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− | {{Quotation|This is your road; when you come, you'll walk it alone.|Ulysses}} |
+ | {{Quotation|This is your road; when you come, you'll walk it alone.|[[Ulysses]]}}[[File:FNVLR Ulysses ThisIsYourRoad.ogg|noicon|135px|center]] |
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'''''Lonesome Road''''' is the fourth and final [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]]. Originally scheduled for release in July 2011,<ref>[http://fallout.bethsoft.com/eng/home/pr-050311.php Fallout: Welcome to the Official Site]</ref> ''Lonesome Road'' was delayed and subsequently announced for an August release.<ref>[http://forums.bethsoft.com/index.php?/topic/1213217-soo-when-is-lonesome-roads-release-date/page__view__findpost__p__18188149 soo, When is ''Lonesome Roads'' release date? - Bethesda Softworks Forums - Page 3]</ref> It was later announced that the add-on had been delayed a second time.<ref>[http://forums.bethsoft.com/index.php?/topic/1219474-update-on-lonesome-road-release-date/ Update on ''Lonesome Road'' release date - Bethesda Softworks Forums]</ref> It was finally released simultaneously on all platforms on September 20, 2011. This concludes the story arc beginning with ''[[Dead Money]]'' chronologically, finally answering the foreboding clues given in add-ons past.<ref>[http://www.bethblog.com/index.php/2011/08/25/lonesome-road-coming-september-20th-couriers-stash-and-gun-runners-arsenal-one-week-later/comment-page-1/#comment-205860 Lonesome Road Coming September 20, Courier's Stash and Gun Runners Arsenal One Week Later -bethblog.com]</ref> |
'''''Lonesome Road''''' is the fourth and final [[Fallout: New Vegas add-ons|add-on]] for ''[[Fallout: New Vegas]]'', developed by [[Obsidian Entertainment]] and published by [[Bethesda Softworks]]. Originally scheduled for release in July 2011,<ref>[http://fallout.bethsoft.com/eng/home/pr-050311.php Fallout: Welcome to the Official Site]</ref> ''Lonesome Road'' was delayed and subsequently announced for an August release.<ref>[http://forums.bethsoft.com/index.php?/topic/1213217-soo-when-is-lonesome-roads-release-date/page__view__findpost__p__18188149 soo, When is ''Lonesome Roads'' release date? - Bethesda Softworks Forums - Page 3]</ref> It was later announced that the add-on had been delayed a second time.<ref>[http://forums.bethsoft.com/index.php?/topic/1219474-update-on-lonesome-road-release-date/ Update on ''Lonesome Road'' release date - Bethesda Softworks Forums]</ref> It was finally released simultaneously on all platforms on September 20, 2011. This concludes the story arc beginning with ''[[Dead Money]]'' chronologically, finally answering the foreboding clues given in add-ons past.<ref>[http://www.bethblog.com/index.php/2011/08/25/lonesome-road-coming-september-20th-couriers-stash-and-gun-runners-arsenal-one-week-later/comment-page-1/#comment-205860 Lonesome Road Coming September 20, Courier's Stash and Gun Runners Arsenal One Week Later -bethblog.com]</ref> |
||
==Plot== |
==Plot== |
||
− | ''Lonesome Road'' brings the [[Courier]]'s story full circle when you are contacted by the original "Courier Six", a man by the name of [[Ulysses]], a former Frumentarius of [[Caesar]] who refused to deliver the [[Platinum chip]] at the start of the main storyline in ''[[Fallout: New Vegas]]''. In his transmission, Ulysses promises the answer as to why, but only if you take one last job - a job that leads you into the depths of |
+ | ''Lonesome Road'' brings the [[Courier]]'s story full circle when you are contacted by the original "Courier Six", a man by the name of [[Ulysses]], a former Frumentarius of [[Caesar]] who refused to deliver the [[Platinum chip]] at the start of the main storyline in ''[[Fallout: New Vegas]]''. In his transmission, Ulysses promises the answer as to why, but only if you take one last job - a job that leads you into the depths of [[the Divide]], a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the [[Courier]] and [[Ulysses]].<ref>After completion of the ''Dead Money'' add-on</ref> The road to the Divide is a long and treacherous one, and of the few brave enough to walk it, none have ever returned. |
==Characters== |
==Characters== |
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{{Columns|2| |
{{Columns|2| |
||
* [[Tunneler]] |
* [[Tunneler]] |
||
− | ** [[Tunneler|Hulking tunneler]] |
+ | ** [[Tunneler#Hulking tunneler|Hulking tunneler]] |
