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− | {{for|an overview of laser pistol models in the [[Fallout series|''Fallout'' series]] of games|laser pistol}} |
+ | {{for|an overview of laser pistol models in the [[Fallout series|''Fallout'' series]] of games|laser pistol|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Laser pistol (GRA)}} |
{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | |games =FNV |
+ | |games =FNV |
− | |image =Laser pistol (Gamebryo).png |
+ | |image =Laser pistol (Gamebryo).png |
− | |icon =Laser pistol icon.png |
+ | |icon =Laser pistol icon.png |
− | |type =gun |
+ | |type =gun |
− | |skill =Energy Weapons |
+ | |skill =Energy Weapons |
− | |damage =12 |
+ | |damage =12 |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |attack shots/sec =3.75 |
+ | |attack shots/sec =3.75 |
− | |min spread =0.1 |
+ | |min spread =0.1 |
− | |crit dmg =12 |
+ | |crit dmg =12 |
− | |crit % mult =1.5 |
+ | |crit % mult =1.5 |
− | |perk1 =Laser Commander |
+ | |perk1 =Laser Commander |
− | |perk1 mult =0.15 |
+ | |perk1 mult =0.15 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Rapid Reload |
+ | |perk4 =Rapid Reload |
− | |perk4 reload mult=0.25 |
+ | |perk4 reload mult =0.25 |
− | |perk5 =Fast Shot |
+ | |perk5 =Fast Shot |
− | |perk5 attsec mult=0.2 |
+ | |perk5 attsec mult =0.2 |
− | |perk6 =Thought You Died |
+ | |perk6 =Thought You Died |
− | |perk6 mult =0.1 |
+ | |perk6 mult =0.1 |
− | |ammo =Energy cell (Fallout: New Vegas) |
+ | |ammo =Energy cell (Fallout: New Vegas) |
− | |ammo use =1 |
+ | |ammo use =1 |
− | |clip rounds =30 |
+ | |clip rounds =30 |
− | |reload time =3 |
+ | |reload time =3 |
− | |ap =15 |
+ | |ap =15 |
− | |strength req =1 |
+ | |strength req =1 |
− | |skill req =0 |
+ | |skill req =0 |
− | |hp =200 |
+ | |hp =200 |
− | |repair =Laser pistol<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =Laser pistol<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =3 |
+ | |weight =3 |
− | |value =175 |
+ | |value =175 |
− | |baseid ={{ID|00004335}} |
+ | |baseid ={{ID|00004335}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
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==Characteristics== |
==Characteristics== |
||
− | The laser pistol returns as the entry level energy pistol in ''Fallout: New Vegas''. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the [[Fallout: New Vegas weapons|weapons]] in ''New Vegas'', the laser pistol does not have a |
+ | The laser pistol returns as the entry level energy pistol in ''Fallout: New Vegas''. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the [[Fallout: New Vegas weapons|weapons]] in ''New Vegas'', the laser pistol does not have a "true iron sights" function. |
− | Like other energy weapons, the laser pistol has a multiplier on [[critical chance]], making [[ |
+ | Like other energy weapons, the laser pistol has a multiplier on [[critical chance]], making [[Critical Hit]]s more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash. This process does not damage any equipment or [[Fallout: New Vegas items|items]] the victim was holding or wearing prior to their death. |
By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak [[traps]] that it passes through. |
By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak [[traps]] that it passes through. |
||
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A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the [[Jury Rigging]] perk. |
A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the [[Jury Rigging]] perk. |
||
− | The sound is almost the same but very noticeably quieter than |
+ | The sound is almost the same but very noticeably quieter than its ''[[Fallout 3]]'' [[Laser pistol (Fallout 3)|counterpart]]. |
===Durability=== |
===Durability=== |
||
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* [[Pew Pew]], a unique variant found in the [[Sunset Sarsaparilla Headquarters]] during the [[A Valuable Lesson]] [[Fallout: New Vegas quests|quest]]. |
* [[Pew Pew]], a unique variant found in the [[Sunset Sarsaparilla Headquarters]] during the [[A Valuable Lesson]] [[Fallout: New Vegas quests|quest]]. |
||
* [[Missing laser pistol]], found only during the ''[[Pistol Packing]]'' unmarked [[Fallout: New Vegas quests|quest]]. |
* [[Missing laser pistol]], found only during the ''[[Pistol Packing]]'' unmarked [[Fallout: New Vegas quests|quest]]. |
||
− | * [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}}, applies a knockdown effect on target on a successful [[ |
+ | * [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}}, applies a knockdown effect on target on a successful [[Critical Hit]]. |
− | * [[GRA laser pistol]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} identical to the laser pistol, but can use modifications. |
+ | * [[GRA laser pistol]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} identical to the laser pistol, but can use modifications and makes a different sound when fired. |
===Comparison=== |
===Comparison=== |
