Gametitle-LHThe following is based on Lionheart and is not considered canon.
This page lists all derived statistics in Lionheart, a fantasy RPG which uses the SPECIAL character system.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For derived statistics in other Fallout games, please see "Derived statistic".
  • For an overview of Lionheart content, please refer to "Lionheart".


Derived statistic Description Derived from Initial value
Action Points The amount of actions your character can take during a combat turn. Agility (5 + AG÷2)
(round towards even integer)
Armor Class (AC) Avoiding being hit in combat. Agility AG×2
Carry Weight How much you can carry. Strength 25 + ST×25
Critical Chance The rate at which normal hits are upgraded to critical hits. Luck LK
Healing Rate How much Hit Points you heal at the end of each day. Endurance
1 + EN÷10 + level÷5
(round towards nearest integer)
Hit Points How much damage your character can take before dying. Endurance
15 + ST + EN×2
Mana Capacity (MC) Amount of magical energy your character has available at any given time. Charisma
PE×2 + (CH + LK÷2)×3 + (magic skill points)×(CH*2+PE)÷12
Melee Damage A bonus to melee weapon damage. Strength ST÷2
(round towards even integer)
Ranged Damage A bonus to ranged weapon damage. Perception PE÷3
(round towards nearest integer)
Skill Points Per Level How many skill points are picked up each level. Intelligence 10 + IN