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** [[Lucky shades (Fallout 3)|Lucky shades]], [[Three Dog's headwear]] (+1)
 
** [[Lucky shades (Fallout 3)|Lucky shades]], [[Three Dog's headwear]] (+1)
 
** {{icon|FO3TP|link=The Pitt (add-on)}} [[Ashur's power armor]], [[tribal power armor]] (+1)
 
** {{icon|FO3TP|link=The Pitt (add-on)}} [[Ashur's power armor]], [[tribal power armor]] (+1)
 
==''Fallout: New Vegas''==
 
Luck functions in the same manner as ''Fallout 3''. It raises the value of every skill (see chart at bottom of page) and affects Critical Chance. It also improves the odds of winning at any casino game; the higher the Luck, the more likely favorable outcomes on bets will be. If you win a casino bet through the influence of Luck, you receive a "You feel lucky" message. A Luck of 6 will begin to influence Roulette and Slot machines, though rarely. A Luck of 7 is required to win with any regularity or to begin to influence Blackjack outcomes.
 
 
===Luck-based perks===
 
{| class="va-table"
 
! Perk
 
! Required
 
! Level
 
! Additional Requirements
 
 
|-
 
| align="center" | [[Junk Rounds]] {{icon|FNVDM|link=Dead Money}}
 
| align="center" | 6
 
| align="center" | 2
 
| align="center" | [[Repair]] 45
 
 
|-
 
| align="center" | [[Fortune Finder]]
 
| align="center" | 5
 
| align="center" | 6
 
| align="center" | —
 
 
|-
 
| align="center" | [[Scrounger]]
 
| align="center" | 5
 
| align="center" | 8
 
| align="center" | —
 
 
|-
 
| align="center" | [[Miss Fortune]]
 
| align="center" | 6
 
| align="center" | 10
 
| align="center" | —
 
 
|-
 
| align="center" | [[Mysterious Stranger]]
 
| align="center" | 6
 
| align="center" | 10
 
| align="center" | —
 
 
|-
 
| align="center" | [[Better Criticals]]
 
| align="center" | 6
 
| align="center" | 16
 
| align="center" | [[Perception]] 6
 
|}
 
 
===Notes===
 
* If you have a Luck of 7, a speech option in the [[REPCONN headquarters]] will appear and allow you to move unharmed past the robots on the top floor.
 
* The player can heal [[Caesar]]'s brain tumor in the quest [[Et Tumor, Brute?]] with a Luck of 9.
 
* If the player's Luck stat is the most extreme (highest or lowest), Doc Mitchell will either say "With luck like yours I'm surprised them bullets didn't turn right around and climb back into the gun." (for highest) or "Now that don't make a lick of sense. Seems to me you're the luckiest son-of-a-gun in New Vegas." (For lowest)
 
** When Doc Mitchell refers to the bullets "climbing back into the gun" this is a notion to ''Fallout 1'' and ''Fallout 2'', referring to Critical Failures.
 
* When playing at casinos, a Luck of at least 7 is required to get favorable odds. [[Blackjack]] is the most affected by Luck; at 10, it will produce fairly constant patterns in what cards are dealt to you based on your current total. [[Slots]] will turn out losses on most spins, but at higher Luck will produce an occasional jackpot. [[Roulette]], like Slots, will produce a loss on most spins and requires prudent betting to gain much benefit from Luck.
 
 
===Ways to increase Luck===
 
;Permanent
 
* [[Luck Implant]] (+1)
 
* [[Intense Training]] [[Fallout: New Vegas perks|perk]] (+1)
 
* {{icon|FNVLR|link=Lonesome Road (add-on)}} Completing the quest [[The Apocalypse]] or [[The End]] will allow raising any one primary statistic by 1.
 
;Temporary
 
* [[Fallout: New Vegas armor and clothing|Armor and clothing.]]
 
** [[Naughty nightwear (Fallout: New Vegas)|Naughty nightwear]] (+1)
 
** [[Lucky shades (Fallout: New Vegas)|Lucky shades]] (+1) (Added to the game after the 1.2 patch.)
 
** {{icon|FNVLR|link=Lonesome Road (add-on)}} "Blackjack" variant of the [[Courier duster]] (+1)
 
* [[Fallout: New Vegas perks|Perks]]
 
** [[Meat of Champions]] perk (+1 for 60 seconds after eating a corpse.)
 
** {{icon|FNVLR|link=Lonesome Road (add-on)}} [[Just Lucky I'm Alive]] (+4 after finishing a fight with less than 25% health)
 
* [[Fallout: New Vegas traits|Traits]]
 
