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|image =Lone Wanderer.jpg
 
|image =Lone Wanderer.jpg
 
|race =[[Human]]
 
|race =[[Human]]
|sex =Player's choice
+
|sex =Male (canon) <ref> [[Afterward]] </ref><br />Player's choice
  +
|age =1 (during Baby Steps)<br>10 (during Growing Up Fast)<br>16 (during Future Imperfect)<br>19 (during Escape! and all further quests)
|affiliation =[[Vault 101]] (formerly)<br />Capital Wasteland Brotherhood of Steel
+
|affiliation =[[Vault 101]]<br />[[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]]
 
|role =[[Player character]]
 
|role =[[Player character]]
 
|location =[[Capital Wasteland]]
 
|location =[[Capital Wasteland]]
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==Background==
 
==Background==
 
===Beginnings===
 
===Beginnings===
The Lone Wanderer was born on July 13, [[Timeline#2258|2258]] to [[James (Fallout 3)|James]] and [[Catherine (Fallout 3)|Catherine]] at the [[Jefferson Memorial]], where they worked on [[Project Purity]]. Catherine died shortly after giving birth, due to cardiac arrest of an unknown cause. James suspended the project and traveled to [[Vault 101]] via [[Megaton]] (with the help of [[Cross|Star Paladin Cross]]). The Lone Wanderer's origin was kept a secret in order to shelter the child from the outside world, and to keep up the pretense of [[Vault-Tec Industries]]' social experiment.
+
The Lone Wanderer was born on July 13, [[Timeline#2258|2258]] to [[James (Fallout 3)|James]] and [[Catherine (Fallout 3)|Catherine]] at the [[Jefferson Memorial]], where they worked on [[Project Purity]]. Catherine died shortly after giving birth, due to cardiac arrest of an unknown cause. James suspended the project and traveled to [[Vault 101]] via [[Megaton]] (with the help of [[Cross|Star Paladin Cross]]). The Lone Wanderer's origin was kept a secret in order to shelter the child from the outside world, and to keep up the pretense of the [[Vault-Tec Corporation]]'s social experiment.
   
 
===Escape===
 
===Escape===
The Lone Wanderer lived in Vault 101 without incident for nineteen years, but in [[Timeline#2277|2277]], 200 years after the [[Great War]], James disappears without any explanation. The young Lone Wanderer, with the help of [[Amata Almodovar]], leaves the safety of the Vault to look for James in the ruins of [[Washington, D.C.]] In order to find him, the Lone Wanderer travels across the wasteland following James's trail, searching for clues and speaking to the people he encountered to find out where he went. After finding him, [[Project Purity]] is put back on track, but the reunion is cut short when the [[Enclave]] commander, [[Augustus Autumn]], arrives and demands ownership of the Project. James, unwilling to allow the project to fall into the hands of the Enclave, sacrifices himself by filling the control chamber of Project Purity with deadly amounts of radiation, in hopes of killing Colonel Autumn and the other soldiers. Colonel Autumn, however, survives. The Enclave take control of the project, but are unable to operate it.
+
The Lone Wanderer lived in Vault 101 without incident for nineteen years, but in [[Timeline#2277|2277]], 200 years after the [[Great War]], James disappears without any explanation. The young Lone Wanderer, with the help of [[Amata Almodovar]], leaves the safety of the Vault to look for James in the ruins of [[Washington, D.C.]] In order to find him, the Lone Wanderer travels across the wasteland following James's trail, searching for clues and speaking to the people he encountered to find out where he went. Along the way, he disarmed [[Megaton]]'s atomic bomb, and helped create [[Moira Brown]]'s [[Wasteland Survival Guide (book)|Wasteland Survival Guide]]. After finding James, [[Project Purity]] is put back on track, but the reunion is cut short when the [[Enclave]] commander, [[Augustus Autumn]], arrives and demands ownership of the Project. James, unwilling to allow the project to fall into the hands of the Enclave, sacrifices himself by filling the control chamber of Project Purity with deadly amounts of radiation, in hopes of killing Colonel Autumn and the other soldiers. Colonel Autumn, however, survives. The Enclave take control of the project, but are unable to operate it.
   
