Jspoelstra (talk | contribs) m (Reverted edits by 121.220.35.144 (talk | block) to last version by Sector 36) |
No edit summary Tag: sourceedit |
||
(47 intermediate revisions by 24 users not shown) | |||
Line 4: | Line 4: | ||
|icon = |
|icon = |
||
|image =Left_My_Heart.jpg |
|image =Left_My_Heart.jpg |
||
− | |location =[[Cottonwood Cove]] |
+ | |location =[[Aerotech Office Park]] or [[Cottonwood Cove]] |
− | |given by =[[Frank Weathers]]<br />[[Mrs. Weathers]] |
+ | |given by =[[Frank Weathers]]<br />[[Weathers (Fallout: New Vegas)|Mrs. Weathers]] |
− | |reward =If talked to Frank Weathers first: 1000 [[XP]], 50 [[Bottle cap (Fallout: New Vegas)|caps]]<br />Discovering the family by yourself: 300 |
+ | |reward =If talked to Frank Weathers first: 1000 [[Experience Points|XP]], 50 [[Bottle cap (Fallout: New Vegas)|caps]]<br />Discovering the family by yourself: 300 XP, 50 caps |
|previous = |
|previous = |
||
|leads to = |
|leads to = |
||
|related = |
|related = |
||
− | |baseid ={{ID| |
+ | |baseid ={{ID|00135f63}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
+ | |||
+ | {{Quotation|[[Caesar's Legion]] attacked us near [[Camp Searchlight|Searchlight]]. The [[New California Republic Rangers|rangers]] say they probably took my family to [[Cottonwood Cove]].|[[Frank Weathers]]}}[[File:FNV FrankWeathers FamilyToCottonwoodCove.ogg|noicon|135px|center]] |
||
'''Left My Heart''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''. |
'''Left My Heart''' is a [[Fallout: New Vegas quests#Side quests|side quest]] in ''[[Fallout: New Vegas]]''. |
||
==Quick walkthrough== |
==Quick walkthrough== |
||
+ | {{chart/start|class=mw-collapsible mw-collapsed}} |
||
− | Talk to any of the Weathers to begin the quest at the [[Cottonwood Cove]] slave pen or [[Frank Weathers]] at [[Aerotech Office Park]]. |
||
+ | {{chart|quest|colspan=22|quest=Side Quest: Left My Heart|class=va-chart-quest}} |
||
− | |||
+ | {{chart| | | | | |!| | | | | }} |
||
− | Talk to [[Canyon runner]] at Cottonwood Cove to obtain the key for the Weathers. |
||
+ | {{chart|data2|colspan=22|data2=Talk to [[Frank Weathers]].|class=va-chart-body}} |
||
− | |||
+ | {{chart| | | | | |!| | | | | }} |
||
− | Talk to one of the Weathers and set them free. |
||
+ | {{chart|data2|colspan=22|data2=Head to [[Cottonwood Cove]].|class=va-chart-body}} |
||
− | |||
+ | {{chart| |,|-|-|-|+|-|-|-|.| }} |
||
− | Return from [[Old Mormon Fort]] and tell [[Frank Weathers]] the news of his family at Aerotech Office Park to conclude this mission. |
||
+ | {{chart|data1| |data2| |data3|boxstyle_data1=width:200px|boxstyle_data2=width:200px|boxstyle_data3=width:200px |
||
+ | |data1=Purchase the ownership of the family from [[Canyon Runner]]. |
||
+ | |data2=Steal the key from Canyon Runner and pass an [[explosive]] check to free the family. |
||
+ | |data3=Kill the family.|class=va-chart-body}} |
||
+ | {{chart| |`|-|-|-|+|-|-|-|'| }} |
||
+ | {{chart|data2|colspan=22|data2=Return to [[Frank Weathers]].|class=va-chart-body}} |
||
+ | {{chart| |,|-|-|-|+|-|-|-|.| }} |
||
+ | {{chart|data1| |data2| |data3|boxstyle_data1=width:200px|boxstyle_data2=width:200px|boxstyle_data3=width:200px |
||
+ | |data1=Tell him his family's whereabouts. |
||
+ | |data2=Convince him with a [[speech]] check to reunite with his family. |
||
+ | |data3=Convince him with a [[speech]] check to commit suicide.|class=va-chart-body}} |
||
+ | {{chart| |!| | | |!| | | |!| }} |
||
+ | {{chart|data1| |data2| |data3 |
||
+ | |data1=Reward: 1000 XP<br />50 [[Bottle cap (Fallout: New Vegas)|caps]] |
||
+ | |data2=Reward: 1000 XP<br />50 [[Bottle cap (Fallout: New Vegas)|caps]]<br />Good Karma |
||
+ | |data3=Reward: 1000 XP<br />50 [[Bottle cap (Fallout: New Vegas)|caps]]<br />Bad Karma|class=va-chart-reward}} |
||
+ | {{chart/end}} |
||
==Detailed walkthrough== |
==Detailed walkthrough== |
||
+ | Note: How the player goes about completing this quest depends greatly on their reputation with [[Caesar's Legion]] and somewhat on their reputation with the [[New California Republic|NCR]] because of the locations this quest takes place in; disguises may be in order if the player wants to avoid conflict. |
