Fallout Wiki
Fallout Wiki
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{{for|an overview of laser pistol models in the [[Fallout series|''Fallout'' series]] of games|laser pistol}}
+
{{for|an overview of laser pistol models in the [[Fallout series|''Fallout'' series]] of games|laser pistol|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Laser pistol (GRA)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
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|games =FNV
|image =Laser pistol (Gamebryo).png
+
|image =Laser pistol (Gamebryo).png
|icon =Laser pistol icon.png
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|icon =Laser pistol icon.png
|type =gun
+
|type =gun
|skill =Energy Weapons
+
|skill =Energy Weapons
|damage =12
+
|damage =12
|projectiles =1
+
|projectiles =1
|attack shots/sec =3.75
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|attack shots/sec =3.75
|min spread =0.1
+
|min spread =0.1
|crit dmg =12
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|crit dmg =12
 
|crit % mult =1.5
 
|crit % mult =1.5
|perk1 =Laser Commander
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|perk1 =Laser Commander
|perk1 mult =0.15
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|perk1 mult =0.15
|perk2 =Bloody Mess
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|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
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|perk2 mult =0.05
|perk3 =Lord Death
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|perk3 =Lord Death
|perk3 mult =0.03
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|perk3 mult =0.04
|perk4 =Rapid Reload
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|perk4 =Rapid Reload
 
|perk4 reload mult =0.25
 
|perk4 reload mult =0.25
|perk5 =Fast Shot
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|perk5 =Fast Shot
 
|perk5 attsec mult =0.2
 
|perk5 attsec mult =0.2
|perk6 =Thought You Died
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|perk6 =Thought You Died
|perk6 mult =0.1
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|perk6 mult =0.1
|ammo =Energy cell (Fallout: New Vegas)
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|ammo =Energy cell (Fallout: New Vegas)
|ammo use =1
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|ammo use =1
|clip rounds =30
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|clip rounds =30
|reload time =3
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|reload time =3
|ap =15
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|ap =15
|strength req =1
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|strength req =1
|skill req =0
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|skill req =0
|hp =200
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|hp =200
|repair =Laser pistol<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{icon|jury|big|link=Jury Rigging}}
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|repair =Laser pistol<br />[[Jury Rigging#Energy pistols|Energy pistols]] {{icon|jury|big|link=Jury Rigging}}
|weight =3
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|weight =3
|value =175
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|value =175
|baseid ={{ID|00004335}}
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|baseid ={{ID|00004335}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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The laser pistol returns as the entry level energy pistol in ''Fallout: New Vegas''. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the [[Fallout: New Vegas weapons|weapons]] in ''New Vegas'', the laser pistol does not have a ''"true iron sights"'' function.
 
The laser pistol returns as the entry level energy pistol in ''Fallout: New Vegas''. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the [[Fallout: New Vegas weapons|weapons]] in ''New Vegas'', the laser pistol does not have a ''"true iron sights"'' function.
   
Like other energy weapons, the laser pistol has a multiplier on [[critical chance]], making [[critical hit]]s more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash, this process does not damage any equipment or [[Fallout: New Vegas items|items]] the victim was holding or wearing prior to their death.
+
Like other energy weapons, the laser pistol has a multiplier on [[critical chance]], making [[Critical Hit]]s more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash. This process does not damage any equipment or [[Fallout: New Vegas items|items]] the victim was holding or wearing prior to their death.
   
 
By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak [[traps]] that it passes through.
 
By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak [[traps]] that it passes through.
 
A fully [[repair]]ed laser pistol can fire 996 shots, roughly 32 magazines, before [[Condition|breaking]].
 
   
 
A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the [[Jury Rigging]] perk.
 
A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the [[Jury Rigging]] perk.
   
 
The sound is almost the same but very noticeably quieter than the ''[[Fallout 3]]'' counterpart.
 
The sound is almost the same but very noticeably quieter than the ''[[Fallout 3]]'' counterpart.
  +
  +
===Durability===
  +
The laser pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
  +
{{Durability table
  +
| game =FNV
  +
| ammo =Energy cell (Fallout: New Vegas)
  +
| hp =200
  +
| ammo use =1
  +
| clip rounds =30
  +
}}
   
 
==Variants==
 
==Variants==
 
* [[Pew Pew]], a unique variant found in the [[Sunset Sarsaparilla Headquarters]] during the [[A Valuable Lesson]] [[Fallout: New Vegas quests|quest]].
 
