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|related perks3 =[[Better Criticals]], [[Fortune Finder]], ''[[Junk Rounds]]'', [[Miss Fortune]], [[Mysterious Stranger]], [[Scrounger]] |
|related perks3 =[[Better Criticals]], [[Fortune Finder]], ''[[Junk Rounds]]'', [[Miss Fortune]], [[Mysterious Stranger]], [[Scrounger]] |
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|footer =[[File:FoT Luck.png]]<br />''Fallout'' version |
|footer =[[File:FoT Luck.png]]<br />''Fallout'' version |
||
− | }}{{Games|FO1|FO2|FO3 |
+ | }}{{Games|FO1|FO2|FO3|FNV|FOT|VB|LH|TORN}} |
− | {{Quotation|Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.|Fallout |
+ | {{Quotation|Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.|''Fallout'' in-game description}} |
'''Luck''' is one of the seven [[primary statistic]]s in the [[SPECIAL]] character system. |
'''Luck''' is one of the seven [[primary statistic]]s in the [[SPECIAL]] character system. |
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==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== |
==''Fallout'', ''Fallout 2'', ''Fallout Tactics''== |
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− | In ''[[Fallout]]'', Luck primarily affects |
+ | In ''[[Fallout]]'', Luck primarily affects the chances with the virtual dice of the game: a high Luck increases the likelihood to succeed a roll, while the opposite is also true. Luck also affects the chance to score a critical hit on a target, with the standard being that the [[Critical Chance]] is equal to the subject's Luck (keep in mind, standard means without perks, traits, or aimed shots). It also determines the initial level of the [[Gambling]] skill. |
===Ways to increase Luck in ''Fallout''=== |
===Ways to increase Luck in ''Fallout''=== |
||
− | * [[Chuck (Fallout)|Chuck]] in the [[Boneyard]] - [[Adytum]] can increase |
+ | * [[Chuck (Fallout)|Chuck]] in the [[Boneyard]] - [[Adytum]] can increase Luck permanently by one point via the mysteries of the Tarot. |
===Ways to increase Luck in ''Fallout 2''=== |
===Ways to increase Luck in ''Fallout 2''=== |
||
* The [[Hubologists]] can be visited to gain a Luck bonus. Only one bonus can be gained, though they have two bases, one in the [[New California Republic|NCR]] and one in [[San Francisco]]. The NCR bonus can either boost Luck by 2 or reduce it by one, and the San Francisco base can either boost Luck and [[Intelligence]] by 1, or reduce Luck by 1. |
* The [[Hubologists]] can be visited to gain a Luck bonus. Only one bonus can be gained, though they have two bases, one in the [[New California Republic|NCR]] and one in [[San Francisco]]. The NCR bonus can either boost Luck by 2 or reduce it by one, and the San Francisco base can either boost Luck and [[Intelligence]] by 1, or reduce Luck by 1. |
||
* Taking the [[Gain Luck]] perk for an increase of 1 Luck. |
* Taking the [[Gain Luck]] perk for an increase of 1 Luck. |
||
− | * |
+ | * With the Hubologist zeta scans, it will stop the decrease in Luck from the [[Pariah Dog]]'s company. Subsequently killing the pariah dog will then restore Luck as if it had been decreased, resulting in a ''gain'' in Luck. |
==''Fallout 3''== |
==''Fallout 3''== |
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* [[Bobblehead - Luck]] (+1) |
* [[Bobblehead - Luck]] (+1) |
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* [[Intense Training]] [[Fallout 3 perks|perk]] (+1) |
* [[Intense Training]] [[Fallout 3 perks|perk]] (+1) |
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− | * {{icon|FO3BS|link=Broken Steel}} [[No Weaknesses]] perk (will raise base to 5, if below 5 |
+ | * {{icon|FO3BS|link=Broken Steel}} [[No Weaknesses]] perk (will raise base to 5, if below 5) |
− | * {{icon|FO3BS|link=Broken Steel}} [[Almost Perfect]] perk (will raise base to 9, if below 9 |
+ | * {{icon|FO3BS|link=Broken Steel}} [[Almost Perfect]] perk (will raise base to 9, if below 9) |
;Temporary |
;Temporary |
||
− | * The [[Lucky 8 |
+ | * The [[Lucky 8-ball]] increases Luck by 1 as long as it is in the player's inventory. |
* [[Fallout 3 armor and clothing|Armor and clothing]] |
* [[Fallout 3 armor and clothing|Armor and clothing]] |
||