||
{{Weapon comparison table |
{{Weapon comparison table |
||
|game =FNV |
|game =FNV |
||
− | |skill = |
+ | |skill =energy weapons |
|name1 =Laser pistol (Fallout: New Vegas) |
|name1 =Laser pistol (Fallout: New Vegas) |
||
|ammo use1 =1 |
|ammo use1 =1 |
||
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|min spread2 =0.1 |
|min spread2 =0.1 |
||
|mod damage2 =3 |
|mod damage2 =3 |
||
− | |mod |
+ | |mod ammo use2 =.75 |
|mod value2 =600 |
|mod value2 =600 |
||
|projectiles2 =1 |
|projectiles2 =1 |
||
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==Locations== |
==Locations== |
||
− | * [[Goodsprings]] - if you select [[Energy Weapons |
+ | * [[Goodsprings]] - if you select [[Energy Weapons]] as a [[Tag skill]] during the tutorial, the Courier receives a laser pistol from [[Mitchell|Doc Mitchell]]. If the [[Guns]] skill is also tagged, it will take precedence and you will instead only receive a [[9mm pistol (Fallout: New Vegas)|9mm Pistol]]. Also, a laser pistol can be found in a box in [[Doc Mitchell's house]] along with some [[Energy cell (Fallout: New Vegas)|energy cells]]. |
− | * [[Goodsprings Cave]] - two laser pistols can be usually found in the [[coyote]]-infested cave, respectively on the corpse of a [[Bright |
+ | * [[Goodsprings Cave]] - two laser pistols can be usually found in the [[coyote]]-infested cave, respectively on the corpse of a [[Bright follower]] and one of the dead settlers laying inside, along with some energy cells. |
− | * [[Hidden Valley bunker]] - on the first floor, if you go to the resting quarters across from the shooting range, there will be several [[footlocker]]s filled with laser pistols. |
+ | * [[Hidden Valley bunker]] - on the first floor, if you go to the resting quarters across from the shooting range, there will be several [[footlocker]]s filled with laser pistols. 10 or more can be found, though all must be stolen. |
− | * [[Nipton]] - inside [[Nipton Hall]] on the top floor inside [[Joseph B. Steyn|Mayor Steyn]]'s office, on the shelf just behind the Mayor's desk. |
+ | * [[Nipton]] - inside [[Nipton Hall]] on the top floor, inside [[Joseph B. Steyn|Mayor Steyn]]'s office, on the shelf just behind the Mayor's desk. |
− | * [[Primm Pass]] - just a little ways from the [[New California Republic]] outpost, a [[Bright |
+ | * [[Primm Pass]] - just a little ways from the [[New California Republic]] outpost, a [[Bright follower]] has a laser pistol. |
− | * [[Silver Rush]] - can bought from [[Gloria Van Graff]] in [[Freeside]]. |
+ | * [[Silver Rush]] - can be bought from [[Gloria Van Graff]] in [[Freeside]]. |
* [[Vault 22]] - on a table to the left from the entrance to the room with the [[Flamer (Fallout: New Vegas)|flamer]]. |
* [[Vault 22]] - on a table to the left from the entrance to the room with the [[Flamer (Fallout: New Vegas)|flamer]]. |
||
− | * [[Villa]], [[Sierra Madre]] - located at the base of a tree in a courtyard on the east side. |
+ | * {{icon|FNVDM|link=Dead Money}} [[Villa]], [[Sierra Madre]] - located at the base of a tree in a courtyard on the east side. |
* One can be found, along with some [[Fallout: New Vegas ammunition|ammunition]], on the corpse of a [[Bright Brotherhood]] follower under a railway bridge between [[Jean Sky Diving]] and [[Sloan]]. |
* One can be found, along with some [[Fallout: New Vegas ammunition|ammunition]], on the corpse of a [[Bright Brotherhood]] follower under a railway bridge between [[Jean Sky Diving]] and [[Sloan]]. |
||
− | * [[Gun Runners]] will sell [[ |
+ | * The [[Vendortron]] at the [[Gun Runners (Fallout: New Vegas)|Gun Runners]] kiosk will sell [[Laser pistol (Fallout: New Vegas)|laser pistols]] from early on in the game. |
* They can often be purchased from Quartermaster [[Bardon]]. |
* They can often be purchased from Quartermaster [[Bardon]]. |
||
+ | * [[HELIOS One]] - 1 in the cabinet behind the entrance desk. |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:SingleShotVB.png|95x95px]] |
| [[File:SingleShotVB.png|95x95px]] |
||
− | | [[File:Wpn pistollaser fire 2d.ogg|noicon]] |
+ | | [[File:Wpn pistollaser fire 2d.ogg|noicon|200px]] |
− | | [[File:ReloadVB.png| |
+ | | [[File:ReloadVB.png|80x80px]] |
− | | [[File:Wpn pistollaser reload.ogg|noicon]] |
+ | | [[File:Wpn pistollaser reload.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
||
− | | [[File:Wpn pistollaser jam.ogg|noicon]] |
+ | | [[File:Wpn pistollaser jam.ogg|noicon|200px]] |
|} |
|} |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==References== |
==References== |
||
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[[ru:Лазерный пистолет AEP7 (Fallout: New Vegas)]] |
[[ru:Лазерный пистолет AEP7 (Fallout: New Vegas)]] |
||
+ | [[de:Laserpistole (Fallout: New Vegas)]] |
Revision as of 15:13, 18 November 2014
For an overview of laser pistol models in the Fallout series of games, see laser pistol. For the Gun Runners' Arsenal version of this weapon, see Laser pistol (GRA). |
The AEP7 laser pistol is a weapon in Fallout: New Vegas.
