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|icon =
 
|icon =
 
|image =Left_My_Heart.jpg
 
|image =Left_My_Heart.jpg
|location =[[Cottonwood Cove]]
+
|location =[[Aerotech Office Park]] or [[Cottonwood Cove]]
|given by =[[Frank Weathers]]<br />[[Mrs. Weathers]]
+
|given by =[[Frank Weathers]]<br />[[Weathers (Fallout: New Vegas)|Mrs. Weathers]]
|reward =If talked to Frank Weathers first: 1000 [[XP]], 50 [[Bottle cap (Fallout: New Vegas)|caps]]<br />Discovering the family by yourself: 300 [[XP]], 50 caps
+
|reward =If talked to Frank Weathers first: 1000 [[Experience Points|XP]], 50 [[Bottle cap (Fallout: New Vegas)|caps]]<br />Discovering the family by yourself: 300 XP, 50 caps
 
|previous =
 
|previous =
 
|leads to =
 
|leads to =
 
|related =
 
|related =
|baseid ={{ID|00135F63}}
+
|baseid ={{ID|00135f63}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
  +
  +
{{Quotation|[[Caesar's Legion]] attacked us near [[Camp Searchlight|Searchlight]]. The [[New California Republic Rangers|rangers]] say they probably took my family to [[Cottonwood Cove]].|[[Frank Weathers]]}}[[File:FNV FrankWeathers FamilyToCottonwoodCove.ogg|noicon|135px|center]]
   
 
'''Left My Heart''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''.
 
'''Left My Heart''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''.
   
 
==Quick walkthrough==
 
==Quick walkthrough==
  +
{{chart/start|class=mw-collapsible mw-collapsed}}
Talk to any of the Weathers to begin the quest at the [[Cottonwood Cove]] slave pen or [[Frank Weathers]] at [[Aerotech Office Park]].
 
  +
{{chart|quest|colspan=22|quest=Side Quest: Left My Heart|class=va-chart-quest}}
 
  +
{{chart| | | | | |!| | | | | }}
Talk to [[Canyon runner]] at Cottonwood Cove to obtain the key for the Weathers.
 
  +
{{chart|data2|colspan=22|data2=Talk to [[Frank Weathers]].|class=va-chart-body}}
 
  +
{{chart| | | | | |!| | | | | }}
Talk to one of the Weathers and set them free.
 
  +
{{chart|data2|colspan=22|data2=Head to [[Cottonwood Cove]].|class=va-chart-body}}
 
  +
{{chart| |,|-|-|-|+|-|-|-|.| }}
Return from [[Old Mormon Fort]] and tell [[Frank Weathers]] the news of his family at Aerotech Office Park to conclude this mission.
 
  +
{{chart|data1| |data2| |data3|boxstyle_data1=width:200px|boxstyle_data2=width:200px|boxstyle_data3=width:200px
  +
|data1=Purchase the ownership of the family from [[Canyon Runner]].
  +
|data2=Steal the key from Canyon Runner and pass an [[explosive]] check to free the family.
  +
|data3=Kill the family.|class=va-chart-body}}
  +
{{chart| |`|-|-|-|+|-|-|-|'| }}
  +
{{chart|data2|colspan=22|data2=Return to [[Frank Weathers]].|class=va-chart-body}}
  +
{{chart| |,|-|-|-|+|-|-|-|.| }}
  +
{{chart|data1| |data2| |data3|boxstyle_data1=width:200px|boxstyle_data2=width:200px|boxstyle_data3=width:200px
  +
|data1=Tell him his family's whereabouts.
  +
|data2=Convince him with a [[speech]] check to reunite with his family.
  +
|data3=Convince him with a [[speech]] check to commit suicide.|class=va-chart-body}}
  +
{{chart| |!| | | |!| | | |!| }}
  +
{{chart|data1| |data2| |data3
  +
|data1=Reward: 1000 XP<br />50 [[Bottle cap (Fallout: New Vegas)|caps]]
  +
|data2=Reward: 1000 XP<br />50 [[Bottle cap (Fallout: New Vegas)|caps]]<br />Good Karma
  +
|data3=Reward: 1000 XP<br />50 [[Bottle cap (Fallout: New Vegas)|caps]]<br />Bad Karma|class=va-chart-reward}}
  +
{{chart/end}}
   