After fleeing from the [[Jefferson Memorial]] building with the remainder of Project Purity staff, The Lone Wanderer takes refuge within the [[Citadel]] and enlists the help of the [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] to retrieve a [[Garden of Eden Creation Kit|G.E.C.K.]] from [[Vault 87]] for use in a soon-to-be-recaptured Project Purity. Because the G.E.C.K. is in a highly irradiated chamber, the Lone Wanderer must then choose whether to enlist the help of [[Fawkes]], a friendly super mutant, or face the deadly amounts of radiation alone. Once the G.E.C.K. is retrieved, the Lone Wanderer is captured by Colonel Autumn and taken to [[Raven Rock]]. There, [[John Henry Eden|President Eden]] presents the Wanderer with a canister of [[modified FEV]] for insertion into Project Purity, which would poison any mutated creature drinking the purified water. It is unknown whether the Wanderer obeys this instruction, but it is known that Raven Rock is destroyed and Project Purity is recaptured with the aid of [[Liberty Prime]]. There, after finally stopping Colonel Autumn, the Wanderer and [[Sarah Lyons|Sentinel Lyons]] are faced with the dilemma of who would enter the radiation-flooded chamber and activate the project. Once the purifier is activated the wasteland is finally given the greatest gift of all: fresh, clean drinking water.
+
After fleeing from the [[Jefferson Memorial]] building with the remainder of Project Purity staff, The Lone Wanderer takes refuge within the [[Citadel]] and enlists the help of the [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] to retrieve a [[Garden of Eden Creation Kit|G.E.C.K.]] from [[Vault 87]] for use in a soon-to-be-recaptured Project Purity. Because the G.E.C.K. is in a highly irradiated chamber, they must then choose whether to enlist the help of [[Fawkes]], a friendly super mutant, or face the deadly amounts of radiation alone. Once the G.E.C.K. is retrieved, the Lone Wanderer is captured by Colonel Autumn and taken to [[Raven Rock]]. There, [[John Henry Eden|President Eden]] presents the Wanderer with a canister of [[modified FEV]] for insertion into Project Purity, which would poison any mutated creature drinking the purified water. The Lone Wanderer refused, and blew up the entire facility. There, after finally stopping Colonel Autumn, the Lone Wanderer and [[Sarah Lyons|Sentinel Lyons]] are faced with the dilemma of who would enter the radiation-flooded chamber and activate the project. Once the purifier is activated the wasteland is finally given the greatest gift of all: fresh, clean drinking water.
   
 
===Aftermath===
 
===Aftermath===
[[Broken Steel]] - The Lone Wanderer awakens two weeks later to face the consequences of their decisions so far and joins the Brotherhood as a knight, in their mission to distribute the newly-purified water and to hunt the Enclave remnants. This hunt would eventually put the Wanderer in control of an orbital strike. The Lone Wanderer either uses it to destroy the [[Citadel]] or the [[Mobile base crawler|Enclave mobile base crawler]]. During or after the events of ''Fallout 3'', the Lone Wanderer travels to various places such as [[The Pitt (city)|The Pitt]], [[Point Lookout (location)|Point Lookout]], [[Mothership Zeta (add-on)|Mothership Zeta]] and participates in a simulation of the [[Operation: Anchorage (add-on)|Anchorage Reclamation]].
+
{{icon|FO3BS|link=Broken Steel}} The Lone Wanderer awakens two weeks later to face the consequences of their decisions so far and joins the Brotherhood as a knight, in their mission to distribute the newly-purified water and to hunt the Enclave remnants. This hunt would eventually put the Wanderer in control of an orbital strike. The Lone Wanderer either uses it to destroy the [[Citadel]] or the [[Mobile base crawler|Enclave mobile base crawler]]. During or after the events of ''Fallout 3'', the Lone Wanderer travels to various places such as [[The Pitt (city)|The Pitt]], [[Point Lookout (location)|Point Lookout]], [[Mothership Zeta (add-on)|Mothership Zeta]] and participates in a simulation of the [[Operation: Anchorage (add-on)|Anchorage Reclamation]].
  +
  +
===Legacy<ref>[[Afterward]]</ref>===
  +
By [[Timeline#2297|2297]], the Lone Wanderer had disappeared from the [[Capital Wasteland]], and his fate was unknown. Most citizens of the wasteland had a story about him, and many of his actions had gone down as local legend. History had even forgotten whether he was a man or a woman. Much of the documentation of his actions had however became flawed, and were riddled with conflicting reports. On the 10th September, [[Moira Brown]] began work on a biography of the Lone Wanderer.
   
