Lionheart traits
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| This page lists all traits in Lionheart, a fantasy RPG which uses the SPECIAL character system. |
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General information
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One can choose up to two traits when designing a character (or none at all). In Lionheart a different approach to racial traits was chosen in comparison to Fallout Tactics. For each race one is free to choose (or not) any of the regular list of traits, but if the character belonged to one of the "tainted" races (i.e. everyone except pureblood humans), the player has to choose one of the list of racial traits available to their race. These traits are the only thing that distinguish the races from humans, and often have no penalty other than marking the character as tainted.
General traits
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| Trait | Race | Benefit | Penalty |
|---|---|---|---|
| Arrows for Words | all | +15 Ranged Weapon | -10 Speech -10 Barter |
| Ascetic | all | +10 extra skill points to spend | -10% Gold Rate |
| Fast Metabolism | Pureblood, Sylvant, Demonkin. | Healing Rate +1 | -10% Poison Resistance & Disease Resistance |
| Finesse | all | Critical chance increased by 10% | Physical attacks do -20% damage |
| Gifted | all | +1 to all stats | -10 to all non-spell skills 4 less skill points per level |
| Good Natured | all | +25 Barter | -5 One-Handed Melee, Two-Handed Melee and Unarmed |
| Heavy Handed | all | +2 damage in melee combat | Critical Hits have a -30 modifier to critical chance |
| Nasty Disposition | all | +10 One-Handed Melee, Two-Handed Melee and Unarmed | -10 Barter & Speech |
| One Hander | all | +10 One-Handed Melee | -10 Two-Handed Melee -10 Ranged Weapon |
| Renaissance Man | all | +1 Intelligence | -10 One-Handed Melee, Two-Handed Melee, Unarmed & Ranged Weapon -3 Armor Class |
| Skilled | all | +5 additional Skill points at level up | Perk Rate one level slower |
| Small Frame | Pureblood, Sylvant, Demonkin. | +1 Agility | -50 Carry Weight |
| Studious Tinkerer | all | +3 levels to starting spells | -15 Lockpick -1 Perception -10 Ranged Weapon |
| Thick Skinned | all | +5% all damage resistances +4 Armor class | -1 Intelligence -10 Lockpick |
Racial traits
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Demokin traits
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| Trait | Race | Benefit | Penalty |
|---|---|---|---|
| Acid Blood | Demonkin | 1 point of damage for every 10 inflicted on the player in a single strike | -5% to Crushing and Slashing resistances |
| Bloody Talons | Demonkin | +4 to Unarmed skill +1 to Unarmed damage | -8 to Ranged Weapon and Lockpick skills |
| Demonic Frenzy | Demonkin | +1 Strength +15 One-Handed Melee skill Ability to pass as human | -1 to Intelligence and Charisma |
| Diabloism | Demonkin | Thought Magic spells cost 10% less Mana to cast Ability to pass as human | All Divine Magic spells cost 10% more to cast |
| Forked Tongue | Demonkin | +15 Speech Ability to pass as human | -5 on all combat skills |
| Infernal Quickness | Demonkin | +10% movement speed Ability to pass as human | -1 Perception |
| Lucky Devil | Demonkin | +1 Luck Ability to pass as human | -15 Speech |
| Scaly Hide | Demonkin | +5 Armor Class +5 Piercing Resistance +10 to Fire Resistance | -1 Charisma |
| Shroud of Darkness | Demonkin | +20 Sneak +5 Armor Class | -1 Perception |
| Vampiric Fury | Demonkin | For every 10 damage points you inflict, you heal 1 hit point Ability to pass as human. | All healing spells and potions are only half as effective. |
Feralkin traits
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| Trait | Race | Benefit | Penalty |
|---|---|---|---|
| Beast of Burden | Feralkin | +20 pounds Carry Weight | -10 Sneak |
| Chameleon | Feralkin | +20 Sneak | -5 Armor Class -5% Crushing Resistance |
| Eagle Eye | Feralkin | +15 Ranged Weapon | -30 pounds Carry Weight |
| Elephant Hide | Feralkin | +1 Slashing and Crushing damage thresholds +5% Slashing and Crushing resistances | -1 Agility, -10 Lockpick |
| Monkey Brains | Feralkin | +5 Speech Find Traps/Secret Doors Lockpick | -10 Barter -5 Ranged Weapon |
| Rabid Fervor | Feralkin | +15 One-Handed Melee Two-Handed Melee and Unarmed +5% Critical Chance | -1 Intelligence and Perception |
| Regeneration | Feralkin | +1 healing rate | -15 Disease and Poison Resistance |
| Serpent's Tongue | Feralkin | +15 Speech | -8% Acid, Fire, and Electrical Resistance |
| Tusks | Feralkin | +1 damage in Unarmed combat when Speech fails | -15 Speech |
| Wolf Hide | Feralkin | +7 to Armor Class +5 to Piercing and Slashing damage | -1 Charisma -7 Disease Resistance -5 Fire Resistance |
Sylvant traits
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| Trait | Race | Benefit | Penalty |
|---|---|---|---|
| Bond of Nature | Sylvant | Tribal Magic spells cost 10% less Mana to cast | Divine Magic spells cost 10% more Mana to cast |
| Dark Gift | Sylvant | +15 Speech | Thought Magic spells cost 10% more Mana to cast |
| Earth Ancestry | Sylvant | +1 Unarmed damage | -10% movement rate |
| Fiery Ancestry | Sylvant | +10% Fire Spell damage +20 Fire Resistance | -10% Cold Spell damage -20 Cold Damage |
| Frost Ancestry | Sylvant | +10% Cold Spell damage +20 Cold Resistance | -10% Fire Spell damage -20 Fire Resistance |
| Gossamer Skin | Sylvant | +15 Sneak | -10 Slashing Resistance |
| Polyelemental Ancestry | Sylvant | +10% to Acid, Cold, Disease, Electrical, Fire, and Poison Resistance | -5% Crushing, Piercing, and Slashing Resistance |
| Skin of Thorns | Sylvant | +10% Crushing, Piercing and Slashing Resistance 10% of all physical damage taken by the player is given back to your attacker | -1 Charisma -10% Acid, Cold, Disease, Electrical, Fire and Poison Resistance -10% Divine Magic spells cost |
| Storm of Arrows | Sylvant | +2 Damage with bows and crossbows | -10% Crushing and Slashing resistance |
| Wind Ancestry | Sylvant | +1 Agility +10 Armor Class | -1 Strength, -20 Carry Weight |