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Left My Heart

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Left My Heart
Left My Heart
locationCottonwood Cove
given byFrank Weathers
Mrs. Weathers
rewardIf talked to Frank Weathers first: 1000 XP, 50 caps
Discovering the family by yourself: 300 XP, 50 caps
base id00135f63
 
Gametitle-FNV
Gametitle-FNV

Left My Heart is a side quest in Fallout: New Vegas.

Quick walkthrough

Talk to any of the Weathers to begin the quest at the Cottonwood Cove slave pen or Frank Weathers at Aerotech Office Park.

Talk to Canyon Runner at Cottonwood Cove to obtain the key for the Weathers.

Talk to one of the Weathers and set them free.

Return from Old Mormon Fort and tell Frank the news of his family at Aerotech Office Park to conclude this mission.

Detailed walkthrough

  1. Speak with Frank Weathers at the Aerotech Office Park (receiving a note or Travel to Cottonwood Cove and speak to Canyon Runner near the slave cage.
  2. Inquire about the slaves and then talk to Mrs. Weathers inside the cage.
  3. Find Canyon Runner and inquire about purchasing the slaves.
  4. Pay 300 caps outright, or pass the speech check (50 speech) to pay only 150 caps.
  5. Enter the cage with the Weathers slave key and talk to any of the Weathers to set them free.
  6. Talk with the freed Weathers family at the Old Mormon Fort if you discovered them by yourself.
  7. If the quest was given by Frank Weathers, return to him at Aerotech Office Park and tell him his family has been freed to conclude this mission and get Karma rewards. At this point you have choices to decide what Frank will do with his life. (See notes below).
Alternately, if you are on bad terms with Caesar's Legion
  • You can simply kill the guards
  • Pick the lock or take the Weathers slave key, talk to the slaves, and set them free.
    • The slave collars can be disarmed either using an Explosives check (50) for 50 exp each, or using the key. At a (35) Explosives check the option will be to detonate the collars and tell them "Relax, this will be over quickly" you get 35 exp but no Karma loss if you choose this option. If the collars are not disarmed, talking to Mrs. Weathers with a Speech check of (50) causes them to run free, exploding on the way out.
  • A disguise is effective - sneak around the guards and speak to the Canyon Runner to purchase slaves.
Third Alternative
  • You do not lose faction reputation for silenced sneak kills, so you can gain the key this way while still remaining friendly with all factions involved.

Disarming the collars or not, you still complete the quest.

Intervention with Frank Weathers
  • After you meet the grateful but numb Weathers family, huddled together at the Old Mormon Fort, you're prompted to return to Frank Weathers at the Aerotech Office Park.
  • Frank will ask you about his family. After informing him they are still alive, the quest ends for 50 caps.
  • The dialogue continues with an intervention with Frank, who asks where they are. How the player answers, seals Frank's road to recovery or not.
  • Telling him outright (either for free or for additional caps) they are at the Old Mormon Fort causes Frank to walk away in disgust at the thought of meeting the Followers again, instead of reuniting with his family. He rationalizes his behavior on those "goodie-goodies" for "kicking him out before" from rehab, that the Followers probably would deny him entry anyway, which is questionable if you've been helping Dr. Julie Farkas. "Rehab's for chumps!" he says as he walks away to a questionable fate because he's still obviously in denial.
  • Following Speech 35 checks: Affirming him to clean-up and man up on his problems, before his family will want him back, strengthens his resolve to get sober and clean-up (for positive Karma). Following Speech 35 check Negatively, abusively preying on Frank's guilt and self-worth, results in Frank committing suicide in a very graphic way (for negative Karma).
  • If you killed his family, either by letting them run free with the explosive collars, killing them yourself, or releasing the toxic barrels you can still complete the quest. Return to Frank Weathers to tell him they are dead and you will receive 100 XP.

Journal entries

StageStatusDescription
10 Find Frank Weathers' family
50 Free the Weathers from slavery.
55 [Optional] 'Free' the Weathers from slavery.
100Quest finishedIcon checkReturn to Frank Weathers.

Notes

  • The XP rewarded if talked with Frank Weathers first is much higher than if you discovered the family by yourself while exploring the Wasteland. This could be explained because you need an Intelligence of 5 to engage in conversation about them.
  • There is a truck perched on a precipice at Cottonwood Overlook. If the door is opened, a large number of radioactive waste barrels tumble out - killing everyone below. If the slaves have not been freed by this stage, the quest will be failed. Also, you must give the Weathers time to escape the camp before opening the door or they may die also.
  • Upon completion of this quest, the Weathers can be found at the Old Mormon Fort huddled in a small group. They are straight ahead past the "guards desk" as you enter.
  • If you attempt this quest after you complete Ring-a-Ding-Ding!, you will be unable to advance the dialog with Canyon Runner until you accept Caesar's first task in Render Unto Caesar. He will only tell you to go to the dock to take the ferry.
  • If you reach Cottonwood and set the family free before talking to Frank, the quest is still completed, but upon meeting Frank, you will be unable to open a dialog with him, and therefore cannot succeed at any of his speech checks.
  • If you follow the slaves when they are freed they will go to a ranger outpost (or try). Kenny will enter the building, but if followed he won't be inside.
  • Strangely, you will find the Weathers at the Old Mormon Fort, but the Old Mormon Fort is in Freeside, (on the other side of the map), which, for this harmless and unarmed family will be difficult to get to considering the dangers of the wasteland.
  • If you have negative or mixed reputation with the NCR (like Wild Child or Soft-Hearted Devil) Frank Weathers will attack you and you can't get the quest from him.
  • If you have negative reputation with the Legion, there will be at least one enemy you may need to take out after saving the Weathers family or they will try to kill them first.
  • If you free the Weathers family without disarming their collars, they will never make it and you will receive negative Karma.
Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Poor Meat Never Makes Good Soup · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On The Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's In A Name? · When Visitors Attack · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse

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