− | ** [[Tunneler|Venomous tunneler]] |
+ | ** [[Tunneler#Venomous tunneler|Venomous tunneler]] |
− | ** [[Tunneler|Tunneler queen]] |
+ | ** [[Tunneler#Tunneler queen|Tunneler queen]] |
* [[Marked men]] |
* [[Marked men]] |
||
** [[Marked men#Irradiated marked men hunter|Irradiated marked men hunter]] |
** [[Marked men#Irradiated marked men hunter|Irradiated marked men hunter]] |
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** [[Marked men#Marked men ravager|Marked men ravager]] |
** [[Marked men#Marked men ravager|Marked men ravager]] |
||
** [[Marked men#Marked men scout|Marked men scout]] |
** [[Marked men#Marked men scout|Marked men scout]] |
||
− | * [[Deathclaw (Fallout: New Vegas)|Deathclaw]] |
+ | * [[Deathclaw (Fallout: New Vegas)#Deathclaw (Lonesome Road)|Deathclaw]] |
** [[Rawr]] |
** [[Rawr]] |
||
− | ** [[Deathclaw (Fallout: New Vegas)|Irradiated deathclaw]] |
+ | ** [[Deathclaw (Fallout: New Vegas)#Irradiated deathclaw (Lonesome Road)|Irradiated deathclaw]] |
}} |
}} |
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<!--This section is only for creatures unique to Lonesome Road--> |
<!--This section is only for creatures unique to Lonesome Road--> |
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{{Columns|3| |
{{Columns|3| |
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* [[Nails]] |
* [[Nails]] |
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− | * [[Rocket ( |
+ | * [[Rocket (Lonesome Road)|Rocket]] |
}} |
}} |
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* [[Auto-inject stimpak]] |
* [[Auto-inject stimpak]] |
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* [[Auto-inject super stimpak]] |
* [[Auto-inject super stimpak]] |
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− | * [[Debug rad food]] |
+ | * {{cut}} [[Debug rad food]] |
* [[Fiery purgative]] |
* [[Fiery purgative]] |
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* [[MRE]] |
* [[MRE]] |
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* Like all major ''Fallout: New Vegas'' add-ons, ''Lonesome Road'' raises the level cap by 5.<ref>[http://forums.bethsoft.com/index.php?/topic/1185183-honest-hearts-screenshot-dlc-out-may-17/ ''Honest Hearts'' screenshot, dlc out may 17 - Bethesda Softworks Forums]</ref> |
* Like all major ''Fallout: New Vegas'' add-ons, ''Lonesome Road'' raises the level cap by 5.<ref>[http://forums.bethsoft.com/index.php?/topic/1185183-honest-hearts-screenshot-dlc-out-may-17/ ''Honest Hearts'' screenshot, dlc out may 17 - Bethesda Softworks Forums]</ref> |
||
* The player's equipment is not stripped at the beginning of the add-on, and the gameplay has a linear structure. See exception below.<ref>[http://forums.bethsoft.com/index.php?/topic/1188929-is-there-anyone-that-does-like-having-their-gear-taken-away/page__view__findpost__p__17669735 Is there anyone that DOES like having their gear taken away? - Bethesda Softworks Forums - Page 3]</ref> |
* The player's equipment is not stripped at the beginning of the add-on, and the gameplay has a linear structure. See exception below.<ref>[http://forums.bethsoft.com/index.php?/topic/1188929-is-there-anyone-that-does-like-having-their-gear-taken-away/page__view__findpost__p__17669735 Is there anyone that DOES like having their gear taken away? - Bethesda Softworks Forums - Page 3]</ref> |
||
− | * The player can leave |
+ | * The player can leave [[the Divide]] at any time during the add-on without having completed it, and can return afterwards, except when they are about to face [[Ulysses]]. (The game will ask player to proceed or not before he/she enters) |
− | * The player may also return to the |
+ | * The player may also return to the Divide upon completion of the DLC. |
* ''Lonesome Road'' does not extend gameplay past the game's original ending.<ref>[http://www.destructoid.com/fallout-new-vegas-has-a-definitive-end-181927.phtml ''Fallout: New Vegas'' has a definitive end- Destructoid]</ref> |
* ''Lonesome Road'' does not extend gameplay past the game's original ending.<ref>[http://www.destructoid.com/fallout-new-vegas-has-a-definitive-end-181927.phtml ''Fallout: New Vegas'' has a definitive end- Destructoid]</ref> |
||
* ''Lonesome Road'' can affect part of the Mojave Wasteland after completing the main quest.<ref>[http://www.gamasutra.com/blogs/WillOoi/20110818/8229/Unmasking_the_Gamers_Jason_Bergman__Bethesda_game_producer_father_and_Superman_fan.php Unmasking the Gamers: Jason Bergman – Bethesda game producer, father, and Superman fan]</ref> |