 
==Detailed walkthrough==
 
==Detailed walkthrough==
  +
Note: How the player goes about completing this quest depends greatly on their reputation with [[Caesar's Legion]] and somewhat on their reputation with the [[New California Republic|NCR]] because of the locations this quest takes place in; disguises may be in order if the player wants to avoid conflict.
# [[Frank Weathers' family|Speak]] with [[Frank Weathers]] at the Aerotech Office Park ''or'' Travel to Cottonwood Cove and speak to Canyon Runner near the slave cage.
+
# To begin the quest, speak with [[Frank Weathers]] at [[Aerotech Office Park]], who will give you a [[Frank Weathers' family|note]], ''or'' travel to [[Cottonwood Cove]] and speak to [[Canyon Runner]] near the slave cage.
# Inquire about the slaves and then talk to Mrs. Weathers inside the cage.
 
  +
# For 300 caps, you can purchase the Weathers family from Canyon Runner. By passing a [[Speech]] check of 50 you can convince him that the family is infected with a terrible disease and he will sell them to you at a reduced price. Alternatively, the [[Weathers slave key|key]] to the Weathers' collars can be pickpocketed from Canyon Runner or looted from his corpse and the cage can be broken into.
# Find Canyon Runner and inquire about purchasing the slaves.
 
  +
# Enter the cage with the key and talk to any of the Weathers to set them free. If the player does not have the key or does not wish to use it to deactivate their collars, an [[Explosives]] check of 50 can be passed to do so. At the consequence of bad Karma, the player can also kill the Weathers or pass an Explosives check of 35 to set their collars to explode as they leave the cage.
# Pay 300 caps outright, or pass the speech check (50 [[speech]]) to pay only 150 caps.
 
  +
# If the player allows the Weathers to live, they will express their gratitude and mention that they are headed to the [[Old Mormon Fort]]. If the player mentions that it is Frank who sent him or her to find them, they will explain that they were trying to escape Frank's abuse when they were captured by the slavers and do not wish to see him again.
# Enter the cage with the [[Weathers slave key]] and talk to any of the Weathers to set them free.
 
  +
# If the quest was given by Frank Weathers, the player is given the objective to report to him at Aerotech Office Park. Upon informing him that his family is alive or dead, the quest ends and he rewards the player 50 caps, though the dialogue continues. At this point, the player has three options which will determine whether he chooses to change his ways and reunite with his family or not.
# Talk with the freed Weathers family at the [[Old Mormon Fort]] if you discovered them by yourself.
 
  +
:* Passing one of two Speech checks of 35, the player can convince Frank to either clean up his act and reunite with his family or commit suicide, awarding good or bad Karma, respectively.
# If the quest was given by [[Frank Weathers]], return to him at Aerotech Office Park and tell him his family has been freed to conclude this mission and get karma rewards. At this point you have choices to decide what Frank will do with his life. (See notes below).
 
  +
:* Alternatively, the player can inform Frank of his family's whereabouts, but he will choose to not reunite with them since he is not allowed into the Old Mormon Fort and does not want to go into rehab.
; Alternately, if you are on bad terms with [[Caesar's Legion]]:
 
* You can simply kill the guards
 
* Pick the lock or take the Weathers Slave Key, talk to the slaves, and set them free.
 