* [[Pew Pew]], a unique variant found in the [[Sunset Sarsaparilla Headquarters]] during the [[A Valuable Lesson]] [[Fallout: New Vegas quests|quest]].
 
* [[Missing laser pistol]], found only during the ''[[Pistol Packing]]'' unmarked [[Fallout: New Vegas quests|quest]].
 
* [[Missing laser pistol]], found only during the ''[[Pistol Packing]]'' unmarked [[Fallout: New Vegas quests|quest]].
* [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}}, applies a knockdown effect on target on a successful [[critical hit]].
+
* [[Compliance Regulator]] {{icon|FNVHH|link=Honest Hearts}}, applies a knockdown effect on target on a successful [[Critical Hit]].
* [[GRA laser pistol]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} identical to the laser pistol, but can use modifications.
+
* [[GRA laser pistol]] {{icon|FNVGRA|link=Gun Runners' Arsenal}} identical to the laser pistol, but can use modifications and makes a different sound when fired.
  +
  +
===Comparison===
  +
{{Weapon comparison table
  +
|game =FNV
  +
|skill =energy weapons
  +
|name1 =Laser pistol (Fallout: New Vegas)
  +
|ammo use1 =1
  +
|ap1 =15
  +
|attack shots/sec1 =3.75
  +
|clip rounds1 =30
  +
|crit % mult1 =1.5
  +
|crit dmg1 =12
  +
|damage1 =12
  +
|hp1 =200
  +
|min spread1 =0.1
  +
|projectiles1 =1
  +
|skill req1 =0
  +
|strength req1 =1
  +
|value1 =175
  +
|vats attacks1 =1
  +
|weight1 =3
  +
|name2 =Laser pistol (GRA)
  +
|ammo use2 =1
  +
|ap2 =15
  +
|attack shots/sec2 =3.75
  +
|clip rounds2 =30
  +
|crit % mult2 =1.5
  +
|crit dmg2 =12
  +
|damage2 =12
  +
|dlc2 =fnvgra
  +
|hp2 =200
  +
|min spread2 =0.1
  +
|mod damage2 =3
  +
|mod ammo use2 =.75
  +
|mod value2 =600
  +
|projectiles2 =1
  +
|skill req2 =0
  +
|strength req2 =1
  +
|value2 =175
  +
|vats attacks2 =1
  +
|weight2 =3
  +
|name3 =Compliance Regulator
  +
|ammo use3 =1
  +
|ap3 =15
  +
|attack shots/sec3 =3.75
  +
|clip rounds3 =30
  +
|crit % mult3 =1.5
  +
|crit dmg3 =12
  +
|crit effect3 =Paralysis
  +
|crit effect duration3 =10
  +
|damage3 =8
  +
|hp3 =200
  +
|min spread3 =0.1
  +
|projectiles3 =1
  +
|skill req3 =0
  +
|strength req3 =1
  +
|value3 =175
  +
|vats attacks3 =1
  +
|weight3 =3
  +
|name4 =Missing laser pistol
  +
|ammo use4 =1
  +
|ap4 =15
  +
|attack shots/sec4 =3.75
  +
|clip rounds4 =30
  +
|crit % mult4 =1.5
  +
|crit dmg4 =11
  +
|damage4 =11
  +
|hp4 =200
  +
|min spread4 =0.1
  +
|projectiles4 =1
  +
|skill req4 =0
  +
|strength req4 =1
  +
|value4 =175
  +
|vats attacks4 =1
  +
|weight4 =3
  +
|name5 =Pew Pew
  +
|ammo use5 =5
  +
|ap5 =35
  +
|attack shots/sec5 =2
  +
|clip rounds5 =10
  +
|crit % mult5 =2.5
  +
|crit dmg5 =50
  +
|damage5 =75
  +
|hp5 =80
  +
|min spread5 =0.1
  +
|projectiles5 =1
  +
|skill req5 =0
  +
|strength req5 =1
  +
|value5 =2500
  +
|vats attacks5 =1
  +
|weight5 =3
  +
}}
   
 
==Locations==
 
==Locations==
* [[Goodsprings]] - if you select [[Energy Weapons|energy weapons]] as a [[Tag Skill|tag skill]]. Also, a laser pistol can be found in a box in Doc Mitchell's house along with some [[Energy cell (Fallout: New Vegas)|energy cells]].
+
* [[Goodsprings]] - if you select [[Energy Weapons]] as a [[Tag skill]] during the tutorial, the Courier receives a laser pistol from [[Mitchell|Doc Mitchell]]. If the [[Guns]] skill is also tagged, it will take precedence and you will instead only receive a [[9mm pistol (Fallout: New Vegas)|9mm Pistol]]. Also, a laser pistol can be found in a box in [[Doc Mitchell's house]] along with some [[Energy cell (Fallout: New Vegas)|energy cells]].
 