* ''Lonesome Road'' can affect part of the Mojave Wasteland after completing the main quest.<ref>[http://www.gamasutra.com/blogs/WillOoi/20110818/8229/Unmasking_the_Gamers_Jason_Bergman__Bethesda_game_producer_father_and_Superman_fan.php Unmasking the Gamers: Jason Bergman – Bethesda game producer, father, and Superman fan]</ref> |
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* As with each of the quest extending New Vegas add-ons, ''Lonesome Road'' features a unique [[snowglobe]]. This is also the last one in the set. |
* As with each of the quest extending New Vegas add-ons, ''Lonesome Road'' features a unique [[snowglobe]]. This is also the last one in the set. |
||
* Unlike the rest of the add-ons, ''Lonesome Road'' does not feature an opening narration. |
* Unlike the rest of the add-ons, ''Lonesome Road'' does not feature an opening narration. |
||
− | * Be aware, when installing this add-on for the PlayStation, install the correct version for your game (English or French&English); both will install correctly. However, if you install the wrong add-on it will change the game version and strip out all other add-ons, leaving you with one add-on and bare of all other add-on items. Only a full uninstall and reinstall of the base game, plus all the correct add-ons will allow you to play properly. You will need to install the 1.07 patch following the second add-on, for it and the following add-ons to appear in downloadable content. |
||
− | * After installing ''Lonesome Road'', you will also be able to convert [[missile]]s into [[Rocket (ammunition)|rockets]]. |
||
* It is implied through the ''Old World Blues'' ending that the events of ''Lonesome Road'' canonically take place after the three previous add-ons, as the final line spoken is "Only one road yet remained, and it was one the Courier had to walk alone," as the image onscreen is the Old World flag, a symbol often referring to Ulysses, the main focus of ''Lonesome Road''. However, the add-ons can be completed in any order. |
* It is implied through the ''Old World Blues'' ending that the events of ''Lonesome Road'' canonically take place after the three previous add-ons, as the final line spoken is "Only one road yet remained, and it was one the Courier had to walk alone," as the image onscreen is the Old World flag, a symbol often referring to Ulysses, the main focus of ''Lonesome Road''. However, the add-ons can be completed in any order. |
||
* Likely due to its close proximity to the Mojave Wasteland, ''Lonesome Road'' is the only add-on in which you may listen to both [[Mojave Music Radio]] and [[Radio New Vegas]] while visiting. As with all other add-ons, The [[Mysterious Broadcast]] may also be heard if ''[[Old World Blues (add-on)|Old World Blues]]'' is installed. |
* Likely due to its close proximity to the Mojave Wasteland, ''Lonesome Road'' is the only add-on in which you may listen to both [[Mojave Music Radio]] and [[Radio New Vegas]] while visiting. As with all other add-ons, The [[Mysterious Broadcast]] may also be heard if ''[[Old World Blues (add-on)|Old World Blues]]'' is installed. |
||
* The graffiti outside the Canyon Wreckage was there since the game's launch, showing that the DLC was planned well ahead of release. |
* The graffiti outside the Canyon Wreckage was there since the game's launch, showing that the DLC was planned well ahead of release. |
||
− | * Chronologically, this is the last DLC, considering that the ending for ''[[Old World Blues (add-on)|Old World Blues]]'' mentions that "only one road yet remained, and it was one the Courier had to walk alone". |
||
==Behind the scenes== |
==Behind the scenes== |
||
[[File:Canyon wreckage.jpg|thumb]] |
[[File:Canyon wreckage.jpg|thumb]] |
||
* "[[Wikipedia:The Lonesome Road|The Lonesome Road]]" is the name of a 1927 song by [[Wikipedia:Nathaniel Shilkret|Nathaniel Shilkret]] and [[Wikipedia:Gene Austin|Gene Austin]], which has been covered by several musicians who should be familiar to fans of the ''Fallout'' series, including [[the Andrews Sisters]], [[Louis Armstrong]], [[Eddy Arnold]], [[Bing Crosby]], [[Peggy Lee]], [[Nat King Cole]], [[Sid Phillips]], [[Stan Kenton]], [[Frank Sinatra]], and [[Kay Kyser]]. |
