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The lead pipe is a weapon in Fallout: New Vegas.

Characteristics[]

A one-handed blunt melee weapon. Though it has a short reach, it has decent damage and a fast swing, making it an effective early-game weapon for melee-focused characters.

Visually, the weapon reflects its simple origins as one of the ends has tape wrapped around it to improve grip, while the other is heavily corroded and/or bloodstained and topped with a pipe fitting.

Special attack[]

The lead pipe has a special Lights Out attack that does 125% damage in V.A.T.S. at the cost of 6 more action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal044241.83
Lights Out5055301.83
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Lights Out outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability[]

The lead pipe can successfully strike about 245 times from full condition before breaking.

Variants[]

  • The Humble Cudgel - a unique variant found in the sealed sewers in West Vegas.
  • Raul's lead pipe - a unique non-playable weapon used by Raul Tejada. It only differs from the standard variant in having a slightly longer reach.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Lead pipe 22
55.82.54x122241.824537525505
The Humble Cudgel 26
722.77x126212.53703350116.7505
Note: Melee damage is doubled in V.A.T.S.

Locations[]

Notes[]

  • The lead pipe has a tendency to make enemies' appendages explode upon impact.
  • With a combination of the perks Slayer, Melee Hacker, and the rushing water chem, the special attack for this weapon can allow the player to move faster than running by holding down the attack button.

Behind the scenes[]

"Lights out" is a euphemism for rendering a person unconscious.

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