|
| modifies:
| chances with the virtual dice of the game, critical chance, Gambling
|
| related perks:
| Better Criticals, Bonus Ranged Damage, More Criticals, Mysterious Stranger, Scrounger, Toughness, Bend the Rules, Break the Rules
|
| related traits:
| Jinxed
|
| modifies:
| all skills, critical chance, some random encounters
|
| related perks:
| Better Criticals, Fortune Finder, Mysterious Stranger, Scrounger
|
| modifies:
| all skills, critical chance, odds in casino games, some random encounters
|
| related perks:
| Better Criticals, Fortune Finder, Junk Rounds, Miss Fortune, Mysterious Stranger, Scrounger
|
|
“ Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.” —Fallout In-game description |
Luck is one of the seven Primary Statistics in the SPECIAL character system.
Fallout, Fallout 2, Fallout Tactics
Edit
In Fallout, Luck primarily affects your chances with the virtual dice of the game: a high Luck means you're more likely to succeed a roll, while the opposite is also true. Luck also affects the chance to score a critical hit on an enemy, with the standard being that your Critical Chance is equal to your Luck (keep in mind, standard means without perks, traits, or aimed shots). It also determines the initial level of your Gambling skill.
Ways to increase Luck in Fallout
Edit
- Chuck in the Boneyard - Adytum can increase your Luck permanently by one point via the mysteries of the Tarot.
Ways to increase Luck in Fallout 2
Edit
- The Hubologists can be visited to gain a Luck bonus. Only one bonus can be gained, though they have two bases, one in the NCR and one in San Francisco. The NCR bonus can either boost Luck by 2 or reduce it by one, and the San Francisco base can either boost Luck and Intelligence by 1, or reduce Luck by 1.
- Taking the Gain Luck perk for an increase of 1 Luck.
(Killing the pariah dog before it joins the party will also increase your Luck. The thing is, you can't find it whenever you want.)
Fallout 3
Edit
Modifies: All Skills, Critical chance.
Unlike other S.P.E.C.I.A.L. scores, Luck has no specific skills associated with it. Instead, every two points of Luck adds one point to all skills. Having a high Luck will also improve your critical chance with all weapons.
| Value
| +Critical Chance
| Skill Modifiers
|
| 1
| 1%
| All Skills +1
|
| 2
| 2%
| All Skills +1
|
| 3
| 3%
| All Skills +2
|
| 4
| 4%
| All Skills +2
|
| 5
| 5%
| All Skills +3
|
| 6
| 6%
| All Skills +3
|
| 7
| 7%
| All Skills +4
|
| 8
| 8%
| All Skills +4
|
| 9
| 9%
| All Skills +5
|
| 10
| 10%
| All Skills +5
|
Luck-based Perks
Edit
Ways to increase Luck
Edit
- The Luck Bobblehead, in the cellar of Arlington House, permanently increases Luck by 1.
- The Intense Training perk will allow you to increase your Luck (or any other S.P.E.C.I.A.L. stat) once for each time that you take it.
- The Lucky 8 Ball also increases Luck by 1 as long as it's carried. The Lucky 8 Ball can only be obtained by saving Timebomb via surgery (Medicine 40 required) in Big Town, and then saving the town after rescuing Red. After you help save the town, talk to Timebomb and he will reward you with the Lucky 8 Ball.
- Certain pieces of apparel, such as the lucky shades, Three Dog's head wrap, naughty nightwear, Tribal power armor, Ashur's power armor, or Ranger battle armor, can increase Luck while worn.
- The Broken Steel add-on perk Almost Perfect raises all S.P.E.C.I.A.L. stats to 9 if it isn't already 9.
Fallout: New Vegas
Edit
Luck functions in the same manner as Fallout 3. It raises the value of every skill (see chart at bottom of page) and affects critical chance. It also improves the odds of winning at any casino game; the higher the Luck, the more likely favorable outcomes on bets will be. If you win a casino bet through the influence of Luck, you receive a "You feel lucky" message. A luck of 6 will begin to influence Roulette and Slot machines, though rarely. A luck of 7 is required to win with any regularity or to begin to influence Blackjack outcomes.
Luck-based perks
Edit
- If you have a Luck of 7, a speech option in the REPCONN Headquarters will appear and allow you to move unharmed by the robots. NOTE: The Mister Handy Unit asks for confirmation repeatedly, so if boosting Luck through naughty nightwear leave it on at REPCONN.
- The player can heal Caesar's brain tumor in the quest Et Tumor, Brute? with a Luck of 9.
- If the player has a Luck of 8 or higher, Doc Mitchell will say "With luck like yours I'm surprised them bullets didn't turn right around and climb back into the gun."
- If the player has a Luck of 1, Doc Mitchell will say "Now that don't make a lick of sense. Seems to me you're the luckiest son-of-a-gun in New Vegas."
- When playing at casinos, a Luck of at least 7 is required to get favorable odds. Blackjack is the most affected by Luck; at 10, it will produce fairly constant patterns in what cards are dealt to you based on your current total. Slots will turn out losses on most spins, but at higher Luck will produce an occasional jackpot. Roulette, like Slots, will produce a loss on most spins and requires prudent betting to gain much benefit from Luck.
Ways to increase Luck
Edit
- You can purchase the Luck Implant, an implant that improves your Luck, for 4000 bottlecaps at the New Vegas Medical Clinic.
- The Intense Training perk will allow you to increase your Luck (or any other S.P.E.C.I.A.L. stat), once for each time that you take it, up to a maximum of 10.
- Wearing the legendary naughty nightwear also grants a +1 bonus to Luck. It can be purchased from Mick over at Mick & Ralph's in Freeside, or stolen through the bars of his special inventory.
- Wearing the lucky shades also grants a +1 bonus to Luck. The lucky shades can be found inside the Caesar's Legion safehouse, on a bed with a suit of Legion praetorian armor, a displacer glove, and two time bombs. However you must have the reputation 'Liked' or higher with the legion. (The glasses were only added to the game after the 1.2 patch, so make sure to install it before trying to get these glasses)
- The Meat of Champions Perk grants you a +1 bonus to Luck. It also boosts your Strength, Intelligence and Charisma by 1 point. This secret perk can be obtained by eating the corpses of Caesar, Mr. House, The King and President Kimball after killing them, which is possible if you have the Cannibal perk.
- Upon completing the Lonesome Road, you are given the chance to have one of your S.P.E.C.I.A.L. stats, including Luck, raised by one point.
Level names and statistics
Edit
| Value
| Name
| Critical Chance
| Skill Modifiers
|
| 1
| 13 Pitch-black Cats
| +1%
| All Skills +1
|
| 2
| Broken Gypsy Mirror
| +2%
| All Skills +1
|
| 3
| Sickly Albatross
| +3%
| All Skills +2
|
| 4
| Spilled Salt
| +4%
| All Skills +2
|
| 5
| Coin Flip
| +5%
| All Skills +3
|
| 6
| Stacked Deck
| +6%
| All Skills +3
|
| 7
| Lucky 7
| +7%
| All Skills +4
|
| 8
| Leprechaun's Foot
| +8%
| All Skills +4
|
| 9
| 21-Leaf Clover
| +9%
| All Skills +5
|
| 10
| Two-headed Coin Flip
| +10%
| All Skills +5
|