||
− | # |
+ | # To begin the quest, speak with [[Frank Weathers]] at [[Aerotech Office Park]], who will give you a [[Frank Weathers' family|note]], ''or'' travel to [[Cottonwood Cove]] and speak to [[Canyon Runner]] near the slave cage. |
− | # Inquire about the slaves and then talk to Mrs. Weathers inside the cage. |
||
+ | # For 300 caps, you can purchase the Weathers family from Canyon Runner. By passing a [[Speech]] check of 50 you can convince him that the family is infected with a terrible disease and he will sell them to you at a reduced price. Alternatively, the [[Weathers slave key|key]] to the Weathers' collars can be pickpocketed from Canyon Runner or looted from his corpse and the cage can be broken into. |
||
− | # Find Canyon Runner and inquire about purchasing the slaves. |
||
+ | # Enter the cage with the key and talk to any of the Weathers to set them free. If the player does not have the key or does not wish to use it to deactivate their collars, an [[Explosives]] check of 50 can be passed to do so. At the consequence of bad Karma, the player can also kill the Weathers or pass an Explosives check of 35 to set their collars to explode as they leave the cage. |
||
− | # Pay 300 caps outright, or pass the speech check (50 [[speech]]) to pay only 150 caps. |
||
+ | # If the player allows the Weathers to live, they will express their gratitude and mention that they are headed to the [[Old Mormon Fort]]. If the player mentions that it is Frank who sent him or her to find them, they will explain that they were trying to escape Frank's abuse when they were captured by the slavers and do not wish to see him again. |
||
− | # Enter the cage with the [[Weathers slave key]] and talk to any of the Weathers to set them free. |
||
+ | # If the quest was given by Frank Weathers, the player is given the objective to report to him at Aerotech Office Park. Upon informing him that his family is alive or dead, the quest ends and he rewards the player 50 caps, though the dialogue continues. At this point, the player has three options which will determine whether he chooses to change his ways and reunite with his family or not. |
||
⚫ | |||
+ | :* Passing one of two Speech checks of 35, the player can convince Frank to either clean up his act and reunite with his family or commit suicide, awarding good or bad Karma, respectively. |
||
− | # If the quest was given by [[Frank Weathers]], return to him at Aerotech Office Park and tell him his family has been freed to conclude this mission and get karma rewards. At this point you have choices to decide what Frank will do with his life. (See notes below). |
||
+ | :* Alternatively, the player can inform Frank of his family's whereabouts, but he will choose to not reunite with them since he is not allowed into the Old Mormon Fort and does not want to go into rehab. |
||
− | ; Alternately, if you are on bad terms with [[Caesar's Legion]]: |
||
− | * You can simply kill the guards |
||
− | * Pick the lock or take the Weathers Slave Key, talk to the slaves, and set them free. |
||
− | ** The slave collars can be disarmed either using an [[Explosives]] check (50) for 50 exp each, or using the key. At a (35) Explosives check the option will be to detonate the collars and tell them "Relax, this will be over quickly" you get 35 exp but no karma loss if you choose this option. If the collars are not disarmed, talking to Mrs. Weathers with a [[Speech]] check of (50) causes them to run free, exploding on the way out. |
||
− | * A disguise is effective - sneak around the guards and speak to the Canyon Runner to purchase slaves. |
||
− | ; Third Alternative |
||
− | * You do not lose faction [[reputation]] for silenced sneak kills, so you can gain the key this way while still remaining friendly with all factions involved. |
||
+ | ==Quest stages== |
||