 
==Notes==
 
==Notes==
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==Gallery==
 
==Gallery==
<gallery captionalign="left">
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<gallery>
 
Fallout3 bornplace.png|The birthplace of the Lone Wanderer
 
Fallout3 bornplace.png|The birthplace of the Lone Wanderer
 
Fo3 Mom And Dad Photo.png|The Lone Wanderer's parents
 
Fo3 Mom And Dad Photo.png|The Lone Wanderer's parents
FO3_Armored_Vault_Suit.jpg|The Lone Wanderer walking through the Capital Wasteland.
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FO3_Armored_Vault_Suit.jpg|The Lone Wanderer walking through the Capital Wasteland
fallout 3 lone wanderer.png|The Lone Wanderer preset in the ''Fallout 3'' trailer.
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fallout 3 lone wanderer.png|The Lone Wanderer preset in the ''Fallout 3'' trailer
 
</gallery>
 
</gallery>
   
  +
==References==
{{Navbox player characters}}
 
  +
{{References}}
  +
 
{{Navbox characters FO3}}
 
{{Navbox characters FO3}}
 
{{Navbox player characters}}
 
{{Navbox Vault 101}}
 
{{Navbox Vault 101}}
  +
{{Navbox Brotherhood}}
   
[[Category:Fallout 3 player characters]]
+
[[Category:Broken Steel human characters]]
 
[[Category:Brotherhood of Steel (Capital Wasteland) characters]]
 
[[Category:Fallout 3 human characters]]
 
[[Category:Fallout 3 human characters]]
 
[[Category:Fallout 3 player characters]]
 
[[Category:Lyons' Pride]]
 
[[Category:Mothership Zeta human characters]]
 
[[Category:Operation: Anchorage human characters]]
 
[[Category:Operation: Anchorage human characters]]
[[Category:The Pitt human characters]]
 
[[Category:Broken Steel human characters]]
 
 
[[Category:Point Lookout human characters]]
 
[[Category:Point Lookout human characters]]
[[Category:Mothership Zeta human characters]]
+
[[Category:The Pitt human characters]]
 
[[Category:Vault 101 characters]]
 
[[Category:Vault 101 characters]]
[[Category:Lyons' Pride]]
 
[[Category:Capital Wasteland Brotherhood of Steel characters]]
 
   
 
[[de:Protagonist (Fallout 3)]]
 
[[de:Protagonist (Fallout 3)]]

Revision as of 10:47, 23 July 2014

 
Gametitle-FO3Gametitle-FO3 OAGametitle-FO3 TPGametitle-FO3 BSGametitle-FO3 PLGametitle-FO3 MZ
Gametitle-FO3Gametitle-FO3 OAGametitle-FO3 TPGametitle-FO3 BSGametitle-FO3 PLGametitle-FO3 MZ
That crazy kid from Vault 101...Three Dog

The Lone Wanderer is the player character and main protagonist in Fallout 3.

Background

Beginnings

The Lone Wanderer was born on July 13, 2258 to James and Catherine at the Jefferson Memorial, where they worked on Project Purity. Catherine died shortly after giving birth, due to cardiac arrest of an unknown cause. James suspended the project and traveled to Vault 101 via Megaton (with the help of Star Paladin Cross). The Lone Wanderer's origin was kept a secret in order to shelter the child from the outside world, and to keep up the pretense of the Vault-Tec Corporation's social experiment.

