Gaming
 

Light Step

From The Vault

Light Step
200
Fallout 2, Fallout Tactics
requirements: Level 9, Agility 5, Luck 5
ranks: 1
benefit: 50% less chance of setting off a trap
Fallout 3
requirements: Level 14, Agility 6, Perception 6
ranks: 1
benefit: Never set off enemy mines or floor-based traps
base id: 31DB7
J.E. Sawyer's Fallout RPG
requirements:  ?
ranks: 1
benefit: 50% less chance of setting off a trap
Image:Light Step.png

Light Step is a Fallout 2, Fallout 3, J.E. Sawyer's Fallout Role-Playing Game and Fallout Tactics Perk.

[edit] Notes

Traps can still be set off by your companions, possibly resulting in you taking damage as well. Bear traps still go off, but don't injure you. No XP for disarming them though. Other traps such as Explosive baby carriages still go off.

[edit] Quotations

Fallout 2 and Fallout Tactics
You are agile, lucky and always careful. This perk halves your chances of setting off a trap.
Fallout 3
With the Light Step perk, you’ll never set off an enemy’s mines or floor-based traps.
Perks of Fallout 2
Perks of Fallout 3
Perks of Fallout Tactics