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True to Caesar. ”— Dead Sea
Liberator is a unique machete that sports a higher damage per hit and triple the damage per second. Even though it is a unique weapon, it shares the same appearance as any other machete.
|Type of attack||- Type of attack||Skill required||- Skill required|
|Damage per attack in V.A.T.S.||- Damage per attack in V.A.T.S.||Action point cost||- Action point cost|
|Damage per action point||- Damage per action point||Additional effects||- Additional effects|
|Type of attack||Skill required||Damage per attack in V.A.T.S.||Action point cost||Damage per action point|
- Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Liberator can successfully strike about 370 times from full condition before breaking.
- Machete gladius - A rarer, more powerful version of the machete.
- Machete - The common version found in the Wasteland.
- Broad machete
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Bonus effects||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio||Skill required||Strength required|
|Machete||11||33||x2 limb damage||3||x1.5||11||20||1.1||245||2||50||25||25||3|
|Broad machete fnvcs||15||48.5||3.23||x2||15||17||1.8||370||1||75||75||0||3|
|Liberator||18||62.3||x2.5 limb damage||3.46||x3||18||18||2||370||2||1000||500||25||3|
|Machete gladius||28||84||x1.5 limb damage||3||x1.5||28||20||2.8||370||2||1000||500||25||4|
- Note: Melee damage is doubled in V.A.T.S.
If siding with the Legion, the weapon is given to you by Dead Sea at Camp Nelson after completing the quest We Are Legion. If you are working for the NCR, you will be sent to take Nelson back in the quest, Restoring Hope. During the siege, you will be tasked to kill Dead Sea in one of the town's barracks. Upon his death, the Liberator can be taken from Dead Sea.