* "[[Wikipedia:The Lonesome Road|The Lonesome Road]]" is the name of a 1927 song by [[Wikipedia:Nathaniel Shilkret|Nathaniel Shilkret]] and [[Wikipedia:Gene Austin|Gene Austin]], which has been covered by several musicians who should be familiar to fans of the ''Fallout'' series, including [[the Andrews Sisters]], [[Louis Armstrong]], [[Eddy Arnold]], [[Bing Crosby]], [[Peggy Lee]], [[Nat King Cole]], [[Sid Phillips]], [[Stan Kenton]], [[Frank Sinatra]], and [[Kay Kyser]]. |
||
− | * Three [[holotape]]s that can be found in ''Lonesome Road'' have been released on the Bethesda Website.<ref>[http://www.bethblog.com/index.php/2011/09/06/lonesome-road-holotape-1-big-mt-1/]</ref><ref>[http://www.bethblog.com/index.php/2011/09/13/lonesome-road-holotape-2/]</ref> |
+ | * Three [[Lonesome Road holodisks and notes|holotape]]s that can be found in ''Lonesome Road'' have been released on the Bethesda Website.<ref>[http://www.bethblog.com/index.php/2011/09/06/lonesome-road-holotape-1-big-mt-1/ Bethesda holotape 1]</ref><ref>[http://www.bethblog.com/index.php/2011/09/13/lonesome-road-holotape-2/ Bethesda holotape 2]</ref> |
− | * Lonesome Road is inspired -at least in part- by [[Wikipedia:Samuel Taylor Coleridge|Samuel Taylor Coleridge]]'s “[[Wikipedia:Rime of the Ancient Mariner|Rime of the Ancient Mariner]]” Part VI, stanza 11 which reads “Like one that on a lonesome road / Doth walk in fear and dread, / And having once turned round walks on, / And turns no more his head; / Because he knows a frightful fiend / Doth close behind him tread.” [[Ulysses]] plays the part of the “frightful fiend,” the Courier's secret past with [[the Divide]] corresponds with “And having once turned round walks on,” and the |
+ | * Lonesome Road is inspired -at least in part- by [[Wikipedia:Samuel Taylor Coleridge|Samuel Taylor Coleridge]]'s “[[Wikipedia:Rime of the Ancient Mariner|Rime of the Ancient Mariner]]” Part VI, stanza 11 which reads “Like one that on a lonesome road / Doth walk in fear and dread, / And having once turned round walks on, / And turns no more his head; / Because he knows a frightful fiend / Doth close behind him tread.” [[Ulysses]] plays the part of the “frightful fiend,” the Courier's secret past with [[the Divide]] corresponds with “And having once turned round walks on,” and the Lonesome Road itself is homonymous. |
− | * [[Ulysses]] makes frequent mention of "the Bull and the Bear" when referring to [[Caesar's Legion]] and [[NCR]], respectively, in reference to the symbols on their flags. |
+ | * [[Ulysses]] makes frequent mention of "the Bull and the Bear" when referring to [[Caesar's Legion]] and [[New California Republic|NCR]], respectively, in reference to the symbols on their flags. |
==Gallery== |
==Gallery== |
||
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==Videos== |
==Videos== |
||
+ | [[File:Fallout New Vegas DLC Lonesome Road Trailer|425px|left]] |
||
− | <youtube width="430" height="270">FyfZoNVCu-Y</youtube> |
||
+ | {{clear}} |
||
==References== |
==References== |
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[[pl:Lonesome Road]] |
[[pl:Lonesome Road]] |
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[[ru:Lonesome Road]] |
[[ru:Lonesome Road]] |
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+ | [[nl:Lonesome Road (uitbreiding)]] |
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+ | [[de:Lonesome Road (Add-on)]] |
Revision as of 03:06, 30 September 2014
For the perk in the Fallout: New Vegas add-on Lonesome Road of the same name, see Lonesome Road (perk). |
Lonesome Road is the fourth and final add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks. Originally scheduled for release in July 2011,[1] Lonesome Road was delayed and subsequently announced for an August release.[2] It was later announced that the add-on had been delayed a second time.[3] It was finally released simultaneously on all platforms on September 20, 2011. This concludes the story arc beginning with Dead Money chronologically, finally answering the foreboding clues given in add-ons past.[4]
Plot
Lonesome Road brings the Courier's story full circle when you are contacted by the original "Courier Six", a man by the name of Ulysses, a former Frumentarius of Caesar who refused to deliver the Platinum chip at the start of the main storyline in Fallout: New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job - a job that leads you into the depths of the Divide, a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the Courier and Ulysses.[5] The road to the Divide is a long and treacherous one, and of the few brave enough to walk it, none have ever returned.
