For an overview of machine gun models in various games, see Machine gun.
Light machine gun
skill Guns 100 strength req. 8
dmg/attack 21 ( 30.2) DPS 252 ( 508) DPS (reload) 195.5 ( 389.8) crit dmg 21 crit % mult x0.06 attacks/sec 12 ( 16.8) AP 18 projectiles 1 spread 1.5
ammo type 5.56mm round ammo/shot 1 shots/rel. 90 ammo cap. 90 reload time 2.2 ( 1.6)
light machine gun is a weapon in .
Fallout: New Vegas
The light machine gun is a fully automatic 5.56mm machine gun with a rapid rate of fire and an ammunition capacity of 90 5.56mm rounds. In 2281 within the
New California Republic Army, the light machine gun is only issued to the NCR heavy troopers, the finest of the NCR troops.
The light machine gun has a decent rate of fire, high magazine capacity,
damage, and remarkably fast reload speed. The weapon has moderate spread unless aimed down sights. However, it is very hefty, weighing in at fifteen pounds. The weapon additionally has a Strength requirement of 8 and a Guns requirement of 100, making it difficult to wield. With the requirements and associated perks, this weapon is especially good for killing large packs of enemies, regardless of armor, due to its high rate of fire and its ability to chamber armor piercing ammunition.
The light machine gun can fire a total of about 3995 standard rounds, the equivalent of 45 reloads, or 20 reloads when modified with expanded drums, from full
condition before breaking.
Ammunition type Unmodified W/ Expanded drums Shots Reloads Shots Reloads Standard, HP, AP & match 3995 45 3995 20 Surplus 1329 15 1329 7 .223 caliber round 4995 56 4995 25
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Attacks in V.A.T.S. Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Light machine gun 21 252 12 x0.06 21 5 18 5.8 1.5 90 3995 15 5200 346.7 100 8 Light machine gun With all weapon mods attached 21 252 12 x0.06 21 5 18 5.8 1.5 200 3995 15 8400 560 100 8 Bozar fnvgra 19 285.1 15.01 x0.05 19 4 18 4.2 0.75 30 3995 15 20000 1333.3 100 8
The light machine gun and its unique version the Bozar are the only fully-automatic 5.56mm firearms in the entire game.
Behind the scenes Edit
The light machine gun was designed as a hybrid of certain elements of the
M60 and M249 SAW.
A light machine gun in first person view
Looking down the iron sights
A light machine gun with the expanded drums modification
J.E. Sawyer on Formspring - Was the light machine gun from New Vegas based on any one weapon in particular?