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This is your road. When you come, you'll walk it alone.Ulysses

Lonesome Road is the fourth and final add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks. Originally scheduled for release in July 2011,[1] Lonesome Road was delayed and subsequently announced for an August release.[2] It was later announced that the add-on had been delayed a second time.[3] It was finally released simultaneously on all platforms on September 20, 2011. This concludes the story arc beginning with Dead Money chronologically, finally answering the foreboding clues given in add-ons past.[4]

Synopsis[]

Lonesome Road brings the Courier's story full circle when they are contacted by the original "Courier Six," a man by the name of Ulysses, a former frumentarius of Caesar who refused to deliver the platinum chip at the start of the main storyline in Fallout: New Vegas. In his transmission, Ulysses promises the answer as to why, but only if the Courier takes one last job; a job that leads them into the great depths of the Divide, a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the Courier and Ulysses.[5] The road to the Divide is a long and treacherous one, and of the few brave enough to walk it, none have ever returned. The first quest in this expansion begins with The Reunion.

Characters[]

Mentioned-only[]

Creatures[]

Robots and computers[]

Locations[]

This section is transcluded from Fallout: New Vegas locations. To change it, please edit the transcluded page.
Main article: The Divide

Items[]

Ammunition[]

Armor and clothing[]

Consumables[]

Schematics & Recipes[]

Weapons[]

Weapon mods[]

World objects[]

Miscellaneous items[]

Achievements/Trophies[]

Name Requirement Achievement points Trophy type Image
ED-Ecated Found all of ED-E's upgrades in the Divide 20 Gamerscore Bronze Ed-Ecated
Condemned to Repeat It Launch a nuclear missile during The Launch

(masked as Decided the fate of all the Divide Dwellers)

20 Gamerscore Bronze Condemned to Repeat It
Hometown Hero Completed Lonesome Road 30 Gamerscore Gold Hometown Hero
Rocket's Red Glare Acquired all upgrades for the Divide's signature weapon 25 Gamerscore Silver Rockets Red Glare
Warhead Hunter Detonated all the warheads in the Divide 30 Gamerscore Silver Warhead Hunter

Challenges[]

This section is transcluded from Fallout: New Vegas challenges. To change it, please edit the transcluded page.
Name Recurring Requirement Amount to do Perk Given XP Form ID
Condemned to Repeat It No Launched the nuclear missile from the Ashton silo. 1 - 500 xx00A5FD
ED-Ecated No Find all of ED-E's upgrades in the Divide. 5 Camarader-E 500 xx00A5FC
Hometown Hero No Completed Lonesome Road. 1 - 500 xx00A5FE
Rocket's Red Glare No Acquired all upgrades for the Divide's signature weapon. 3 - 500 xx00A601
Warhead Hunter No Detonated all of the warheads in the Divide. 30 - 500 xx00A604
Ends of the Earth No Discovered all the locations in the Divide. 25 - 100 xx00A5FF
Most Likely To... No Uncovered all 6 references to the past of Courier 6... your past. 6 - 100 xx00A5F9
Nostalgia No Found all journal entries in the Divide. 10 - 100 xx00A5F8
Feel Like a Kid Again No Find all of the RALPHIE the Robot posters in the Divide. 20 - 100 xx00CA7A
The Courier's Mile No Dared to venture into the Courier's Mile. 1 - 100 xx00A600
Ulysses' Odyssey No Discovered all about Ulysses' past. 6 - 100 xx00A5FA

Quests[]

This section is transcluded from Fallout: New Vegas quests. To change it, please edit the transcluded page.
Icon Name Location(s) Given by Reward Quest ID
Icon gray x
The Reunion Canyon wreckage Radio Signal 10 XP xx003603
Icon gray x
The Silo The Divide Pip-Boy 2200 XP xx003617
Icon gray x
The Job Hopeville missile silo bunker Ulysses 2310 XP xx00360F
Condemned to Repeat It
The Launch High Road Ulysses 4400 XP xx0039E3
Icon gray x
The Divide Ashton silo control station Pip-Boy 4400 XP xx003610
Icon gray x
The Tunnelers Cave of the Abaddon Pip-Boy 2200 XP xx003613
Icon gray x
The Courier Ulysses' Temple Pip-Boy 2200 XP xx003616
Hometown Hero
The End Ulysses' Temple Pip-Boy 5000 XP, a footlocker containing various unique items, +1 SPECIAL Point,
+ Brotherhood of Steel fame, and Followers of the Apocalypse fame.
xx003615
Hometown Hero
The Apocalypse Ulysses' Temple Pip-Boy 5000 XP
Courier duster, Ulysses' duster, Ulysses' mask
+1 SPECIAL Point, Access to the Long 15 and/or Dry Wells
Boomers and Powder Ganger fame (both targets only)
NCR fame (targeted Legion)

Legion fame (targeted NCR)
NCR and Legion infamy (depending on which ones you targeted)

xx00BF03

Perks[]

This section is transcluded from Fallout: New Vegas perks. To change it, please edit the transcluded page.