− | ** [[Modified utility jumpsuit]], [[Naughty nightwear (Fallout 3)| |
+ | ** [[Modified utility jumpsuit]], [[Naughty nightwear (Fallout 3)|naughty nightwear]], [[Ranger battle armor]] (+1) |
** [[Lucky shades (Fallout 3)|Lucky shades]], [[Three Dog's headwear]] (+1) |
** [[Lucky shades (Fallout 3)|Lucky shades]], [[Three Dog's headwear]] (+1) |
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− | ** {{icon|FO3TP|link=The Pitt (add-on)}} [[Ashur's power armor]], [[ |
+ | ** {{icon|FO3TP|link=The Pitt (add-on)}} [[Ashur's power armor]], [[tribal power armor]] (+1) |
==''Fallout: New Vegas''== |
==''Fallout: New Vegas''== |
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− | Luck functions in the same manner as ''Fallout 3''. It raises the value of every skill (see chart at bottom of page) and affects Critical Chance. It also improves the odds of winning at any casino game; the higher the Luck, the more likely favorable outcomes on bets will be. If |
+ | Luck functions in the same manner as ''Fallout 3''. It raises the value of every skill (see chart at bottom of page) and affects Critical Chance. It also improves the odds of winning at any casino game; the higher the Luck, the more likely favorable outcomes on bets will be. If having won a casino bet through the influence of Luck, the "You feel lucky" message is displayed. A Luck of 6 will begin to influence Roulette and Slot machines, though rarely. A Luck of 7 is required to win with any regularity or to begin to influence Blackjack outcomes. |
===Luck-based perks=== |
===Luck-based perks=== |
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===Notes=== |
===Notes=== |
||
− | * |
+ | * A Luck of 7, opens up a dialog option in the [[REPCONN headquarters]] to allow moving unharmed past the robots on the top floor. |
− | * The |
+ | * The [[Courier]] can heal [[Caesar]]'s brain tumor in the quest [[Et Tumor, Brute?]] with a Luck of 9. |
− | * If the |
+ | * If the Courier's Luck stat is the most extreme (highest or lowest), Doc Mitchell will either say he is surprised their bullets did not "turn right around and climb back into the gun." (for highest) or that they seem to be "the luckiest son-of-a-gun in New Vegas." (For lowest) |
− | ** When Doc Mitchell refers to the bullets "climbing back into the gun" this is a notion to Fallout 1 and 2, referring to |
+ | ** When Doc Mitchell refers to the bullets "climbing back into the gun" this is a notion to ''Fallout 1'' and ''Fallout 2'', referring to critical failures. |
− | * When playing at casinos, a Luck of at least 7 is required to get favorable odds. [[Blackjack]] is the most affected by Luck; at 10, it will produce fairly constant patterns in what cards are dealt to |
+ | * When playing at casinos, a Luck of at least 7 is required to get favorable odds. [[Blackjack]] is the most affected by Luck; at 10, it will produce fairly constant patterns in what cards are dealt to based on the current total. [[Slots]] will turn out losses on most spins, but at higher Luck will produce an occasional jackpot. [[Roulette]], like Slots, will produce a loss on most spins and requires prudent betting to gain much benefit from Luck. |
===Ways to increase Luck=== |
===Ways to increase Luck=== |
||
;Permanent |
;Permanent |
||
− | * [[Luck Implant]] (+1) |
+ | * [[Luck Implant]] available at the [[New Vegas medical clinic]] (+1) |
* [[Intense Training]] [[Fallout: New Vegas perks|perk]] (+1) |
* [[Intense Training]] [[Fallout: New Vegas perks|perk]] (+1) |
||
− | * {{icon|FNVLR|link=Lonesome Road (add-on)}} Completing the |
+ | * {{icon|FNVLR|link=Lonesome Road (add-on)}} Completing the quest [[The Apocalypse]] or [[The End]] will allow raising any one primary statistic by 1. |
;Temporary |
;Temporary |
||
* [[Fallout: New Vegas armor and clothing|Armor and clothing.]] |
* [[Fallout: New Vegas armor and clothing|Armor and clothing.]] |
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** [[Lucky shades (Fallout: New Vegas)|Lucky shades]] (+1) (Added to the game after the 1.2 patch.) |
** [[Lucky shades (Fallout: New Vegas)|Lucky shades]] (+1) (Added to the game after the 1.2 patch.) |
||