** {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Claustrophobia]] (+1 while outdoors, but -1 indoors)
 
** {{icon|FNVOWB|link=Old World Blues (add-on)}} [[Early Bird]] (+2 between 6am and 12pm, but -1 between 6pm and 6am)
 
 
===Level names and statistics===
 
{| class="va-table"
 
! Value
 
! Name
 
! Critical Chance
 
! Skill Modifiers
 
 
|-
 
| align="center"|1
 
| align="center"|13 Pitch-black Cats
 
| align="center"|+1%
 
| align="center"|All Skills +1
 
 
|-
 
| align="center"|2
 
| align="center"|Broken Gypsy Mirror
 
| align="center"|+2%
 
| align="center"|All Skills +1
 
 
|-
 
| align="center"|3
 
| align="center"|Sickly Albatross
 
| align="center"|+3%
 
| align="center"|All Skills +2
 
 
|-
 
| align="center"|4
 
| align="center"|Spilled Salt
 
| align="center"|+4%
 
| align="center"|All Skills +2
 
 
|-
 
| align="center"|5
 
| align="center"|Coin Flip
 
| align="center"|+5%
 
| align="center"|All Skills +3
 
 
|-
 
| align="center"|6
 
| align="center"|Stacked Deck
 
| align="center"|+6%
 
| align="center"|All Skills +3
 
 
|-
 
| align="center"|7
 
| align="center"|Lucky 7
 
| align="center"|+7%
 
| align="center"|All Skills +4
 
 
|-
 
| align="center"|8
 
| align="center"|Leprechaun's Foot
 
| align="center"|+8%
 
| align="center"|All Skills +4
 
 
|-
 
| align="center"|9
 
| align="center"|21-Leaf Clover
 
| align="center"|+9%
 
| align="center"|All Skills +5
 
 
|-
 
| align="center"|10
 
| align="center"|Two-headed Coin Flip
 
| align="center"|+10%
 
| align="center"|All Skills +5
 
|}
 
 
{{Navbox primary stats}}
 
 
[[Category:Fallout primary statistics]]
 
[[Category:Fallout 2 primary statistics]]
 
[[Category:Fallout 3 primary statistics]]
 
[[Category:Fallout: New Vegas primary statistics]]
 
[[Category:Fallout Tactics primary statistics]]
 
[[Category:Van Buren primary statistics]]
 
[[Category:Lionheart primary statistics]]
 
[[Category:TORN primary statistics]]
 
 
[[pl:Szczęście]]
 
[[ru:Удача]]
 

Revision as of 19:12, 23 December 2013

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Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.— Fallout In-game description

Luck is one of the seven primary statistics in the SPECIAL character system.

Fallout, Fallout 2, Fallout Tactics

In Fallout, Luck primarily affects your chances with the virtual dice of the game: a high Luck means you're more likely to succeed a roll, while the opposite is also true. Luck also affects the chance to score a critical hit on an enemy, with the standard being that your Critical Chance is equal to your Luck (keep in mind, standard means without perks, traits, or aimed shots). It also determines the initial level of your Gambling skill.

Ways to increase Luck in Fallout

  • Chuck in the Boneyard - Adytum can increase your Luck permanently by one point via the mysteries of the Tarot.

Ways to increase Luck in Fallout 2

  • The Hubologists can be visited to gain a Luck bonus. Only one bonus can be gained, though they have two bases, one in the NCR and one in San Francisco. The NCR bonus can either boost Luck by 2 or reduce it by one, and the San Francisco base can either boost Luck and Intelligence by 1, or reduce Luck by 1.
  • Taking the Gain Luck perk for an increase of 1 Luck.
  • If you have the Hubologist zeta scans, it will stop the decrease in luck from the Pariah Dog joining your party. Subsequently killing the pariah dog will then restore your Luck as if it had been decreased, resulting in a gain in Luck.

Fallout 3

Modifies: All Skills and Critical Chance. Unlike other S.P.E.C.I.A.L. scores, Luck has no specific skills associated with it. Instead, every two points of Luck adds one point to all skills. Having a high Luck will also improve your Critical Chance with all weapons.

Value +Critical Chance Skill Modifiers
1 1% All Skills +1
2 2% All Skills +1
3 3% All Skills +2
4 4% All Skills +2
5 5% All Skills +3
6 6% All Skills +3
7 7% All Skills +4
8 8% All Skills +4
9 9% All Skills +5
10 10% All Skills +5

Luck-based Perks

Perk Required Level Additional Requirements
Fortune Finder 5 6
Scrounger 5 8
Mysterious Stranger 6 10
Better Criticals 6 16 Perception 6

Ways to increase Luck

Permanent
Temporary