Regular perks[]

Name Level req Other requirements Ranks Benefit Form ID
Alertness 12 PE between 6 and 9 1 +2 Perception when crouched and still. xx00C252
Walker Instinct 18 Survival 50 1 +1 Perception and Agility when outside. xx00C254
Irradiated Beauty 22 EN 8 1 Sleep removes all Rads (Hardcore: only -100 Rads). xx00C255
Voracious Reader 22 IN 7 1 Damaged books become blank magazines; can copy existing magazines into blank magazines. xx00C253
Lessons Learned 26 IN 6 1 +1% XP gain per player level. xx00C256
Tunnel Runner 26 AG 8 1 +25% sneaking speed when wearing light or no armor. xx00C258
Roughin' It 28 Survival 100 1 Sleeping outside gives Well Rested benefit. xx00C251
Burden to Bear 30 ST 6, EN 6 1 +50 carry weight. xx00C250
Broad Daylight 36 1 No Sneak penalty for using Pip-Boy light. xx00A6DF
Certified Tech 40 1 +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. xx00A6DE
Ain't Like That Now 50 Karma less than -250 1 Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. xx00A749
Just Lucky I'm Alive 50 Karma between -250 and 250 1 +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage. xx00C24F
Thought You Died 50 Karma at least 250 1 +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. xx00C24E

Special perks[]

Name Unlock conditions Ranks Benefit Form ID
The Bear-Slayer Launch nuclear missiles at NCR. 1 +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy xx00C25B
Dead Man's Burden Launch nuclear missiles at both Caesar's Legion and NCR. 1 +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy xx00C25A
Divide Survivor Stop the missile launch. 1 +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame xx00C25C
Lonesome Road Leave ED-E behind in Ulysses' Temple. 1 +10% damage and +10% V.A.T.S. hit chance when you have no companions. xx00A6DC
Marked Kill three named Marked Men. 1 +10% damage and +10% DT against Marked Men xx00A6DD
Scourge of the East Launch nuclear missiles at Caesar's Legion. 1 +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy xx00C259

Companion perks[]

Name Follower Ranks Benefit Form ID
Camarader-E ED-E 5
  1. ED-E repairs 25% weapon condition once per day
  2. ED-E produces energy or microfusion cells once per day
  3. +2 DT
  4. +5 beam weapon damage
  5. +5% V.A.T.S. hit chance
xx00A602

Notes[]

  • The recommended level to participate in this add-on for all platforms is 25+.
  • Like all major Fallout: New Vegas add-ons, Lonesome Road raises the level cap by 5.[6]
  • The player character's equipment is not stripped at the beginning of the add-on, and the gameplay has a linear structure. See exception below.[7]
  • The player character can leave the Divide at any time during the add-on without having completed it and can return afterward if needed, except when they are about to face Ulysses. (The game will ask to proceed or not before they enter)
  • The player character may also return to the Divide upon completion of the add-on.
  • Lonesome Road does not extend gameplay past the game's original ending.[8]
  • Lonesome Road can affect part of the Mojave Wasteland after completing the main quest.[9]
  • Companions are not allowed into the add-on, as with all the other add-ons in Fallout: New Vegas.
  • As with each of the quest extending New Vegas add-ons, Lonesome Road features a unique snow globe. This is also the last one in the set. It is cracked open and matches the setting of the divide.
  • Unlike the rest of the add-ons, Lonesome Road does not feature an opening narration. Instead, ED-E's recorded messages serve as the opening to the add-on's story.
  • It is implied through the Old World Blues ending that the events of Lonesome Road canonically take place after the three previous add-ons, as Blind Diode Jefferson remarks that the Courier will be "hitting that old lonesome road" and the final line spoken is "Only one road yet remained, and it was one the Courier had to walk alone," as the image onscreen is the Old World flag, a symbol often referring to Ulysses, the main focus of Lonesome Road. However, the add-ons can be completed in any order.
  • Lonesome Road is the only add-on in which one may listen to both Mojave Music Radio and Radio New Vegas while visiting. As with all other add-ons, the mysterious broadcast may also be heard if Old World Blues is installed.
  • The graffiti outside the canyon wreckage was there since the game's launch, showing that the add-on was planned well ahead of release.

Behind the scenes[]

Canyon wreckage

Gallery[]

Videos[]

Fallout_New_Vegas_-_Lonesome_Road_Trailer_(PC,_PS3,_Xbox_360)

Fallout New Vegas - Lonesome Road Trailer (PC, PS3, Xbox 360)

References[]

Lonesome Road
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