Liz (Fallout 2)

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Fo2 Liz
affiliationAnti-mutant conspiracy
Weapons smuggler
locationBroken Hills Downtown
appearancesFallout 2
questsBlow up the mine's air purifier
base SPECIAL4 ST, 7 PE, 4 EN, 8 CH, 8 IN, 5 AG, 6 LK
derived statsHit Points: 42
Experience Points: 40
Armor Class: 5
Action Points: 7
Carry Weight: 125 lbs
Melee Damage: 1
Sequence: 14
Healing rate: 1
tag skillsSpeech: 94
Barter: 120
prototype id00000061
dialogue fileHcLIZ.msg

Ghouls are useful slaves. They ain't got enough minds of their own to be people, but they ain't worth killin', either.

Liz is the proprietor of the general store in Broken Hills Downtown in 2241.


She is a trader, but with an attitude. She is also secretly a member of the anti-mutant conspiracy.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: yesIcon check
  • Sells weapons and general supplies
  • Restocks inventory
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

Other interactionsEdit

Liz runs the general store in Broken Hills, selling a bunch of items with a frown and a hefty price tag. By helping the human conspirators blow up the mine's air purifier, she will let the Chosen One into the back room of her shop, where a ladder leads to a hidden weapons cache. Another way to gain access to her basement without sneaking or combat is to buy drinks from Phil and pay him a total of $20 in tips, after which he will mention the weapons cache. Liz can be told about it, saying it came from "a reliable source", and by passing a Speech check she will permit use of the weapons against the mutants.


Apparel Weapon Other items
Clothing 14mm pistol 14mm AP x30


Liz appears only in Fallout 2.


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