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|other names =Leon Boyarsky
 
|other names =Leon Boyarsky
 
|date of birth =
 
|date of birth =
|games =FO, FO2,
+
|games =FO1, FO2
 
|homepage =[http://www.leonardboyarsky.com/ Personal Website]
 
|homepage =[http://www.leonardboyarsky.com/ Personal Website]
 
|wikipedia =Leonard Boyarsky
 
|wikipedia =Leonard Boyarsky
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,20431/
 
|mobygames =http://www.mobygames.com/developer/sheet/view/developerId,20431/
 
|other links =[http://www.nma-fallout.com/article.php?id=7623 Leonard Boyarsky developer profile at NMA]
 
|other links =[http://www.nma-fallout.com/article.php?id=7623 Leonard Boyarsky developer profile at NMA]
 
}}{{Games|FO1|FO2}}
}}
 
{{Games|FO1|FO2}}
 
   
 
'''Leonard Boyarsky''' is one of the original masterminds behind the [[Fallout setting|''Fallout'' world]] and the first ''[[Fallout]]'' game.
 
'''Leonard Boyarsky''' is one of the original masterminds behind the [[Fallout setting|''Fallout'' world]] and the first ''[[Fallout]]'' game.
   
After receiving a Bachelor of Fine Arts degree from the Art Center College of Design, Boyarsky began work as a freelance artist in 1992. Some time later he was hired as a cleanup artist at Interplay, later becaming the lead artist on ''Stonekeep''. This eventually lead to his becaming the lead artist/art director on the [[GURPS]] project that later became ''Fallout''. Aside from guiding the art on the project, together with [[Jason Anderson]], [[Tim Cain]], [[Scott Campbell]] and [[Chris Taylor]], he oversaw the direction and feel of the game. He left Interplay after helping to complete the initial design for ''[[Fallout 2]]'' and, together with Cain and Anderson, was a founder of [[Troika Games]].
+
After receiving a Bachelor of Fine Arts degree from the Art Center College of Design, Boyarsky began work as a freelance artist in 1992. Some time later he was hired as a cleanup artist at Interplay, later becoming the lead artist on ''Stonekeep''. This eventually lead to his becoming the lead artist/art director on the [[GURPS]] project that later became ''Fallout''. Aside from guiding the art on the project, together with [[Jason Anderson]], [[Tim Cain]], [[Scott Campbell]] and [[Chris Taylor]], he oversaw the direction and feel of the game. He left Interplay after helping to complete the initial design for ''[[Fallout 2]]'' and, together with Cain and Anderson, was a founder of [[Troika Games]].
   
 
Currently, after Troika's demise, Leon Boyarsky is working at [[wikipedia:Blizzard Entertainment|Blizzard Entertainment]] on ''[[wikipedia:Diablo III|Diablo III]]'' as a Lead World Designer.
 
Currently, after Troika's demise, Leon Boyarsky is working at [[wikipedia:Blizzard Entertainment|Blizzard Entertainment]] on ''[[wikipedia:Diablo III|Diablo III]]'' as a Lead World Designer.
   
==Credits==
+
==Quotes==
===Fallout games===
 
*''Fallout'' - Art Director, Lead Artist, Original Game Design, Additional Design
 
*''Fallout 2'' - Original Game Design
 
 
===Other games===
 
*''[[wikipedia:Diablo III|Diablo III]]'' (2011), Blizzard Entertainment <ref>[http://au.pc.gamespy.com/pc/diablo-iii/885172p1.html GameSpy: Diablo III: Deep in Hell with Leonard Boyarsky]</ref>
 
*''[[wikipedia:Vampire: The Masquerade - Bloodlines|Vampire: The Masquerade - Bloodlines]]'' (2004), Activision Publishing, Inc.
 
*''[[wikipedia:Arcanum: Of Steamworks and Magick Obscura|Arcanum: Of Steamworks and Magick Obscura]]'' (2001), Sierra Entertainment, Inc.
 
*''[[wikipedia:Stonekeep|Stonekeep]]'' (1995), Interplay
 
*''Unnatural Selection'' (1993), Maxis Software Inc.
 