Characters
Mentioned-only
Creatures
Robots and computers
Locations
- Ashton missile silo
- Ashton silo control station
- Ashton
- Boxwood Hotel roof
- Cave of the Abaddon
- Collapsed overpass tunnel entrance
- High Road entrance
- High Road
- Hopeville armory
- Hopeville men's barracks
- Hopeville Missile Base - Loading station
- Hopeville Missile Base Headquarters
- Hopeville Missile Base
- Hopeville missile silo bunker
- Hopeville silo bunker entrance
- Hopeville women's barracks
- Hopeville
- Junction 7 rest stop
- Marked men base
- Marked men camp
- Marked men guard outpost
- Marked men supply outpost
- Municipal sewers
- Pass to canyon wreckage
- Path to the Courier's Mile
- Ruined highway interchange
- Slide show theater room
- Sunstone Tower roof
- The Courier's Mile
- The Crow's Nest
- Third Street Municipal Building
- Ulysses' Temple
- Waste disposal station
- Wastewater treatment plant
Items
Ammunition
Armor and clothing
- Advanced riot gear
- Advanced riot gear helmet
- Armor of the 87th Tribe
- Breathing mask
- Courier duster
- Elite riot gear
- Elite riot gear helmet
- Marked beast eyes helmet
- Marked beast face helmet
- Marked beast helmet
- Marked beast tribal helmet
- Marked patrol armor
- Marked scout armor
- Marked tribal armor
- Marked trooper armor
- Riot gear
- Riot gear helmet
- Scorched Sierra power armor
- Ulysses' duster
- Ulysses' mask
- US Army combat armor
- US Army General outfit
Consumables
Schematics & Recipes
Weapons
Weapon mods
World objects
Miscellaneous items
Achievements/Trophies
Name | Requirement | Achievement points | Trophy type | Image |
---|---|---|---|---|
ED-Ecated | Found all of ED-E's upgrades in the Divide | 20 | ||
Condemned to Repeat It | Launch a nuclear missile during The Launch
(masked as Decided the fate of all the Divide Dwellers) |
20 | ||
Hometown Hero | Completed Lonesome Road | 30 | ||
Rocket's Red Glare | Acquired all upgrades for the Divide's signature weapon | 25 | ||
Warhead Hunter | Detonated all the warheads in the Divide | 30 |
Challenges
Name | Recurring | Requirement | Amount to do | Perk Given | XP | Form ID |
---|---|---|---|---|---|---|
Condemned to Repeat It | Launched the nuclear missile from the Ashton silo. | 1 | - | 500 | xx00A5FD | |
ED-Ecated | Find all of ED-E's upgrades in the Divide. | 5 | Camarader-E | 500 | xx00A5FC | |
Hometown Hero | Completed Lonesome Road. | 1 | - | 500 | xx00A5FE | |
Rocket's Red Glare | Acquired all upgrades for the Divide's signature weapon. | 3 | - | 500 | xx00A601 | |
Warhead Hunter | Detonated all of the warheads in the Divide. | 30 | - | 500 | xx00A604 | |
Ends of the Earth | Discovered all the locations in the Divide. | 25 | - | 100 | xx00A5FF | |
Most Likely To... | Uncovered all 6 references to the past of Courier 6... your past. | 6 | - | 100 | xx00A5F9 | |
Nostalgia | Found all journal entries in the Divide. | 10 | - | 100 | xx00A5F8 | |
Feel Like a Kid Again | Find all of the RALPHIE the Robot posters in the Divide. | 20 | - | 100 | xx00CA7A | |
The Courier's Mile | Dared to venture into the Courier's Mile. | 1 | - | 100 | xx00A600 | |
Ulysses' Odyssey | Discovered all about Ulysses' past. | 6 | - | 100 | xx00A5FA |
Quests
Icon | Name | Location(s) | Given by | Reward | Quest ID |
---|---|---|---|---|---|
The Reunion | Canyon wreckage | Radio Signal | 10 XP | xx003603 | |
