Leonard Boyarsky
From The Vault
|
Infobox incomplete
The infobox template in this article or section is missing some data. You can help The Vault by filling it in.
|
|
Image needed
This article or its infobox is missing an image. Please help The Vault by uploading it.
|
| ||||||||||||||||||||||||||||||||||||||
This article is about the developer. See Leonard Boyarsky (character) for the character within the Fallout world
Leonard Boyarsky is one of the original masterminds behind the Fallout world and the first Fallout game.
After receiving a Bachelor of Fine Arts degree from the Art Center College of Design, he as a freelance artist in 1992. Some time later he was hired as a cleanup artist at Interplay, where later he became the lead artist on Stonekeep. Then he became the lead artist/art director on the GURPS project that later became Fallout. Aside from guiding the art on the project, together with Jason Anderson, Tim Cain, Scott Campbell and Chris Taylor he oversaw the direction and feel of the game. He left Interplay after helping to complete the initial design for Fallout 2 and, together with Cain and Anderson, was a founder of Troika Games.
Currently, after Troika's demise, Leon Boyarsky is working at Blizzard Entertainment on Diablo III as a Lead World Designer.
Contents |
[edit] Behind the scenes
- Leonard was the person responsible for Fallout's famous ending involving the Vault Dweller's exile into the desert.
- He came up with the alternate flag of the United States with 14 stars and the initial idea for 13 super-states, but the idea was further developed only by J. E. Sawyer during the development of Van Buren.
- A character mentioned in Fallout 2 (Leonard Boyarsky (character)) is named after him. He is mentioned by Lynette and his grave can be found in Golgotha.
[edit] Credits
[edit] Fallout games
- Fallout - Art Director, Lead Artist, Original Game Design, Additional Design
- Fallout 2 - Original Game Design
[edit] Other games
- Vampire: The Masquerade - Bloodlines (2004), Activision Publishing, Inc.
- Arcanum: Of Steamworks & Magick Obscura (2001), Sierra Entertainment, Inc.
- Stonekeep (1995), Interplay
- Unnatural Selection (1993), Maxis Software Inc.
- Castles II: Siege & Conquest (1992), Interplay
[edit] Quotes
- I did approach Bethesda about us working with them on Fallout, but they were uninterested. Instead of flaming them for this however, think about it from their point of view: who among us would want to pay a huge amount of money for a license and then turn it over to someone else? I'm assuming they paid the $$ because they wanted to make a Fallout game, end of story. - RPG Codex forum
[edit] Gallery
Fallout concept art:
