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The '''Living quarters''' is a location on board [[Zeta|Mothership ''Zeta'']]. The player must travel through this location as the part of the quest [[This Galaxy Ain't Big Enough...]].
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The '''living quarters''' is a location on board [[Zeta|Mothership ''Zeta'']]. The player must travel through this location as the part of the quest [[This Galaxy Ain't Big Enough...]].
   
 
==Layout==
 
==Layout==
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The living quarters are composed of three main rooms linked by hallways. The first room is a small atrium with side balconies blocked by force fields, so in order to go further the player must jump down from the balcony to the floor below. Alternatively, the player can destroy the force field generators with weapons, to faciliate a return the same way. In the atrium, the player must fight with one [[abomination]] and possibly several drones.
 
The living quarters are composed of three main rooms linked by hallways. The first room is a small atrium with side balconies blocked by force fields, so in order to go further the player must jump down from the balcony to the floor below. Alternatively, the player can destroy the force field generators with weapons, to faciliate a return the same way. In the atrium, the player must fight with one [[abomination]] and possibly several drones.
   
There are very few points of interest; most of the rooms contain only empty stasis chambers. Going further, the player will enter a hallway crossing. The left (east) cooridor leads to a room in which [[Toshiro Kago]] apparently has slaughtered a handful of aliens around a disabled teleporter if the player has found him his [[Samurai's sword (Fallout 3)|sword]]. The way will then be blocked by two aliens cowering behind a force field generator they are using to block Kago's way, its semi-spherical shield hence open to the player's side for disabling or destruction.
+
There are very few points of interest; most of the rooms contain only empty stasis chambers. Going further, the player will enter a hallway crossing. The left (east) cooridor leads to a room in which [[Toshiro Kago]] apparently has slaughtered a handful of aliens around a disabled teleporter if the player has found him his [[Samurai's sword (Fallout 3)|sword]]. The way will then be blocked by two aliens cowering behind a force field generator they are using to block Kago's way, its semi-spherical shield hence open to the player's side for disabling or destruction. However, Kago does not engage in further combat even if new aliens are lured to his location.
   
 
To the right (west) is a hallway to the next room, which appears to be a diner with more aliens and two [[Automated turret (Fallout 3)#Alien turret|alien turret]]s that will attack the player. In the diner, alien food or loot from containers in the smaller room to the right can be found. Returning to the hallway, the player will enter the last room containing several abominations. From there the player can head straight to the ship's [[Bridge (Mothership Zeta)|bridge]], and the end of the final quest.
 
To the right (west) is a hallway to the next room, which appears to be a diner with more aliens and two [[Automated turret (Fallout 3)#Alien turret|alien turret]]s that will attack the player. In the diner, alien food or loot from containers in the smaller room to the right can be found. Returning to the hallway, the player will enter the last room containing several abominations. From there the player can head straight to the ship's [[Bridge (Mothership Zeta)|bridge]], and the end of the final quest.

Revision as of 21:57, 16 February 2014

 
Gametitle-FO3 MZ
Gametitle-FO3 MZ

The living quarters is a location on board Mothership Zeta. The player must travel through this location as the part of the quest This Galaxy Ain't Big Enough....

Layout

The aliens themselves apparently use to sleep in the small stasis chambers dotted around the central area of this map, and have fortified this position with two pairs of force field generators.

The living quarters are composed of three main rooms linked by hallways. The first room is a small atrium with side balconies blocked by force fields, so in order to go further the player must jump down from the balcony to the floor below. Alternatively, the player can destroy the force field generators with weapons, to faciliate a return the same way. In the atrium, the player must fight with one abomination and possibly several drones.

There are very few points of interest; most of the rooms contain only empty stasis chambers. Going further, the player will enter a hallway crossing. The left (east) cooridor leads to a room in which Toshiro Kago apparently has slaughtered a handful of aliens around a disabled teleporter if the player has found him his sword. The way will then be blocked by two aliens cowering behind a force field generator they are using to block Kago's way, its semi-spherical shield hence open to the player's side for disabling or destruction. However, Kago does not engage in further combat even if new aliens are lured to his location.

To the right (west) is a hallway to the next room, which appears to be a diner with more aliens and two alien turrets that will attack the player. In the diner, alien food or loot from containers in the smaller room to the right can be found. Returning to the hallway, the player will enter the last room containing several abominations. From there the player can head straight to the ship's bridge, and the end of the final quest.

Notable loot

Related quests

Notes

  • If Toshiro Kago wasn't killed prior to reaching this location, he can be found beyond a shield barricade at the north end of the east passageway, surrounded by several dead aliens.
  • This is one of many areas of the ship that will not be accessible after the player has completed the main (This Galaxy Ain't Big Enough...) quest.

Appearances

The living quarters only appear in the Fallout 3 add-on Mothership Zeta.