** {{icon|FNVLR|link=Lonesome Road (add-on)}} "Blackjack" variant of the [[Courier duster]] (+1) |
** {{icon|FNVLR|link=Lonesome Road (add-on)}} "Blackjack" variant of the [[Courier duster]] (+1) |
||
+ | * [[Fallout: New Vegas perks|Perks]] |
||
− | * [[Meat of Champions]] perk (+1 for 60 seconds after eating a corpse.) |
+ | ** [[Meat of Champions]] perk (+1 for 60 seconds after eating a corpse.) |
+ | ** {{icon|FNVLR|link=Lonesome Road (add-on)}} [[Just Lucky I'm Alive]] (+4 after finishing a fight with less than 25% health) |
||
+ | * [[Fallout: New Vegas traits|Traits]] |
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+ | ** {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Claustrophobia]] (+1 while outdoors, but -1 indoors) |
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+ | ** {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Early Bird]] (+2 between 6am and 12pm, but -1 between 6pm and 6am) |
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===Level names and statistics=== |
===Level names and statistics=== |
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[[Category:Fallout 2 primary statistics]] |
[[Category:Fallout 2 primary statistics]] |
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[[Category:Fallout 3 primary statistics]] |
[[Category:Fallout 3 primary statistics]] |
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⚫ | |||
[[Category:Fallout: New Vegas primary statistics]] |
[[Category:Fallout: New Vegas primary statistics]] |
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⚫ | |||
[[Category:Van Buren primary statistics]] |
[[Category:Van Buren primary statistics]] |
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[[Category:Lionheart primary statistics]] |
[[Category:Lionheart primary statistics]] |
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[[Category:TORN primary statistics]] |
[[Category:TORN primary statistics]] |
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+ | [[de:Glück]] |
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+ | [[es:Suerte]] |
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+ | [[fr:Chance]] |
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+ | [[hu:Luck]] |
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+ | [[nl:Geluk]] |
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+ | [[no:Luck]] |
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[[pl:Szczęście]] |
[[pl:Szczęście]] |
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+ | [[pt:Sorte]] |
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[[ru:Удача]] |
[[ru:Удача]] |
||
+ | [[sv:Tur]] |
Revision as of 08:11, 9 May 2015
Luck is one of the seven primary statistics in the SPECIAL character system.
Fallout, Fallout 2, Fallout Tactics
In Fallout, Luck primarily affects the chances with the virtual dice of the game: a high Luck increases the likelihood to succeed a roll, while the opposite is also true. Luck also affects the chance to score a critical hit on a target, with the standard being that the Critical Chance is equal to the subject's Luck (keep in mind, standard means without perks, traits, or aimed shots). It also determines the initial level of the Gambling skill.
Ways to increase Luck in Fallout
- Chuck in the Boneyard - Adytum can increase Luck permanently by one point via the mysteries of the Tarot.
Ways to increase Luck in Fallout 2
- The Hubologists can be visited to gain a Luck bonus. Only one bonus can be gained, though they have two bases, one in the NCR and one in San Francisco. The NCR bonus can either boost Luck by 2 or reduce it by one, and the San Francisco base can either boost Luck and Intelligence by 1, or reduce Luck by 1.
- Taking the Gain Luck perk for an increase of 1 Luck.
- With the Hubologist zeta scans, it will stop the decrease in Luck from the Pariah Dog's company. Subsequently killing the pariah dog will then restore Luck as if it had been decreased, resulting in a gain in Luck.
Fallout 3
Modifies: All Skills and Critical Chance. Unlike other S.P.E.C.I.A.L. scores, Luck has no specific skills associated with it. Instead, every two points of Luck adds one point to all skills. Having a high Luck will also improve your Critical Chance with all weapons.