The Silo | The Divide | Pip-Boy | 2200 XP | xx003617 | |
The Job | Hopeville missile silo bunker | Ulysses | 2310 XP | xx00360F | |
The Launch | High Road | Ulysses | 4400 XP | xx0039E3 | |
The Divide | Ashton silo control station | Pip-Boy | 4400 XP | xx003610 | |
The Tunnelers | Cave of the Abaddon | Pip-Boy | 2200 XP | xx003613 | |
The Courier | Ulysses' Temple | Pip-Boy | 2200 XP | xx003616 | |
The End | Ulysses' Temple | Pip-Boy | 5000 XP, a footlocker containing various unique items, +1 SPECIAL Point, + Brotherhood of Steel fame, and Followers of the Apocalypse fame. |
xx003615 | |
The Apocalypse | Ulysses' Temple | Pip-Boy | 5000 XP Courier duster, Ulysses' duster, Ulysses' mask +1 SPECIAL Point, Access to the Long 15 and/or Dry Wells Boomers and Powder Ganger fame (both targets only) NCR fame (targeted Legion) Legion fame (targeted NCR) |
xx00BF03 |
Perks
Regular perks
Name | Level req | Other requirements | Ranks | Benefit | Form ID |
---|---|---|---|---|---|
Alertness | 12 | PE between 6 and 9 | 1 | +2 Perception when crouched and still. | xx00C252 |
Walker Instinct | 18 | Survival 50 | 1 | +1 Perception and Agility when outside. | xx00C254 |
Irradiated Beauty | 22 | EN 8 | 1 | Sleep removes all Rads (Hardcore: only -100 Rads). | xx00C255 |
Voracious Reader | 22 | IN 7 | 1 | Damaged books become blank magazines; can copy existing magazines into blank magazines. | xx00C253 |
Lessons Learned | 26 | IN 6 | 1 | +1% XP gain per player level. | xx00C256 |
Tunnel Runner | 26 | AG 8 | 1 | +25% sneaking speed when wearing light or no armor. | xx00C258 |
Roughin' It | 28 | Survival 100 | 1 | Sleeping outside gives Well Rested benefit. | xx00C251 |
Burden to Bear | 30 | ST 6, EN 6 | 1 | +50 carry weight. | xx00C250 |
Broad Daylight | 36 | 1 | No Sneak penalty for using Pip-Boy light. | xx00A6DF | |
Certified Tech | 40 | 1 | +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. | xx00A6DE | |
Ain't Like That Now | 50 | Karma less than -250 | 1 | Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. | xx00A749 |
Just Lucky I'm Alive | 50 | Karma between -250 and 250 | 1 | +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage. | xx00C24F |
Thought You Died | 50 | Karma at least 250 | 1 | +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. | xx00C24E |
Special perks
Name | Unlock conditions | Ranks | Benefit | Form ID |
---|---|---|---|---|
The Bear-Slayer | Launch nuclear missiles at NCR. | 1 | +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy | xx00C25B |
Dead Man's Burden | Launch nuclear missiles at both Caesar's Legion and NCR. | 1 | +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy | xx00C25A |
Divide Survivor | Stop the missile launch. | 1 | +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame | xx00C25C |
Lonesome Road | Leave ED-E behind in Ulysses' Temple. | 1 | +10% damage and +10% V.A.T.S. hit chance when you have no companions. | xx00A6DC |
Marked | Kill three named Marked Men. | 1 | +10% damage and +10% DT against Marked Men | xx00A6DD |
Scourge of the East | Launch nuclear missiles at Caesar's Legion. | 1 | +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy | xx00C259 |
Companion perks
Name | Follower | Ranks | Benefit | Form ID |
---|---|---|---|---|
Camarader-E | ED-E | 5 |
|
xx00A602 |
Notes
- Suggested level for all platforms is 25.