*''[[wikipedia:Castles II: Siege and Conquest|Castles II: Siege and Conquest]]'' (1992), Interplay
 
 
=Quotes=
 
 
*''I did approach [[Bethesda Softworks|Bethesda]] about us working with them on Fallout, but they were uninterested. Instead of flaming them for this however, think about it from their point of view: who among us would want to pay a huge amount of money for a license and then turn it over to someone else? I'm assuming they paid the cash because they wanted to make a Fallout game, end of story.'' - [http://rpgcodex.com/phpBB/viewtopic.php?p=170807&highlight=#170807 RPG Codex forum]
 
*''I did approach [[Bethesda Softworks|Bethesda]] about us working with them on Fallout, but they were uninterested. Instead of flaming them for this however, think about it from their point of view: who among us would want to pay a huge amount of money for a license and then turn it over to someone else? I'm assuming they paid the cash because they wanted to make a Fallout game, end of story.'' - [http://rpgcodex.com/phpBB/viewtopic.php?p=170807&highlight=#170807 RPG Codex forum]
 
==Behind the scenes==
 
* Leonard was the person responsible for ''Fallout'''s famous ending involving the Vault Dweller's exile into the desert.
 
* He came up with the alternate flag of the [[United States]] with 14 stars and the initial idea for 13 super-states, but the idea was further developed only by [[J. E. Sawyer]] during the development of ''[[Van Buren]]''.
 
* A [[Leonard Boyarsky (character)|character]] mentioned in ''[[Fallout 2]]'' is named after him. He is mentioned by [[Lynette]] and his grave can be found in [[Golgotha]].
 
 
 
==Gallery==
 
''[[Fallout]]'' concept art:
 
<gallery widths="140">
 
Image:Leather concept.jpg|[[Leather armor (Fallout)|Leather armor]]
 
Image:Morbid.jpg|[[Doc Morbid]]
 
Image:Morpheus.png|[[Morpheus]]
 
Image:Overseer.png|[[Overseer]]
 
Image:Ambulance.jpg|Ambulance
 
Image:Iface.png|Interface
 
Image:If2.png|Interface
 
Image:PIPBoy.jpg|Vault Boy (or Pip-Boy)
 
</gallery>
 
 
==External links==
 
* [http://www.nma-fallout.com/article.php?id=7623 Leonard Boyarsky developer profile at NMA]
 
 
==References==
 
{{References}}
 
 
<!-- BEGIN BOT-CREATED CONTENT -->{{Created by bot|content=
 
   
 
==Employment history==
 
==Employment history==
Line 90: Line 49:
 
|year =1997
 
|year =1997
 
|title =FO
 
|title =FO
|credit =Lead Artist<br>Art Director<br>Original Game Design<br>Additional Design
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|credit =Lead Artist<br />Art Director<br />Original Game Design<br />Additional Design
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
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{{Credits table|row
 
{{Credits table|row
 
|year =
 
|year =
|title =''Stonekeep
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|title =Stonekeep
 
|credit =
 
|credit =
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
|year =
+
|year =2012
 
|title =Diablo III <ref>[http://au.pc.gamespy.com/pc/diablo-iii/885172p1.html GameSpy: Diablo III: Deep in Hell with Leonard Boyarsky]</ref>
|title =Diablo III
 
 
|credit =
 
|credit =
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
|year =
+
|year =2004
 
|title =Vampire: The Masquerade - Bloodlines
 
|title =Vampire: The Masquerade - Bloodlines
 
|credit =
 
|credit =
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
|year =
+
|year =2001
 
|title =Arcanum: Of Steamworks and Magick Obscura
 
|title =Arcanum: Of Steamworks and Magick Obscura
 
|credit =
 
|credit =
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
|year =
+
|year =1993
 
|title =Unnatural Selection
 
|title =Unnatural Selection
 
|credit =
 
|credit =
 
}}
 
}}
 
{{Credits table|row
 
{{Credits table|row
|year =
+
|year =1992
|title =Castles II: Siege and Conquest''
+
|title =Castles II: Siege and Conquest
 
|credit =
 
|credit =
 
}}
 
}}
 
{{Credits table|end}}
 
{{Credits table|end}}
   
 
==Behind the scenes==
}}<!-- END BOT-CREATED CONTENT -->
 
 
* Leonard was the person responsible for ''Fallout'''s famous ending involving the Vault Dweller's exile into the desert.
 