Background
The AEP7 laser pistol was put into service to replace the AEP5 model.[1] With a generous battery size, tight shot grouping at range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm and is used extensively in this role by the Brotherhood of Steel and the Enclave in the Capital Wasteland and various groups in the Mojave Wasteland.
As the successor to the AEP5, it boasted a redesigned focusing crystal pattern, an improved photonic focusing chamber, and selectable laser focus,[1] wavelength, pulse energy and repetition rate.[2] In addition, it was lighter and less bulky than its predecessor and was perceived as a step toward replacing the N99 10mm pistol with a laser weapon as the standard issue sidearm for military forces.[1]
The AEP7 was produced in large numbers thanks to newly developed manufacturing technologies in the United States, although logistics and supply issues (caused by prolonged war with China) prevented its wide-scale deployment.[1]
Characteristics
The laser pistol returns as the entry level energy pistol in Fallout: New Vegas. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the weapons in New Vegas, the laser pistol does not have a "true iron sights" function.
Like other energy weapons, the laser pistol has a multiplier on critical chance, making Critical Hits more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash. This process does not damage any equipment or items the victim was holding or wearing prior to their death.
By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak traps that it passes through.
A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the Jury Rigging perk.
The sound is almost the same but very noticeably quieter than its Fallout 3 counterpart.
Durability
The laser pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 995 | 34 |
Bulk | 1172 | 40 |
Optimized | 905 | 31 |
Over charge | 662 | 23 |
Max charge | 395 | 14 |
Variants
- Pew Pew, a unique variant found in the Sunset Sarsaparilla Headquarters during the A Valuable Lesson quest.
- Missing laser pistol, found only during the Pistol Packing unmarked quest.
- Compliance Regulator , applies a knockdown effect on target on a successful Critical Hit.
- GRA laser pistol identical to the laser pistol, but can use modifications and makes a different sound when fired.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Laser pistol | 12 | 45 | 3.75 | x1.5 | 12 | 15 | 0.8 | 0.1 | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | |
Laser pistol | 12 | 45 | 3.75 | x1.5 | 12 | 15 | 0.8 | 0.1 | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | |
Laser pistol | 15 | 56.3 | 3.75 | x1.5 | 12 | 15 | 1 | 0.1 | 30(40) | 995 | 3 | 775 | 258.3 | 0 | 1 | |
Compliance Regulator | 8 | 30 | 3.75 | x1.5 | 12 | Paralysis/10s | 15 | 0.5 | 0.1 | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 |
Missing laser pistol | 11 | 41.3 | 3.75 | x1.5 | 11 | 15 | 0.7 | 0.1 | 30 | 995 | 3 | 175 | 58.3 | 0 | 1 | |
Pew Pew | 75 | 150 | 2 | x2.5 | 50 | 35 | 2.1 | 0.1 | 10(2) | 395 | 3 | 2500 | 833.3 | 0 | 1 |
Locations
- Goodsprings - if you select Energy Weapons as a Tag skill during the tutorial, the Courier receives a laser pistol from Doc Mitchell. If the Guns skill is also tagged, it will take precedence and you will instead only receive a 9mm Pistol. Also, a laser pistol can be found in a box in Doc Mitchell's house along with some energy cells.
- Goodsprings Cave - two laser pistols can be usually found in the coyote-infested cave, respectively on the corpse of a Bright follower and one of the dead settlers laying inside, along with some energy cells.
- Hidden Valley bunker - on the first floor, if you go to the resting quarters across from the shooting range, there will be several footlockers filled with laser pistols. 10 or more can be found, though all must be stolen.
- Nipton - inside Nipton Hall on the top floor, inside Mayor Steyn's office, on the shelf just behind the Mayor's desk.
- Primm Pass - just a little ways from the New California Republic outpost, a Bright follower has a laser pistol.
- Silver Rush - can be bought from Gloria Van Graff in Freeside.
- Vault 22 - on a table to the left from the entrance to the room with the flamer.
- Villa, Sierra Madre - located at the base of a tree in a courtyard on the east side.
- One can be found, along with some ammunition, on the corpse of a Bright Brotherhood follower under a railway bridge between Jean Sky Diving and Sloan.
- The Vendortron at the Gun Runners kiosk will sell laser pistols from early on in the game.
- They can often be purchased from Quartermaster Bardon.
- HELIOS One - 1 in the cabinet behind the entrance desk.