** The slave collars can be disarmed either using an [[Explosives]] check (50) for 50 exp each, or using the key. At a (35) Explosives check the option will be to detonate the collars and tell them "Relax, this will be over quickly" you get 35 exp but no karma loss if you choose this option. If the collars are not disarmed, talking to Mrs. Weathers with a [[Speech]] check of (50) causes them to run free, exploding on the way out.
 
* A disguise is effective - sneak around the guards and speak to the Canyon Runner to purchase slaves.
 
; Third Alternative
 
* You do not lose faction [[reputation]] for silenced sneak kills, so you can gain the key this way while still remaining friendly with all factions involved.
 
   
  +
==Quest stages==
Disarming the collars or not, you still complete the quest.
 
; Intervention with Frank Weathers
 
* After you meet the grateful but numb Weathers family, huddled together at the Old Mormon Fort, you're prompted to return to Frank Weathers at the Aerotech Office Park.
 
* Frank will ask you about his family. After informing him they are still alive, the quest ends for 50 caps.
 
* The dialogue continues with an intervention with Frank, who asks where they are. How the player answers, seals Frank's road to recovery or not.
 
* Telling him outright (either for free or for additional caps) they are at the Old Mormon Fort causes Frank to walk away in disgust at the thought of meeting the Followers again, instead of reuniting with his family. He rationalizes his behavior on those "goodie-goodies" for "kicking him out before" from rehab, that the Followers probably would deny him entry anyway, which is questionable if you've been helping Dr. [[Julie Farkas]]. "Rehab's for chumps!" he says as he walks away to a questionable fate because he's still obviously in denial.
 
* Following '''Speech 35''' checks: '''Affirming''' him to clean-up and man up on his problems, before his family will want him back, strengthens his resolve to get sober and clean-up (for positive karma). Following Speech 35 check '''Negatively''', abusively preying on Frank's guilt and self-worth, results in Frank committing suicide in a very graphic way (for negative karma).
 
* If you killed his family, either by letting them run free with the explosive collars, killing them yourself, or releasing the toxic barrels you can still complete the quest. Return to Frank Weathers to tell him they are dead and you will receive 100 XP.
 
 
==Journal entries==
 
 
{{Quest stage table
 
{{Quest stage table
|stage1 =1
+
|stage1 =10
|desc1 =Free the Weathers from slavery.
+
|desc1 =Find Frank Weathers' family
|status1 =finish
+
|stage2 =50
  +
|desc2 =Free the Weathers from slavery.
  +
|stage3 =55
  +
|desc3 =[Optional] 'Free' the Weathers from slavery.
  +
|stage4 =100
  +
|desc4 =Return to Frank Weathers.
  +
|status4 =finish
 
}}
 
}}
   
 
==Notes==
 
==Notes==
 
* The XP rewarded if talked with Frank Weathers first is much higher than if you discovered the family by yourself while exploring the Wasteland. This could be explained because you need an Intelligence of 5 to engage in conversation about them.
 
* The XP rewarded if talked with Frank Weathers first is much higher than if you discovered the family by yourself while exploring the Wasteland. This could be explained because you need an Intelligence of 5 to engage in conversation about them.
* There is a truck perched on a precipice at [[Cottonwood Overlook]]. If the door is opened, a large number of radioactive waste barrels tumble out - killing everyone below. If the slaves have not been freed by this stage, the quest will be failed. Also, you must give the Weathers time to escape the camp before opening the door or they may die also.
+
* There is a truck perched on a precipice at [[Cottonwood overlook]]. If the door is opened, a large number of radioactive waste barrels tumble out - killing everyone below. If the slaves have not been freed by this stage, the quest will be failed. Also, you must give the Weathers time to escape the camp before opening the door or they may die also.
* Upon completion of this quest, the Weathers can be found at the [[Old Mormon Fort]] huddled in a small group. They are straight ahead past the "guards desk" as you enter.
+
* Upon completion of this quest, the Weathers can be found at the [[Old Mormon Fort]] huddled in a small group, straight ahead past the "guards desk" as you enter. Oddly enough, they will stand in place and won't move from their location for the rest of the game.
 
