Lawbringer
From The Vault
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Lawbringer is a Fallout 3 perk.
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[edit] Description
Once you have the Lawbringer perk, any evil character you kill will have a Finger on their corpse. This Finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma.
The evil alternative to this is the Contract Killer perk.
[edit] Notes
- The "certain person" mentioned is Sonora Cruz, a member of the Regulators, who resides in the Regulator HQ.
- Taking this perk is the only way to get this location marked on the map. Each evil person (e.g. Raiders, Talon Company Mercs, Etc.) will now have a Finger on its corpse. Bring Fingers to Sonora Cruz to trade for +10 Karma and 5 caps each. As soon as the player takes the perk, the exact location of the HQ is revealed.
- If the player's karma is in the Very Good range, Sonora Cruz will comment on the player's "other deeds" and award the player with a bonus. The bonus is in the form of an extra 5 caps per finger. The karma reward remains unchanged.
- If you kill Junders Plunkett his Finger can be sold for 1,000 caps. He also carries the unique Plunkett's Valid Points weapon, with this perk being the only way to make him appear.
- In the Official Fallout 3 Strategy Guide it states in the Perception section that both the Lawbringer and Contract Killer perks require you to have at least 6 Perception before you can get them, this is however false.
- This perk will provide you with a Regulator Duster in 100% condition (though by the time you get the perk you should have found better armor already)
- This perk is required to obtain one of the Guns and Bullets books, and one of the Nuka-Cola Quantums.
[edit] Bugs
- It is possible that Sonora Cruz vanishes from the Regulator HQ and does not return. Fast traveling to the HQ often spawns various combination of hostile creatures and/or robots. They are normally busy killing the Brahmin outside the HQ, however they engage you upon your arrival. Due to the nature of the AI and the NPC characteristics of Sonora Cruz, this causes her to flee from the area and not return. (confirmed PC, PS3, and 360) - A possible solution is to make note of which direction she goes, as she will not travel far. Look around for her, and when you find her you can easily knock her out and pick up her body(Click right analog stick) and carry her back to the HQ. She will of course get up, but she will not be hostile. Just knock her out again. The easiest way to do this is to use a powerful one-handed weapon, such as the .44(Blackhawk especially).
- If you find the dead body of the regulator (the one containing the hit on Junders Plunkett), look closely, it is a dead body, but you may notice that it is actually blinking. Whether it needs to be a certain time or other such variables is unknown. Initially discovered during night time. (confirmed on Xbox 360)
- Even with the Lawbringer perk, regulators in the HQ will hold a bounty notice saying that you're a dangerous person who is to be shot on sight for a reward of 1000 caps. (confirmed all platforms)
- Placing a marker on the location on the pip-boy can cause marker to lead you on an endless journey in the opposite direction (1 confirmed on 360)(Also confirmed on PS3)
