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For an overview of all cities in Fallout universe, see City.
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The locations in the post-nuclear United States form the backdrop in which the events of the Fallout series occur. Many have diverse environments where anything can happen. Such as a special encounter, or just a skirmish with raiders. The environments and places have been changed over the course of the many games, as the settings have always been in different places, and always brought new surprises with them.

RegionsEdit

SettlementsEdit

Capital WastelandEdit

In the Capital Wasteland, there are 22 settlements, ranging in size from Rivet City, with a population of 43 named characters and 7 Stores, to Girdershade: 2 people and no merchants. Apart from Rivet City, there are 4 other major settlements: Megaton, which would be probably the first settlement the Lone Wanderer encounters after escaping the vault; Underworld, the city inside downtown DC full of ghouls; Tenpenny Tower, a former luxury hotel that Allistair Tenpenny lets people in for the right price-ghouls need not apply; and the Citadel, home of the Brotherhood of Steel. Besides those, there is the Republic of Dave, Canterbury Commons, Oasis, Paradise Falls, the Temple of the Union, Little Lamplight, Arefu, Andale, and the Reilly's Rangers compound are all settlements of a medium size, and all have related quests. Vault 101 and 112 both are also populated: Vault 101 is where the story starts, yet is closed after being left for the first time, is reopened during the Trouble on the Homefront quest, and after that, it is once again sealed, but this time for good. However there is evidence of an inevitable rebellion as Butch is found in Rivet City in the Muddy Rudder. Vault 112, home of the Tranquility Lane simulator, is populated only by RoboBrains and, briefly, the Lone wanderer's father, James.

VaultsEdit

There were a total of 122 Vaults that were known to the public, and this number may not include any of the secret Vaults that the pre-War American government could have constructed for private purposes of protecting high-ranking officials. Most of the Vaults were actually created for testing some sort of social, or emotional flaw and how they would react to it, and only about 17 of the Vaults were actually meant for people to live normal lives in the Vault, and not to be exposed to carnivorous plants (Vault 22), or the door not meant to close all the way, thus exposing the residents to lethal amounts of radiation (Vault 12).

Locations based on real placesEdit

Capital WastelandEdit

Core RegionEdit

Mojave WastelandEdit

Four States CommonwealthEdit

Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.
Gametitle-VBEnd of information based on Van Buren.
Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.
Mini-FOT LogoEnd of information based on Fallout Tactics.

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