* If you attempt this quest after you complete Ring-a-Ding-Ding!, you will be unable to advance the dialog with Canyon Runner until you accept Caesar's first task in [[Render Unto Caesar]]. He will only tell you to go to the dock to take the ferry.
 
* If you attempt this quest after you complete Ring-a-Ding-Ding!, you will be unable to advance the dialog with Canyon Runner until you accept Caesar's first task in [[Render Unto Caesar]]. He will only tell you to go to the dock to take the ferry.
* If you reach Cottonwood and set the family free before talking to Frank, the quest is still completed, but upon meeting Frank, you will be unable to open a dialog with him, and therefore cannot succeed at any of his speech checks.
+
* If you reach Cottonwood and set the family free before talking to Frank, the quest is still completed, but upon meeting Frank, you will be unable to open a dialog with him, and therefore cannot succeed at any of his Speech checks.
 
* If you follow the slaves when they are freed they will go to a ranger outpost (or try). Kenny will enter the building, but if followed he won't be inside.
 
* If you follow the slaves when they are freed they will go to a ranger outpost (or try). Kenny will enter the building, but if followed he won't be inside.
* Strangely, you will find the Weathers at the [[Old Mormon Fort]], but the Old Mormon Fort is in [[Freeside]], (on the other side of the map), which, for this harmless and unarmed family will be difficult to get to considering the dangers of the wasteland.
+
* Strangely, you will find the Weathers at the Old Mormon Fort, but the Old Mormon Fort is in [[Freeside]], (on the other side of the map), which, for this harmless and unarmed family will be difficult to get to considering the dangers of the wasteland.
* If you have negative or mixed reputation with the NCR (like Wild Child or Soft-Hearted Devil) Frank Weathers will attack you and you can't get the quest from him.
+
* If you have a negative or mixed Reputation with the NCR (e.g. Wild Child or Soft-Hearted Devil), Frank Weathers will attack you and you can't get the quest from him.
  +
** He will only attack you if the NCR officer at the Aerotech Office Park initiates combat. If you sneak past him or sneak kill him you can still get the quest.
 
* If you have negative reputation with the Legion, there will be at least one enemy you may need to take out after saving the Weathers family or they will try to kill them first.
 
* If you have negative reputation with the Legion, there will be at least one enemy you may need to take out after saving the Weathers family or they will try to kill them first.
* If you free the Weathers family without disarming their collars, they will never make it and you will receive negative karma.
+
* If you free the Weathers family without disarming their collars, they will never make it and you will receive negative Karma.
  +
  +
==Bugs==
  +
* {{Platforms|pc}} The Weathers family may not be wearing collars. This makes the quest reasonably easier as the player doesn't have to worry about remembering to deactivate the devices, however this bug does remove the option to detonate them prematurely.{{verify|verified}}
  +
  +
==Gallery==
  +
<gallery>
 
Weathersmormonfort.jpg|The Weathers at the [[Old Mormon Fort]] if you free them and they survive
  +
</gallery>
   
 
{{Navbox quests FNV}}
 
{{Navbox quests FNV}}
Line 73: Line 92:
 
[[Category:Fallout: New Vegas side quests]]
 
[[Category:Fallout: New Vegas side quests]]
   
  +
[[de:Hab mein Herz im Ödland verloren]]
  +
[[es:Left My Heart]]
  +
[[pl:Nie ma cię w mym sercu już]]
 
[[ru:Одиночество]]
 
[[ru:Одиночество]]

Revision as of 17:47, 14 August 2015

 
Gametitle-FNV
Gametitle-FNV
Caesar's Legion attacked us near Searchlight. The rangers say they probably took my family to Cottonwood Cove.Frank Weathers

Left My Heart is a side quest in Fallout: New Vegas.

