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Lockpick

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Lockpick
Lockpick FO.png
Fallout, Fallout 2, Fallout Tactics
modifies: Chance to pick a lock
modified by: Perception, Agility
initial level: 20% + (.5 x Perception) + (.5 x Agility)
related perks: Master Thief
related traits: Small Frame, Night Person
Fallout 3
modifies: Difficulty of locks the player is able to pick, chance for a successful "force lock" attempt
modified by: Perception
initial level: 2 + (2 x Perception) + ceil (Luck / 2)
related perks: Infiltrator, Thief, Covert Ops
Fallout: New Vegas
modifies: Difficulty of locks the player is able to pick, chance for a successful "force lock" attempt
modified by: Perception
initial level: 2 + (2 x Perception) + ceil (Luck / 2)
related perks: Infiltrator
related traits: Skilled
Lionheart
modifies: Skill at picking locks on chests and doors.
modified by: Perception, Luck, Agility
Lockpick.png
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The skill of opening locks without the proper key. The use of lockpicks or electronic lockpicks will greatly enhance this skill.
—In-game description

Lockpick is a Fallout, Fallout 2, Fallout 3, Fallout Tactics, Fallout: New Vegas and Lionheart skill.

Contents

Fallout, Fallout 2 and Fallout TacticsEdit

\text{Initial level}\%= 20+(.5\times\text{Perception})+(.5\times\text{Agility})

Example: A starting Perception of 5 and Agility of 5.

20+(.5\times5)+(.5\times5)=25\%

The use of lock picks or the expanded lock pick set for mechanical locks, the electronic lock pick or the electronic lock pick Mk II for electronic locks will significantly enhance this skill. In Fallout 2, this skill can also be used to lock doors, allowing the player to trap enemies in or lock them out of rooms. The first time a lock is picked there is a chance it will jam.

Fallout 3Edit

\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Perception of 5 and Luck of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=15

In Fallout 3, your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. If you have the prerequisite skill, picking a lock takes the form of a mini game (see Lock for details).

Because lock picking is based on the above thresholds, many players see little reason to invest more points in this skill beyond the level of lock you want to have access to. However, incremental increases increase the probability of a successful Force Lock maneuver, which, combined with the Infiltrator perk, can be a somewhat effective (if potentially wasteful) convenience mechanism.

Ways To increase LockpickEdit

Permanent
Temporary

Perks that require Lockpick skillEdit

Perk Requirement Level Additional Requirements
Infiltrator 70 18 Perception 7

Interactions that require Lockpick SkillEdit

Fallout: New VegasEdit

\text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil

Example: A starting Perception of 5 and Luck of 5.

2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=14.5

Lockpick in Fallout: New Vegas operates in much the same way as Fallout 3, with your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. If you have the prerequisite skill, picking a lock takes the form of a mini game (see Lock for details).

Because lock picking is based on the above thresholds, many players see little reason to invest more points in this skill beyond the level of lock you want to have access to. However, incremental increases increase the probability of a successful Force Lock maneuver, which, combined with the Infiltrator perk, can be a somewhat effective (if potentially wasteful) convenience mechanism.

Ways to increase LockpickEdit

Permanent
Temporary

Perks that require Lockpick skillEdit

Perk Requirement Level Additional Requirements
Infiltrator 70 18 Perception 7

Interactions that require Lockpick skillEdit

  • 35 Lockpick is needed to persuade God to follow you.
  • 100 Lockpick is required to persuade Elijah to come down to the Sierra Madre Vault

LionheartEdit

Lockpick.jpg

Lockpick determines how skilled your character is at picking locks on chests and doors.

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