished ivory handle is inlaid with the clubs symbol. The word "Lucky" is engraved on the silver plate on the ejector tube.

Like most unique weapons, weapon modifications cannot be used on Lucky. However, it comes with the long barrel modification already added. It uses the least amount of AP of any revolver using only 17 AP. Furthermore, it is considered an improved holdout weapon and can be concealed and taken into weapon-free locations as long as one's Sneak skill is 50 or greater.


Lucky can fire a total of about 1120 standard rounds, the equivalent of 187 reloads, from full condition before breaking.

Ammunition typeDurability
Standard, HP & JFP1120187
.38 special1495250



Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
.357 Magnum revolver 26
.357 Magnum revolver With all weapon mods attachedIcon plus 29
Lucky 30
Police pistol fnvdmGametitle-FNV DM30


Lucky is found in a locked floor safe (Lockpick 75) inside the Bison Steve Hotel in Primm. Enter the hotel through the main front entrance and proceed through the doorway ahead. Follow the corridor and enter the gift shop on the left. The safe is behind the cash register.


Behind the scenesEdit

Lucky, as with the .357 Magnum revolver, is based on the Colt Single Action Army, with a few other guns used as a reference.[1]


  • pcIcon pc ps3Icon ps3 When player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation. [verified]
  • xbox360Icon xbox360 pcIcon pc ps3Icon ps3 Giving Lucky to Cass or Raul causes a regular .357 model to be displayed on their persons, but giving Lucky to Veronica shows the correct texture of the revolver. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again. [verified]
  • xbox360Icon xbox360 ps3Icon ps3 Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time. [verified]
  • xbox360Icon xbox360 ps3Icon ps3 When reloading in 3rd person view, the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun. [verified]



  1. J.E. Sawyer on Formspring