Quick walkthrough

Side Quest: Left My Heart 
Talk to Frank Weathers
Head to Cottonwood Cove
Purchase the ownership of the family from Canyon Runner
Steal the key from Canyon Runner and pass an explosive check to free the family. 
Kill the family. 
Return to Frank Weathers
Tell him his family's whereabouts. 
Convince him with a speech check to reunite with his family. 
Convince him with a speech check to commit suicide. 
Reward: 1000 XP
50 caps 
Reward: 1000 XP
50 caps
Good Karma 
Reward: 1000 XP
50 caps
Bad Karma 

Detailed walkthrough

Note: How the player goes about completing this quest depends greatly on their reputation with Caesar's Legion and somewhat on their reputation with the NCR because of the locations this quest takes place in; disguises may be in order if the player wants to avoid conflict.

  1. To begin the quest, speak with Frank Weathers at Aerotech Office Park, who will give you a note, or travel to Cottonwood Cove and speak to Canyon Runner near the slave cage.
  2. For 300 caps, you can purchase the Weathers family from Canyon Runner. By passing a Speech check of 50 you can convince him that the family is infected with a terrible disease and he will sell them to you at a reduced price. Alternatively, the key to the Weathers' collars can be pickpocketed from Canyon Runner or looted from his corpse and the cage can be broken into.
  3. Enter the cage with the key and talk to any of the Weathers to set them free. If the player does not have the key or does not wish to use it to deactivate their collars, an Explosives check of 50 can be passed to do so. At the consequence of bad Karma, the player can also kill the Weathers or pass an Explosives check of 35 to set their collars to explode as they leave the cage.
  4. If the player allows the Weathers to live, they will express their gratitude and mention that they are headed to the Old Mormon Fort. If the player mentions that it is Frank who sent him or her to find them, they will explain that they were trying to escape Frank's abuse when they were captured by the slavers and do not wish to see him again.
  5. If the quest was given by Frank Weathers, the player is given the objective to report to him at Aerotech Office Park. Upon informing him that his family is alive or dead, the quest ends and he rewards the player 50 caps, though the dialogue continues. At this point, the player has three options which will determine whether he chooses to change his ways and reunite with his family or not.
  • Passing one of two Speech checks of 35, the player can convince Frank to either clean up his act and reunite with his family or commit suicide, awarding good or bad Karma, respectively.
  • Alternatively, the player can inform Frank of his family's whereabouts, but he will choose to not reunite with them since he is not allowed into the Old Mormon Fort and does not want to go into rehab.

Quest stages

StageStatusDescription
10 Find Frank Weathers' family
50 Free the Weathers from slavery.
55 [Optional] 'Free' the Weathers from slavery.
100Quest finishedReturn to Frank Weathers.

Notes

  • The XP rewarded if talked with Frank Weathers first is much higher than if you discovered the family by yourself while exploring the Wasteland. This could be explained because you need an Intelligence of 5 to engage in conversation about them.
  • There is a truck perched on a precipice at Cottonwood overlook. If the door is opened, a large number of radioactive waste barrels tumble out - killing everyone below. If the slaves have not been freed by this stage, the quest will be failed. Also, you must give the Weathers time to escape the camp before opening the door or they may die also.
  • Upon completion of this quest, the Weathers can be found at the Old Mormon Fort huddled in a small group, straight ahead past the "guards desk" as you enter. Oddly enough, they will stand in place and won't move from their location for the rest of the game.
  • If you attempt this quest after you complete Ring-a-Ding-Ding!, you will be unable to advance the dialog with Canyon Runner until you accept Caesar's first task in Render Unto Caesar. He will only tell you to go to the dock to take the ferry.
  • If you reach Cottonwood and set the family free before talking to Frank, the quest is still completed, but upon meeting Frank, you will be unable to open a dialog with him, and therefore cannot succeed at any of his Speech checks.
  • If you follow the slaves when they are freed they will go to a ranger outpost (or try). Kenny will enter the building, but if followed he won't be inside.
  • Strangely, you will find the Weathers at the Old Mormon Fort, but the Old Mormon Fort is in Freeside, (on the other side of the map), which, for this harmless and unarmed family will be difficult to get to considering the dangers of the wasteland.
  • If you have a negative or mixed Reputation with the NCR (e.g. Wild Child or Soft-Hearted Devil), Frank Weathers will attack you and you can't get the quest from him.
    • He will only attack you if the NCR officer at the Aerotech Office Park initiates combat. If you sneak past him or sneak kill him you can still get the quest.
  • If you have negative reputation with the Legion, there will be at least one enemy you may need to take out after saving the Weathers family or they will try to kill them first.
  • If you free the Weathers family without disarming their collars, they will never make it and you will receive negative Karma.