Value | +Critical Chance | Skill Modifiers |
---|---|---|
1 | 1% | All Skills +1 |
2 | 2% | All Skills +1 |
3 | 3% | All Skills +2 |
4 | 4% | All Skills +2 |
5 | 5% | All Skills +3 |
6 | 6% | All Skills +3 |
7 | 7% | All Skills +4 |
8 | 8% | All Skills +4 |
9 | 9% | All Skills +5 |
10 | 10% | All Skills +5 |
Luck-based Perks
Perk | Required | Level | Additional Requirements |
---|---|---|---|
Fortune Finder | 5 | 6 | |
Scrounger | 5 | 8 | |
Mysterious Stranger | 6 | 10 | |
Better Criticals | 6 | 16 | Perception 6 |
Ways to increase Luck
- Permanent
- Bobblehead - Luck (+1)
- Intense Training perk (+1)
- No Weaknesses perk (will raise base to 5, if below 5)
- Almost Perfect perk (will raise base to 9, if below 9)
- Temporary
- The Lucky 8-ball increases Luck by 1 as long as it is in the player's inventory.
- Armor and clothing
Fallout: New Vegas
Luck functions in the same manner as Fallout 3. It raises the value of every skill (see chart at bottom of page) and affects Critical Chance. It also improves the odds of winning at any casino game; the higher the Luck, the more likely favorable outcomes on bets will be. If having won a casino bet through the influence of Luck, the "You feel lucky" message is displayed. A Luck of 6 will begin to influence Roulette and Slot machines, though rarely. A Luck of 7 is required to win with any regularity or to begin to influence Blackjack outcomes.
Luck-based perks
Perk | Required | Level | Additional Requirements |
---|---|---|---|
Junk Rounds | 6 | 2 | Repair 45 |
Fortune Finder | 5 | 6 | — |
Scrounger | 5 | 8 | — |
Miss Fortune | 6 | 10 | — |
Mysterious Stranger | 6 | 10 | — |
Better Criticals | 6 | 16 | Perception 6 |
Notes
- A Luck of 7, opens up a dialog option in the REPCONN headquarters to allow moving unharmed past the robots on the top floor.
- The Courier can heal Caesar's brain tumor in the quest Et Tumor, Brute? with a Luck of 9.
- If the Courier's Luck stat is the most extreme (highest or lowest), Doc Mitchell will either say he is surprised their bullets did not "turn right around and climb back into the gun." (for highest) or that they seem to be "the luckiest son-of-a-gun in New Vegas." (For lowest)
- When Doc Mitchell refers to the bullets "climbing back into the gun" this is a notion to Fallout 1 and Fallout 2, referring to critical failures.
- When playing at casinos, a Luck of at least 7 is required to get favorable odds. Blackjack is the most affected by Luck; at 10, it will produce fairly constant patterns in what cards are dealt to based on the current total. Slots will turn out losses on most spins, but at higher Luck will produce an occasional jackpot. Roulette, like Slots, will produce a loss on most spins and requires prudent betting to gain much benefit from Luck.
Ways to increase Luck
- Permanent
- Luck Implant available at the New Vegas medical clinic (+1)
- Intense Training perk (+1)
- The Apocalypse or The End will allow raising any one primary statistic by 1. Completing the quest
- Temporary
- Armor and clothing.
- Naughty nightwear (+1)
- Lucky shades (+1) (Added to the game after the 1.2 patch.)
- Courier duster (+1) "Blackjack" variant of the
- Perks
- Meat of Champions perk (+1 for 60 seconds after eating a corpse.)
- Just Lucky I'm Alive (+4 after finishing a fight with less than 25% health)
- Traits
- Claustrophobia (+1 while outdoors, but -1 indoors)
- Early Bird (+2 between 6am and 12pm, but -1 between 6pm and 6am)
Level names and statistics
Value | Name | Critical Chance | Skill Modifiers |
---|---|---|---|
1 | 13 Pitch-black Cats | +1% | All Skills +1 |
2 | Broken Gypsy Mirror | +2% | All Skills +1 |
3 | Sickly Albatross | +3% | All Skills +2 |
4 | Spilled Salt | +4% | All Skills +2 |
5 | Coin Flip | +5% | All Skills +3 |
6 | Stacked Deck | +6% | All Skills +3 |
7 | Lucky 7 | +7% | All Skills +4 |
8 | Leprechaun's Foot | +8% | All Skills +4 |
9 | 21-Leaf Clover | +9% | All Skills +5 |
10 | Two-headed Coin Flip | +10% | All Skills +5 |
|