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The Caesar has marked you for death, and the Legion obeys! Ready yourself for battle!— Legionary assassin, before attacking the Courier

Legionary assassins are high-end assassins living in the Mojave Wasteland in 2281. They work for Caesar's Legion.

Background

Legionary assassins are small groups of four elite killers for Caesar, usually led by a Decanus, a Praetorian guard or a Centurion, dispatched to eliminate the Legion's enemies.

First type of group is composed of:

  • 1x Decanus (leader)
  • 2x Veteran legionaries
  • 1x Vexillarius

The second type of group is for eliminating Caesar's greater enemies, composed of:

  • 1x Centurion (leader)
  • 1x Prime Decanus
  • 1x Veteran legionary
  • 1x Vexillarius

The last type of group is for Caesar's greatest, most hated enemies, composed of:

  • 1x Praetorian Guard (leader)
  • 1x Veteran Decanus
  • 1x Veteran legionary
  • 1x Vexillarius

During these assassination missions, Praetorian Guards are allowed to use firearms in the place of their unarmed weapons.

Characteristics

Legionary assassins begin to appear if the player obtains a Shunned or worse status with Caesar's Legion. They will travel across the wasteland from their original spawn point towards the player's current location, not stopping until they finally encounter the player. As a result, they can end up attacking the player almost anywhere in the wasteland. Assassins may also attack other non-player characters they pass near while searching for the player, such as NCR settlements or traveling merchants (as with all non-player character vs non-player character combat, this only occurs if the player is currently in the same active map cell as the non-player characters).

Legionary assassins typically attack in 4-man groups; a Recruit-Prime-Veteran-Decanus, a Legion Vexillarius, one Veteran legionary and after:

  • a veteran legionary
  • a centurion
  • a Praetorian Guard

Legionary assassins may also appear after aiding the Legion's enemies, namely the NCR, by successfully completing the quests Three-Card Bounty, I Put a Spell on You, I Don't Hurt Anymore, or any other quest that improves the reputation of the player with the NCR.

They will have weapons and armor depending on your standing with Casear's Legion and your level. They can range from simple 9mm pistols, caravan shotguns and machetes to 12.7mm pistols and sub-machine guns, assault and Marksman carbines, brush guns, thermic lances and super sledges.

As of patch 1.4.0.525, Legionary assassins level with the player, up to level 45. At higher levels this gives them very high health on par with an non-player character companion. Additionally, the Praetorian and Veteran assassin may be equipped with Legion centurion armor instead, making them all the more difficult to kill.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.

Beware the Wrath of Caesar!

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.
Probability colored
This character plays Caravan. They can bid caps.

Inventory

Decanus

Apparel Weapon Other items On death
Player level: <10
Legion Recruit Armor and Recruit Decanus helmet

Player level: 10-20
Legion prime armor and Prime Decanus helmet

Player level: 20-30
Legion veteran armor and Veteran decanus helmet
Player level: <10
10mm pistol and machete

Player level: 10-20
Sawed-off shotgun and machete and throwing spears

Player level: 20-30
Hunting shotgun or sniper rifle and machete
Purified water, antivenom, Legion Denarius, healing powder, various food items

Vexillarius

Apparel Weapon Other items On death
Legion vexillarius armor
Vexillarius helmet
Player level: <10
9mm pistol and machete

Player level: 10-20 9mm SMG and machete

Player level: 20-30
10mm SMG or Marksman carbine or assault carbine, and Ripper
Bitter drink, antivenom, Legion Denarius

Centurion

Apparel Weapon Other items On death
Legion centurion armor and Legion centurion helmet Player level: <10
9mm SMG or caravan shotgun or .44 magnum revolver and super sledge and dynamite or long-fuse dynamite
Player level: 10-20
Hunting rifle and super sledge or thermic lance and frag grenade
Legion Denarius, purified water, antivenom, healing powder