Bugs

  • PCPC The Weathers family may not be wearing collars. This makes the quest reasonably easier as the player doesn't have to worry about remembering to deactivate the devices, however this bug does remove the option to detonate them prematurely.[verified]

Gallery

Main quests
Act 1Ain't That a Kick in the Head · Back in the Saddle · By a Campfire on the Trail · They Went That-a-Way · Ring-a-Ding-Ding!
Act 2Wild Card (Wild Card: Ace in the Hole, Change in Management, You and What Army?, Side Bets, Finishing Touches) · The House Always Wins (I, II, III, IV, V, VI, VII, VIII) · Render Unto Caesar · Et Tumor, Brute? · Things That Go Boom · Kings' Gambit · For the Republic, Part 2 · You'll Know It When It Happens/Arizona Killer
Act 3No Gods, No Masters · All or Nothing · Veni, Vidi, Vici · Eureka!
Side quests
New California RepublicAnywhere I Wander · Back in Your Own Backyard · Bitter Springs Infirmary Blues · Boulder City Showdown · Can You Find it in Your Heart? · Climb Ev'ry Mountain · Don't Tread on the Bear! · Emergency Radio · Eye for an Eye · Flags of Our Foul-Ups · Hard Luck Blues · I Don't Hurt Anymore · I Put a Spell on You · Keep Your Eyes on the Prize · Medical Mystery · No, Not Much · Pressing Matters · Restoring Hope · Return to Sender · That Lucky Old Sun · The White Wash · There Stands the Grass · Three-Card Bounty · We Will All Go Together · You Can Depend on Me
Caesar's LegionBeware the Wrath of Caesar! · Caesar's Favor · Caesar's Foe · Caesar's Hire · Cold, Cold Heart · I Hear You Knocking · The Finger of Suspicion · We Are Legion
The StripBeyond the Beef · Bye Bye Love · Classic Inspiration · How Little We Know · Pheeble Will · Talent Pool · The House Has Gone Bust! · The Moon Comes Over the Tower
Freeside & Outer VegasBirds of a Feather · Bleed Me Dry · Debt Collector · G.I. Blues · High Times · Someone to Watch Over Me · The Coyotes · Wang Dang Atomic Tango
BoomersAnt Misbehavin' · Sunshine Boogie · Volare! · Young Hearts
Great KhansAba Daba Honeymoon · Cry Me a River · Don't Make a Beggar of Me · Oh My Papa
Powder GangBooted · I Fought the Law · Run Goodsprings Run · Why Can't We Be Friends?
Brotherhood of SteelEyesight to the Blind · Still in the Dark · Tend to Your Business
OtherCome Fly With Me · Crazy, Crazy, Crazy · Ghost Town Gunfight · Guess Who I Saw Today · Left My Heart · My Kind of Town · The Legend of the Star and A Valuable Lesson · Unfriendly Persuasion · Wheel of Fortune
Companion questsED-E My Love · For Auld Lang Syne · Heartache by the Number · I Could Make You Care · I Forgot to Remember to Forget · Nothin' But a Hound Dog · One for My Baby