− | Disarming the collars or not, you still complete the quest. |
||
− | ; Intervention with Frank Weathers |
||
− | * After you meet the grateful but numb Weathers family, huddled together at the Old Mormon Fort, you're prompted to return to Frank Weathers at the Aerotech Office Park. |
||
− | * Frank will ask you about his family. After informing him they are still alive, the quest ends for 50 caps. |
||
− | * The dialogue continues with an intervention with Frank, who asks where they are. How the player answers, seals Frank's road to recovery or not. |
||
− | * Telling him outright (either for free or for additional caps) they are at the Old Mormon Fort causes Frank to walk away in disgust at the thought of meeting the Followers again, instead of reuniting with his family. He rationalizes his behavior on those "goodie-goodies" for "kicking him out before" from rehab, that the Followers probably would deny him entry anyway, which is questionable if you've been helping Dr. [[Julie Farkas]]. "Rehab's for chumps!" he says as he walks away to a questionable fate because he's still obviously in denial. |
||
− | * Following '''Speech 35''' checks: '''Affirming''' him to clean-up and man up on his problems, before his family will want him back, strengthens his resolve to get sober and clean-up (for positive karma). Following Speech 35 check '''Negatively''', abusively preying on Frank's guilt and self-worth, results in Frank committing suicide in a very graphic way (for negative karma). |
||
− | * If you killed his family, either by letting them run free with the explosive collars, killing them yourself, or releasing the toxic barrels you can still complete the quest. Return to Frank Weathers to tell him they are dead and you will receive 100 XP. |
||
− | |||
− | ==Journal entries== |
||
{{Quest stage table |
{{Quest stage table |
||
− | |stage1 = |
+ | |stage1 =10 |
− | |desc1 = |
+ | |desc1 =Find Frank Weathers' family |
− | | |
+ | |stage2 =50 |
+ | |desc2 =Free the Weathers from slavery. |
||
+ | |stage3 =55 |
||
+ | |desc3 =[Optional] 'Free' the Weathers from slavery. |
||
+ | |stage4 =100 |
||
+ | |desc4 =Return to Frank Weathers. |
||
+ | |status4 =finish |
||
}} |
}} |
||
==Notes== |
==Notes== |
||
* The XP rewarded if talked with Frank Weathers first is much higher than if you discovered the family by yourself while exploring the Wasteland. This could be explained because you need an Intelligence of 5 to engage in conversation about them. |
* The XP rewarded if talked with Frank Weathers first is much higher than if you discovered the family by yourself while exploring the Wasteland. This could be explained because you need an Intelligence of 5 to engage in conversation about them. |
||
− | * There is a truck perched on a precipice at [[Cottonwood |
+ | * There is a truck perched on a precipice at [[Cottonwood overlook]]. If the door is opened, a large number of radioactive waste barrels tumble out - killing everyone below. If the slaves have not been freed by this stage, the quest will be failed. Also, you must give the Weathers time to escape the camp before opening the door or they may die also. |
− | * Upon completion of this quest, the Weathers can be found at the [[Old Mormon Fort]] huddled in a small group |
+ | * Upon completion of this quest, the Weathers can be found at the [[Old Mormon Fort]] huddled in a small group, straight ahead past the "guards desk" as you enter. Oddly enough, they will stand in place and won't move from their location for the rest of the game. |
* If you attempt this quest after you complete Ring-a-Ding-Ding!, you will be unable to advance the dialog with Canyon Runner until you accept Caesar's first task in [[Render Unto Caesar]]. He will only tell you to go to the dock to take the ferry. |
* If you attempt this quest after you complete Ring-a-Ding-Ding!, you will be unable to advance the dialog with Canyon Runner until you accept Caesar's first task in [[Render Unto Caesar]]. He will only tell you to go to the dock to take the ferry. |
||
