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Libertalia is a raider encampment in the Commonwealth in 2287.

Background[]

Some enterprising wastelanders gathered a variety of rusting ships, docks, and debris and fashioned a ship's graveyard into a stronghold.[Non-game 1]

After the death of General Becker in 2282, and as the Minutemen started to fray, a detachment led by James Wire broke off and cleared the mutants out of this location.[1] They tried their hand at mercenary work, but they were routinely taken advantage of. Initially, Wire tried to enforce the Minutemen way of helping other settlers in exchange for caps and food, but after a while, their food supplies reached dangerous lows.[2]

Eventually, they started to practice raiding to keep from starving, with two of Wire's best men attacking caravans. After Wire discovered the actions of his men, he had them executed.[3] Eventually, Wire himself gave in to the raider lifestyle after caravans repeatedly stiffed his men on their escort jobs.[4] Afterward, Wire seemed to begrudgingly accept that he had to do what it took for him and his men to survive, but notes in his last terminal entry that his former leaders would be sickened by his actions and that he no longer felt like making entries.[5] By 2283, the gang was being paid off by Bunker Hill to not attack them. Libertalia would eventually fall under the control of Gabriel, a synth, at the start of the quest Synth Retention.[6]

Layout[]

Libertalia is a raider settlement composed of destroyed watercraft linked by wooden bridges. At its center is a capsized supertanker with its stern pointing straight up, upon which a multi-level barracks stronghold has been built. The stronghold's uppermost level - where a Master-level terminal guards an otherwise inaccessible safe - may be reached via a ladder in the captain's cabin entered from the top level of the barracks.

There is a cooking station on the southwestern land access to Libertalia, next to a beached ship. A weapons workbench is in the middle of the map, on top of the red ship northeast of the disposal barge. An armor workbench is on the second floor of the main barracks, and a chemistry station is one level above the armor workbench.

Notable loot[]

  • U.S. Covert Operations Manual issue #7 - By the red chair and oil lamp on an exposed overlook in the main barracks, on the level below the entrance to the captain's cabin, the same level as the white metal cabin.
  • Le Fusil Terribles - A unique combat shotgun with the added effect of +25% damage and limb damage, but with more recoil. It can be found on a wooden crate partially hidden beneath a life preserver in the captain's cabin.
  • Mini nuke - In the captain's cabin in the small room to the right as the player character enters, under the bottom level of a shelf next to the ladder to the roof.
  • Libertalia password - Given by Gabriel during Synth Retention. Provides access to the terminal on the ship.

Notes[]

  • Once the Brotherhood of Steel arrives in the Commonwealth, Libertalia is one of the locations they will attack.
  • If the player character kills Wire and returns later, a high-level raider (likely in power armor) will have taken his place if Synth Retention has not yet been started. In some cases this is almost instant; for example, a raider veteran may spawn just as the player character leaves the captain's cabin.
  • One can learn additional information regarding Gabriel from a terminal in the Synth Retention Bureau. It states that he had escaped the Institute via the Railroad and underwent a voluntary memory-wipe. He was originally known as B5-92.
  • It is hazardous for the Sole Survivor to wear power armor here, as it is easy to slip off the edge or miss a platform. Since the entire area is over water, the power armor-weighted Sole Survivor will go straight to the bottom, causing them to need to walk a distance so they can fast travel. Due to in-game constraints, the Sole Survivor is not allowed to exit power armor at most locations within Libertalia.
  • A raider may be equipped with a Fat Man. They will initially be seated in the chair by the U.S. Covert Operations Manual.

Companion comments[]

When at this location companions make comments, which are activated at two locations: at the top of the main structure and in another location.[clarification needed] X6-88 does not provide any unique comments.

Location comments
Character Specific location Comment
Cait "Libertalia, eh? I guess it's time for some target practice."
At the top of the main structure "Well that was a fun little workout. Can we do it again?"
Codsworth "Heading in, are we, sir? Just... try not to fall overboard."
At the top of the main structure "Have I mentioned I'm afraid of heights? Especially ones with ramshackle crumbly bits?
Curie "Oh, look, a big boat. I wonder what is inside."
At the top of the main structure "Please, tell me we are done with the fighting. This is not what I expected to be doing up here."
Danse "Let's see if we can get these rats to leave the sinking ship."
At the top of the main structure "So much for Libertalia."
Deacon "Libertalia. It's a tough nut to crack. Raiders have dug in there hard."
At the top of the main structure "I'm usually not a fan of wanton slaughter. But I feel pretty good about this. Enjoying the moment."
John Hancock "Libertalia, huh? You looking to put down some Raiders?"
At the top of the main structure "Surveyin' the kingdom."
Nick Valentine "We heading to Libertalia? You in the mood for dodging gunfire?"
At the top of the main structure "I figured it might be prettier from up here."
Piper Wright "Blue, that's Libertalia. They're not exactly known for their hospitality."
At the top of the main structure "Place is nicer without the Raiders. Not much, but nicer."
Preston Garvey "If we're headed for Libertalia, we'd better be ready for a hell of a fight. One of the biggest raider hives around."
At the top of the main structure "What we need is a good hurricane to blow this whole mess away."
Robert MacCready "Had a contract in Libertalia once... Raiders were so stupid, I was able to bluff my way in."
At the top of the main structure ""Wholesale slaughter on the high-seas." Would make a great story, wouldn't you say?"

Appearances[]

Libertalia appears only in Fallout 4.

Behind the scenes[]

The name Libertalia is taken from the legendary pirate colony Libertatia (also known as Libertalia).

Bugs[]

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After killing Wire and not fast-traveling away but instead returning to the rest of the stronghold through the captain's cabin, the replacement raider in raider power armor may immediately spawn and notice the Sole Survivor.[verified]
  • PCPC Xbox OneXbox One When looking at the title of the U.S. Covert Operations Manual on the table, it appears to be the "Getting the Drop on Communists" issue, but is, in fact, the "Bushes, Boxes, and Beehives Camouflage Special" issue.[verified]

Gallery[]

References[]

Non-game

  1. Fallout 4 Vault Dweller's Survival Guide Collector's Edition pp. 336-337: "[4.17] LIBERTALIA
    Some enterprising nutcases have gathered a variety of rusting ships, docks, and debris and fashioned a ship’s graveyard into a stronghold. And a settler graveyard. The depravity on show here is frightful."
    (Fallout 4 Vault Dweller's Survival Guide Map)
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