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Lionheart derived statistics

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Gametitle-LH
Gametitle-LH
Gametitle-LHThe following is based on Lionheart and is not considered canon.
This page lists all derived statistics in Lionheart, a fantasy RPG which uses the SPECIAL character system.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For derived statistics in other Fallout games, please see "Derived statistic".
  • For an overview of Lionheart content, please refer to "Lionheart".

ListEdit

Derived statistic Description Derived from Initial value
Action Points The amount of actions your character can take during a combat turn. Agility (5 + AG÷2)
(round towards even integer)
Armor Class (AC) Avoiding being hit in combat. Agility AG×2
Carry Weight How much you can carry. Strength 25 + ST×25
Critical Chance The rate at which normal hits are upgraded to critical hits. Luck LK
Healing Rate How much Hit Points you heal at the end of each day. Endurance
Level
1 + EN÷10 + level÷5
(round towards nearest integer)
Hit Points How much damage your character can take before dying. Endurance
Strength
15 + ST + EN×2
Mana Capacity (MC) Amount of magical energy your character has available at any given time. Charisma
Perception
Luck
PE×2 + (CH + LK÷2)×3 + (magic skill points)×(CH*2+PE)÷12
Melee Damage A bonus to melee weapon damage. Strength ST÷2
(round towards even integer)
Ranged Damage A bonus to ranged weapon damage. Perception PE÷3
(round towards nearest integer)
Skill Points Per Level How many skill points are picked up each level. Intelligence 10 + IN

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