Praetorian

Veteran

Notes

  • If the player also has a bad reputation with the New California Republic, NCR Ranger hit squads can also be encountered.
  • Assassins can first be encountered while traveling towards Novac, where they will attack you if you kill the Caesar's Legionaries and Vulpes Inculta at Nipton.
  • Legionary Assassin parties can also end up attacking outposts or NCR garrisons like the 188 Trading Post without actively attacking the Courier (if he/she is Neutral or Ally with Caesar's Legion).
  • If your reputation with Caesar's Legion is vilified, it appears that the dialog with the assassins no longer occurs, even with the Terrifying Presence perk. It is advisable to carefully navigate your surroundings if you should notice several 'friendly' ticks on your compass close together, as it could be a pack of Assassins.
  • This means that you will not able to get the first shot (via dialog), unless you see them coming. If this is not the case, they could quickly kill a level 20-30 Courier who is unaware of their location. If your reputation is under vilified, however, they will initiate dialogue and you can scare them off with Terrifying Presence. One of the Legionaries will ask you "Do you ever give up?" to which you may reply "Not while there's still spines unshattered.". This will cause them to cry for help, and flee.
  • The Legionary Assassins have a habit of appearing at the most inconvenient times and can potentially kill named non-player characters (traders, for example) at locations such as the Grub & Gulp trading post on the 188.
  • On the other hand, sometimes groups of Legionary Assassins may be attacked by other creatures in the place where they appear, such as radscorpions, night stalkers, geckos, or deathclaws. This can result in a three- or even four-way free for all (between the player, the assassins, geckos, and radscorpions, for instance).
  • Groups of Assassins can occasionally spawn on terrain impassable to non-player characters (such as on mountains or in valleys), in which case they can turn non-hostile as if the player had hidden from them. This may be associated with the "lead", dialog-initiating Assassin being unable to approach the player due to terrain, since other assassins are non-hostile until the leader concludes dialog.
  • Legion Assassin teams commonly spawn at the Easternmost Powder Ganger camp, but only charge in once the player has engaged the Powder Gangers, if hostile. This can lead to the player being caught in a crossfire between both sides.
  • Legionary Assassins also commonly appear when you fast travel to the El Dorado Gas & Service
  • If your reputation with Caesar's Legion is Vilified, and the player is at a high level, groups of Legionary Assassins appear more frequently (maybe one group every day, attacking the player).
  • They will stop appearing while you're wearing faction armor (e.g. NCR ranger patrol armor and NCR trooper armor has proven to work).
  • They do not drop Legion Ears when killed, making them useless for the unmarked quest An Ear to the Ground.
  • If vilified, the perk Terrifying Presence may not work, but if you have the perk and you're wearing a neutral faction armor the perk will be able to succeed.
  • Legionary Assassin attacks are not a random encounter. For example, if you fast travel somewhere and the assassins appear, reloading the save will not make them go away. You will need to either defeat them or travel somewhere else.
  • The assassins may also be Centurions.
  • Legionary Assassins may sometimes spawn outside Ranger station Charlie, causing a crossfire between a Ranger and the Assassins.
  • Spawn Points:

Appearances

Legionary assassins appear only in Fallout: New Vegas.

Bugs

  • PCPC Legionary assassins are better equipped with high-tier weapons and armor (e.g. centurion armor, super sledge or thermic lances) from the early game (levels 7-11) instead of the middle or end of the game. [verified]
  • PCPC Legionary assassins may be carrying blocks of C-4 plastic explosive, but they never seem to be equipped with detonators, making the explosives useless (though highly lucrative for the player after they are defeated). [verified]
  • PCPC Wearing NCR faction armor seems to prevent Legion assassins from appearing even if you have a Shunned or worse reputation with the Legion. Just taking off the armor or switching to another armor before entering areas where assassins normally spawn seems to fix this problem. This is because the faction armor sets all faction reputation to "neutral". [verified]
  • PCPC After awhile the Legion Assassins may permanently disappear from the game no longer appearing in-game. [verified]
CaesarLegionSymbol
Caesar'sLegionVexillum
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