Liberator is a unique weapon in .
Fallout: New Vegas
Liberator is a unique
machete that sports a higher damage per hit and triple the damage per second. It was given to Dead Sea by his centurion in recognition of his contribution to the victory over the Sun Dog tribe. Even though it is a unique weapon, it shares the same appearance as any other machete.
Special attack Edit
It has a
special attack that does 70% damage in Back Slash V.A.T.S. at the cost of 3 fewer action points (requires a Melee skill of 50).
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Normal 0 36 18 2 Back Slash 50 25.2 15 1.68
Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to
execute Back Slash outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Liberator can successfully strike about 370 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Bonus effects Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Machete 11 33 x2 limb damage 3 x1.5 11 20 1.1 245 2 50 25 25 3 Broad machete fnvcs 15 48.5 3.23 x2 15 17 1.8 370 1 75 75 0 3 Liberator 18 62.3 x2.5 limb damage 3.46 x3 18 18 2 370 2 1000 500 25 3 Machete gladius 28 84 x1.5 limb damage 3 x1.5 28 20 2.8 370 2 1000 500 25 4
: Note Melee damage is doubled in V.A.T.S.
If siding with the Legion, the weapon is given to you by
Dead Sea at Camp Nelson after completing the quest We Are Legion. If you are working for the NCR, you will be sent to take Nelson back in the quest, Restoring Hope. During the siege, you will be tasked to kill Dead Sea in one of the town's barracks. Upon his death, the Liberator can be taken from Dead Sea.