− | * If you reach Cottonwood and set the family free before talking to Frank, the quest is still completed, but upon meeting Frank, you will be unable to open a dialog with him, and therefore cannot succeed at any of his |
+ | * If you reach Cottonwood and set the family free before talking to Frank, the quest is still completed, but upon meeting Frank, you will be unable to open a dialog with him, and therefore cannot succeed at any of his Speech checks. |
* If you follow the slaves when they are freed they will go to a ranger outpost (or try). Kenny will enter the building, but if followed he won't be inside. |
* If you follow the slaves when they are freed they will go to a ranger outpost (or try). Kenny will enter the building, but if followed he won't be inside. |
||
− | * Strangely, you will find the Weathers at the |
+ | * Strangely, you will find the Weathers at the Old Mormon Fort, but the Old Mormon Fort is in [[Freeside]], (on the other side of the map), which, for this harmless and unarmed family will be difficult to get to considering the dangers of the wasteland. |
− | * If you have negative or mixed |
+ | * If you have a negative or mixed Reputation with the NCR (e.g. Wild Child or Soft-Hearted Devil), Frank Weathers will attack you and you can't get the quest from him. |
+ | ** He will only attack you if the NCR officer at the Aerotech Office Park initiates combat. If you sneak past him or sneak kill him you can still get the quest. |
||
* If you have negative reputation with the Legion, there will be at least one enemy you may need to take out after saving the Weathers family or they will try to kill them first. |
* If you have negative reputation with the Legion, there will be at least one enemy you may need to take out after saving the Weathers family or they will try to kill them first. |
||
− | * If you free the Weathers family without disarming their collars, they will never make it and you will receive negative |
+ | * If you free the Weathers family without disarming their collars, they will never make it and you will receive negative Karma. |
+ | |||
+ | ==Bugs== |
||
+ | * {{Platforms|pc}} The Weathers family may not be wearing collars. This makes the quest reasonably easier as the player doesn't have to worry about remembering to deactivate the devices, however this bug does remove the option to detonate them prematurely.{{verify|verified}} |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery> |
||
⚫ | |||
+ | </gallery> |
||
{{Navbox quests FNV}} |
{{Navbox quests FNV}} |
||
Line 73: | Line 92: | ||
[[Category:Fallout: New Vegas side quests]] |
[[Category:Fallout: New Vegas side quests]] |
||
+ | [[de:Hab mein Herz im Ödland verloren]] |
||
+ | [[es:Left My Heart]] |
||
+ | [[pl:Nie ma cię w mym sercu już]] |
||
[[ru:Одиночество]] |
[[ru:Одиночество]] |
Revision as of 17:47, 14 August 2015
“Caesar's Legion attacked us near Searchlight. The rangers say they probably took my family to Cottonwood Cove.”— Frank Weathers
Left My Heart is a side quest in Fallout: New Vegas.
Quick walkthrough
Side Quest: Left My Heart | |||||||||||||||||||||
Talk to Frank Weathers. | |||||||||||||||||||||
Head to Cottonwood Cove. | |||||||||||||||||||||
Purchase the ownership of the family from Canyon Runner. | Steal the key from Canyon Runner and pass an explosive check to free the family. | Kill the family. | |||||||||||||||||||
Return to Frank Weathers. | |||||||||||||||||||||
Tell him his family's whereabouts. | Convince him with a speech check to reunite with his family. | Convince him with a speech check to commit suicide. | |||||||||||||||||||
Reward: 1000 XP 50 caps | Reward: 1000 XP 50 caps Good Karma | Reward: 1000 XP 50 caps Bad Karma | |||||||||||||||||||
Detailed walkthrough
Note: How the player goes about completing this quest depends greatly on their reputation with Caesar's Legion and somewhat on their reputation with the NCR because of the locations this quest takes place in; disguises may be in order if the player wants to avoid conflict.