Unmarked questsA Bit of Slap and Tickle · A Final Plan for Esteban · Access Powers · All Fired Up! · An Ear to the Ground · Andy and Charlie · Arachnophobia · Arizona Scavenger · Barton the Fink · Bear Necessities · Big Winner (Atomic Wrangler, The Gomorrah, The Tops, Ultra-Luxe, Vikki & Vance) · Bounty Killer (I, II) · Brotherhood Bond (I, II) · Caching in at the Cove · Cajoling a Cudgel · Claws Mended · Claws Out · Dealing with Contreras · Defacing the Humble Stone · Democracy Inaction · Don't Poke at the Bear! · Eddie's Emissary · Exhumin' Nature · Fight Night · Flogging a Dead Corpse · Friend of the Followers · Gland for Some Home Cooking · Harder, Better, Faster, Stronger · Hat's Entertainment · Help for Halford · Hidden Valley computer virus · Highway to the Danger Zone (I, II) · Honorary Rocketeer · I Love Bananas · Iron and Stealing · Keith's Caravan Charade · Laurifer Gladiator · Lenk's Bad Debts · Lily and Leo · Long-Term Care · Malleable Mini Boomer Minds · Maud's Muggers · Meeting an Equal · Missing a Few Missiles · Most Wanted · Not Worth a Hill of Corn and Beans · Old School Ghoul · A Pair of Dead Desperados (I, II) · Papers, Please · Pistol Packing · Playing on the Old Joana · Powder to the People · Power to the People · Razzle Dazzle! · Reach for the Sky, Mister! · Rest and Resupply · Ringo's Caravan Rules · Rotface's Loose Lips · Saving (or Savaging) Sergeant Teddy · The Screams of Brahmin · Silus Treatment · Short-Term Treatment · Smooth-Talking Criminal · The Star Showdown · Strategic Nuclear Moose · Straus Calls · Strip Search · Suits You, Sarah · Tags of Our Fallen · A Team of Moronic Mercenaries · Thought for the Day · Tourist Traipse · Trudy's Radio Repair · A Trusted Aide · Useless Baubles or Fancy Trinkets? · We Must Stop Beating Like This · We Must Stop Meeting Like This · Wind-Brahmin Wrangler · You Gotta Break Out a Few Eggs · You Make Me Feel Like a Woman
Add-on quests
Dead MoneySierra Madre Grand Opening! · Find Collars (8: "Dog", 12: Christine, 14: Dean Domino) · Fires in the Sky · Strike Up the Band · Mixed Signals · Trigger the Gala Event · Put the Beast Down · Last Luxuries · Curtain Call at the Tampico · Heist of the Centuries · Big Winner, Sierra Madre
Honest HeartsA Family Affair · Arrival at Zion · Bighorners of the Eastern Virgin · Chaos in Zion · Civilized Man's Burden · Crush the White Legs · Deliverer of Sorrows  · Departing Paradise · Flight from Zion · Gathering Storms · Gone Fishin' · Happy Trails Expedition · Prisoners of War · Retake the Bridge · River Monsters · Rite of Passage · Roadside Attraction · Sanctity of the Dead · The Advance Scouts  · The Treacherous Road · The Grand Staircase · Tourist Trap
Old World BluesAll My Friends Have Off Switches · A Brain's Best Friend · Coming Out of Her Shell · Field Research · He Came... And Went · Influencing People · Midnight Science Fiction Feature! · Old World Blues · On the Same Wavelength · Picking Your Brains · Project X-13 · Sonic Emitter Upgrade · Welcome to the Big Empty · What's in a Name? · When Visitors Attack! · X-2: Strange Transmissions! · X-8 Data Retrieval Test · X-8: High School Horror! · X-13: Attack of the Infiltrator!
Lonesome RoadThe Reunion · The Silo · The Job · The Launch · The Tunnelers · The Divide · The Courier · The End · The Apocalypse