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Specifically, your attack speed is increased by 30%, and your Action Point consumption for thrown weapons is reduced by 30% as well, but you lose 25% of thrown weapon velocity, shortening the distance from which you can hit a target. One may compensate for this penalty by taking the Heave, Ho! perk later on. This trait does not affect V.A.T.S. chances to hit, but does lower the AP cost of thrown weapons used in V.A.T.S.
- Proton throwing axe fnvowb
- Protonic inversal throwing axe fnvowb
- Throwing hatchet
- Throwing knife
- Throwing spear
- Tomahawk fnvhh
- Fire bomb fnvhh
- Frag grenade
- Holy Frag Grenade
- Long-fuse dynamite
- MFC cluster (Mad Bomber) (GRA)
- MFC grenade (Mad Bomber) (GRA)
- Nuka-grenade (Mad Bomber) (GRA)
- Plasma grenade
- Pulse grenade
- Stun grenade cut
- Tin grenade (Mad Bomber) (GRA)
This trait synergizes well with the Heavy Handed trait, due to it affecting throwing spears, a utilitarian ranged weapon for a heavy-handed melee character.