- Like all major Fallout: New Vegas add-ons, Lonesome Road raises the level cap by 5.[6]
- The player's equipment is not stripped at the beginning of the add-on, and the gameplay has a linear structure. See exception below.[7]
- The player can leave the Divide at any time during the add-on without having completed it, and can return afterwards, except when they are about to face Ulysses. (The game will ask player to proceed or not before he/she enters)
- The player may also return to the Divide upon completion of the DLC.
- Lonesome Road does not extend gameplay past the game's original ending.[8]
- Lonesome Road can affect part of the Mojave Wasteland after completing the main quest.[9]
- Companions are not allowed into the add-on, as with all the other add-ons in Fallout: New Vegas.[10]
- As with each of the quest extending New Vegas add-ons, Lonesome Road features a unique snowglobe. This is also the last one in the set.
- Unlike the rest of the add-ons, Lonesome Road does not feature an opening narration.
- It is implied through the Old World Blues ending that the events of Lonesome Road canonically take place after the three previous add-ons, as the final line spoken is "Only one road yet remained, and it was one the Courier had to walk alone," as the image onscreen is the Old World flag, a symbol often referring to Ulysses, the main focus of Lonesome Road. However, the add-ons can be completed in any order.
- Likely due to its close proximity to the Mojave Wasteland, Lonesome Road is the only add-on in which you may listen to both Mojave Music Radio and Radio New Vegas while visiting. As with all other add-ons, The Mysterious Broadcast may also be heard if Old World Blues is installed.
- The graffiti outside the Canyon Wreckage was there since the game's launch, showing that the DLC was planned well ahead of release.
Behind the scenes
- "The Lonesome Road" is the name of a 1927 song by Nathaniel Shilkret and Gene Austin, which has been covered by several musicians who should be familiar to fans of the Fallout series, including the Andrews Sisters, Louis Armstrong, Eddy Arnold, Bing Crosby, Peggy Lee, Nat King Cole, Sid Phillips, Stan Kenton, Frank Sinatra, and Kay Kyser.
- Three holotapes that can be found in Lonesome Road have been released on the Bethesda Website.[11][12]
- Lonesome Road is inspired -at least in part- by Samuel Taylor Coleridge's “Rime of the Ancient Mariner” Part VI, stanza 11 which reads “Like one that on a lonesome road / Doth walk in fear and dread, / And having once turned round walks on, / And turns no more his head; / Because he knows a frightful fiend / Doth close behind him tread.” Ulysses plays the part of the “frightful fiend,” the Courier's secret past with the Divide corresponds with “And having once turned round walks on,” and the Lonesome Road itself is homonymous.
- Ulysses makes frequent mention of "the Bull and the Bear" when referring to Caesar's Legion and NCR, respectively, in reference to the symbols on their flags.
Gallery
Videos
References
- ↑ Fallout: Welcome to the Official Site
- ↑ soo, When is Lonesome Roads release date? - Bethesda Softworks Forums - Page 3
- ↑ Update on Lonesome Road release date - Bethesda Softworks Forums
- ↑ Lonesome Road Coming September 20, Courier's Stash and Gun Runners Arsenal One Week Later -bethblog.com
- ↑ After completion of the Dead Money add-on
- ↑ Honest Hearts screenshot, dlc out may 17 - Bethesda Softworks Forums
- ↑ Is there anyone that DOES like having their gear taken away? - Bethesda Softworks Forums - Page 3
- ↑ Fallout: New Vegas has a definitive end- Destructoid
- ↑ Unmasking the Gamers: Jason Bergman – Bethesda game producer, father, and Superman fan
- ↑ Chris Avellone (chrisavellone) on Twitter
- ↑ Bethesda holotape 1
- ↑ Bethesda holotape 2
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