- To begin the quest, speak with Frank Weathers at Aerotech Office Park, who will give you a note, or travel to Cottonwood Cove and speak to Canyon Runner near the slave cage.
- For 300 caps, you can purchase the Weathers family from Canyon Runner. By passing a Speech check of 50 you can convince him that the family is infected with a terrible disease and he will sell them to you at a reduced price. Alternatively, the key to the Weathers' collars can be pickpocketed from Canyon Runner or looted from his corpse and the cage can be broken into.
- Enter the cage with the key and talk to any of the Weathers to set them free. If the player does not have the key or does not wish to use it to deactivate their collars, an Explosives check of 50 can be passed to do so. At the consequence of bad Karma, the player can also kill the Weathers or pass an Explosives check of 35 to set their collars to explode as they leave the cage.
- If the player allows the Weathers to live, they will express their gratitude and mention that they are headed to the Old Mormon Fort. If the player mentions that it is Frank who sent him or her to find them, they will explain that they were trying to escape Frank's abuse when they were captured by the slavers and do not wish to see him again.
- If the quest was given by Frank Weathers, the player is given the objective to report to him at Aerotech Office Park. Upon informing him that his family is alive or dead, the quest ends and he rewards the player 50 caps, though the dialogue continues. At this point, the player has three options which will determine whether he chooses to change his ways and reunite with his family or not.
- Passing one of two Speech checks of 35, the player can convince Frank to either clean up his act and reunite with his family or commit suicide, awarding good or bad Karma, respectively.
- Alternatively, the player can inform Frank of his family's whereabouts, but he will choose to not reunite with them since he is not allowed into the Old Mormon Fort and does not want to go into rehab.
Quest stages
Notes
- The XP rewarded if talked with Frank Weathers first is much higher than if you discovered the family by yourself while exploring the Wasteland. This could be explained because you need an Intelligence of 5 to engage in conversation about them.
- There is a truck perched on a precipice at Cottonwood overlook. If the door is opened, a large number of radioactive waste barrels tumble out - killing everyone below. If the slaves have not been freed by this stage, the quest will be failed. Also, you must give the Weathers time to escape the camp before opening the door or they may die also.
- Upon completion of this quest, the Weathers can be found at the Old Mormon Fort huddled in a small group, straight ahead past the "guards desk" as you enter. Oddly enough, they will stand in place and won't move from their location for the rest of the game.
- If you attempt this quest after you complete Ring-a-Ding-Ding!, you will be unable to advance the dialog with Canyon Runner until you accept Caesar's first task in Render Unto Caesar. He will only tell you to go to the dock to take the ferry.
- If you reach Cottonwood and set the family free before talking to Frank, the quest is still completed, but upon meeting Frank, you will be unable to open a dialog with him, and therefore cannot succeed at any of his Speech checks.
- If you follow the slaves when they are freed they will go to a ranger outpost (or try). Kenny will enter the building, but if followed he won't be inside.
- Strangely, you will find the Weathers at the Old Mormon Fort, but the Old Mormon Fort is in Freeside, (on the other side of the map), which, for this harmless and unarmed family will be difficult to get to considering the dangers of the wasteland.
- If you have a negative or mixed Reputation with the NCR (e.g. Wild Child or Soft-Hearted Devil), Frank Weathers will attack you and you can't get the quest from him.
- He will only attack you if the NCR officer at the Aerotech Office Park initiates combat. If you sneak past him or sneak kill him you can still get the quest.
- If you have negative reputation with the Legion, there will be at least one enemy you may need to take out after saving the Weathers family or they will try to kill them first.
- If you free the Weathers family without disarming their collars, they will never make it and you will receive negative Karma.
Bugs
- The Weathers family may not be wearing collars. This makes the quest reasonably easier as the player doesn't have to worry about remembering to deactivate the devices, however this bug does remove the option to detonate them prematurely.[verified]
Gallery
|