Escape

The Lone Wanderer lived in Vault 101 without incident for nineteen years, but in 2277, 200 years after the Great War, James disappears without any explanation. The young Lone Wanderer, with the help of Amata Almodovar, leaves the safety of the Vault to look for James in the ruins of Washington, D.C. In order to find him, the Lone Wanderer travels across the wasteland following James's trail, searching for clues and speaking to the people he encountered to find out where he went. Along the way, he disarmed Megaton's atomic bomb, and helped create Moira Brown's Wasteland Survival Guide. After finding James, Project Purity is put back on track, but the reunion is cut short when the Enclave commander, Augustus Autumn, arrives and demands ownership of the Project. James, unwilling to allow the project to fall into the hands of the Enclave, sacrifices himself by filling the control chamber of Project Purity with deadly amounts of radiation, in hopes of killing Colonel Autumn and the other soldiers. Colonel Autumn, however, survives. The Enclave take control of the project, but are unable to operate it.

After fleeing from the Jefferson Memorial building with the remainder of Project Purity staff, The Lone Wanderer takes refuge within the Citadel and enlists the help of the Brotherhood of Steel to retrieve a G.E.C.K. from Vault 87 for use in a soon-to-be-recaptured Project Purity. Because the G.E.C.K. is in a highly irradiated chamber, they must then choose whether to enlist the help of Fawkes, a friendly super mutant, or face the deadly amounts of radiation alone. Once the G.E.C.K. is retrieved, the Lone Wanderer is captured by Colonel Autumn and taken to Raven Rock. There, President Eden presents the Wanderer with a canister of modified FEV for insertion into Project Purity, which would poison any mutated creature drinking the purified water. The Lone Wanderer refused, and blew up the entire facility. There, after finally stopping Colonel Autumn, the Lone Wanderer and Sentinel Lyons are faced with the dilemma of who would enter the radiation-flooded chamber and activate the project. Once the purifier is activated the wasteland is finally given the greatest gift of all: fresh, clean drinking water.

Aftermath

Broken Steel The Lone Wanderer awakens two weeks later to face the consequences of their decisions so far and joins the Brotherhood as a knight, in their mission to distribute the newly-purified water and to hunt the Enclave remnants. This hunt would eventually put the Wanderer in control of an orbital strike. The Lone Wanderer either uses it to destroy the Citadel or the Enclave mobile base crawler. During or after the events of Fallout 3, the Lone Wanderer travels to various places such as The Pitt, Point Lookout, Mothership Zeta and participates in a simulation of the Anchorage Reclamation.

Legacy[2]

By 2297, the Lone Wanderer had disappeared from the Capital Wasteland, and his fate was unknown. Most citizens of the wasteland had a story about him, and many of his actions had gone down as local legend. History had even forgotten whether he was a man or a woman. Much of the documentation of his actions had however became flawed, and were riddled with conflicting reports. On the 10th September, Moira Brown began work on a biography of the Lone Wanderer.

Notes

  • The Lone Wanderer is named "Albert" in Fallout 3 previews. This may be a reference to Albert Cole, one of the possible identities of the Vault Dweller.
  • The Lone Wanderer is shown in promotional images as being a Caucasian male with brown hair, which is the first pre-made appearance in the character creation phase at the start of the game.
  • The Lone Wanderer does not have any stated relation with the protagonists of the other Fallout games.
  • July 13, 2258, the birthday of the Lone Wanderer, is a Tuesday.
  • Ironically, though they are called the Lone Wanderer, they are the only player character thus far to be seen with a companion in the final cut scene unlike Fallout, Fallout 2, or Fallout: New Vegas.

Appearances

The Lone Wanderer appears in Fallout 3 and all of its add-ons.

Behind the scenes

The Lone Wanderer as a baby was voiced by Jake Howard, the son of Todd Howard, on his first birthday.

Gallery

References