* He came up with the alternate flag of the [[United States]] with 14 stars and the initial idea for 13 super-states, but the idea was further developed only by [[Joshua Sawyer]] during the development of ''[[Van Buren]]''.
 
* A [[Leonard Boyarsky (character)|character]] mentioned in ''[[Fallout 2]]'' is named after him. He is mentioned by [[Joanne Lynette|Lynette]] and his grave can be found in [[Golgotha]].
  +
 
==Gallery==
 
''[[Fallout]]'' concept art:
 
<gallery captionalign="center">
 
Leather concept.jpg|[[Leather armor (Fallout)|Leather armor]]
 
Morbid.jpg|[[Morbid|Doc Morbid]]
 
Morpheus.png|[[Morpheus]]
 
Overseer.png|[[Overseer]]
 
Ambulance.jpg|Ambulance
 
Iface.png|Interface
 
If2.png|Interface
 
PIPBoy.jpg|Vault Boy (or Pip-Boy)
 
</gallery>
  +
 
==External links==
 
* [http://www.nma-fallout.com/article.php?id=7623 Leonard Boyarsky developer profile at NMA]
  +
 
==References==
 
{{References}}
   
 
{{DEFAULTSORT:Boyarsky, Leonard}}
 
{{DEFAULTSORT:Boyarsky, Leonard}}
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[[Category:Fallout developers]]
 
[[Category:Fallout developers]]
 
[[Category:Fallout 2 developers]]
 
[[Category:Fallout 2 developers]]
[[Category:Artists and animators]]
+
[[Category:Fallout 2 artists and animators]]
 
[[Category:Interplay Entertainment and Black Isle Studios employees]]
 
[[Category:Interplay Entertainment and Black Isle Studios employees]]
[[Category:Artists and animators]]
+
[[Category:Fallout artists and animators]]
 
[[Category:Designers and writers]]
 
[[Category:Designers and writers]]
   

Revision as of 10:22, 20 June 2013

 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2

Leonard Boyarsky is one of the original masterminds behind the Fallout world and the first Fallout game.

After receiving a Bachelor of Fine Arts degree from the Art Center College of Design, Boyarsky began work as a freelance artist in 1992. Some time later he was hired as a cleanup artist at Interplay, later becoming the lead artist on Stonekeep. This eventually lead to his becoming the lead artist/art director on the GURPS project that later became Fallout. Aside from guiding the art on the project, together with Jason Anderson, Tim Cain, Scott Campbell and Chris Taylor, he oversaw the direction and feel of the game. He left Interplay after helping to complete the initial design for Fallout 2 and, together with Cain and Anderson, was a founder of Troika Games.

Currently, after Troika's demise, Leon Boyarsky is working at Blizzard Entertainment on Diablo III as a Lead World Designer.

Quotes

  • I did approach Bethesda about us working with them on Fallout, but they were uninterested. Instead of flaming them for this however, think about it from their point of view: who among us would want to pay a huge amount of money for a license and then turn it over to someone else? I'm assuming they paid the cash because they wanted to make a Fallout game, end of story. - RPG Codex forum

Employment history

FromToCompanyRole
19921998Interplay
19982005Troika Games
2005PresentBlizzard Entertainment

Credits

Fallout series

YearTitleCredited as/for
1997FalloutLead Artist
Art Director
Original Game Design
Additional Design
1998Fallout 2Original Game Design

Other work

YearTitleCredited as/for
?Stonekeep
2012Diablo III [1]
2004Vampire: The Masquerade - Bloodlines
2001Arcanum: Of Steamworks and Magick Obscura
1993Unnatural Selection
1992Castles II: Siege and Conquest

Behind the scenes

  • Leonard was the person responsible for Fallout's famous ending involving the Vault Dweller's exile into the desert.
  • He came up with the alternate flag of the United States with 14 stars and the initial idea for 13 super-states, but the idea was further developed only by Joshua Sawyer during the development of Van Buren.
  • A character mentioned in Fallout 2 is named after him. He is mentioned by Lynette and his grave can be found in Golgotha.

Gallery

Fallout concept art:

External links

References