* [[Goodsprings Cave]] - two laser pistols can be usually found in the [[coyote]]-infested cave, respectively on the corpse of a [[Bright followers|Bright Follower]] and one of the dead settlers laying inside, along with some energy cells.
 
* [[Goodsprings Cave]] - two laser pistols can be usually found in the [[coyote]]-infested cave, respectively on the corpse of a [[Bright followers|Bright Follower]] and one of the dead settlers laying inside, along with some energy cells.
 
* [[Hidden Valley bunker]] - on the first floor, if you go to the resting quarters across from the shooting range, there will be several [[footlocker]]s filled with laser pistols. (10 or more)
 
* [[Hidden Valley bunker]] - on the first floor, if you go to the resting quarters across from the shooting range, there will be several [[footlocker]]s filled with laser pistols. (10 or more)
 
* [[Nipton]] - inside [[Nipton Hall]] on the top floor inside [[Joseph B. Steyn|Mayor Steyn]]'s office, on the shelf just behind the Mayor's desk.
 
* [[Nipton]] - inside [[Nipton Hall]] on the top floor inside [[Joseph B. Steyn|Mayor Steyn]]'s office, on the shelf just behind the Mayor's desk.
 
* [[Primm Pass]] - just a little ways from the [[New California Republic]] outpost, a [[Bright followers|Bright Follower]] has a laser pistol.
 
* [[Primm Pass]] - just a little ways from the [[New California Republic]] outpost, a [[Bright followers|Bright Follower]] has a laser pistol.
* [[Silver Rush]] - can bought from [[Gloria Van Graff]] in [[Freeside]].
+
* [[Silver Rush]] - can be bought from [[Gloria Van Graff]] in [[Freeside]].
 
* [[Vault 22]] - on a table to the left from the entrance to the room with the [[Flamer (Fallout: New Vegas)|flamer]].
 
* [[Vault 22]] - on a table to the left from the entrance to the room with the [[Flamer (Fallout: New Vegas)|flamer]].
* [[Villa]], [[Sierra Madre]] - located at the base of a tree in a courtyard on the east side.
+
* {{icon|FNVDM|link=Dead Money}} [[Villa]], [[Sierra Madre]] - located at the base of a tree in a courtyard on the east side.
 
* One can be found, along with some [[Fallout: New Vegas ammunition|ammunition]], on the corpse of a [[Bright Brotherhood]] follower under a railway bridge between [[Jean Sky Diving]] and [[Sloan]].
 
* One can be found, along with some [[Fallout: New Vegas ammunition|ammunition]], on the corpse of a [[Bright Brotherhood]] follower under a railway bridge between [[Jean Sky Diving]] and [[Sloan]].
 
* [[Gun Runners]] will sell [[laser pistol]]s from early on in the game.
 
* [[Gun Runners]] will sell [[laser pistol]]s from early on in the game.
 
* They can often be purchased from Quartermaster [[Bardon]].
 
* They can often be purchased from Quartermaster [[Bardon]].
  +
* [[HELIOS One]] - 1 in the cabinet behind the entrance desk
 
==Gallery==
 
<gallery>
 
Laser pistol 01 (Gamebryo).png|Hi-res image.
 
</gallery>
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:SingleShotVB.png|95x95px]]
 
| [[File:SingleShotVB.png|95x95px]]
| [[File:Wpn pistollaser fire 2d.ogg|noicon]]
+
| [[File:Wpn pistollaser fire 2d.ogg|noicon|200px]]
| [[File:ReloadVB.png|85x85px]]
+
| [[File:ReloadVB.png|80x80px]]
| [[File:Wpn pistollaser reload.ogg|noicon]]
+
| [[File:Wpn pistollaser reload.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn pistollaser jam.ogg|noicon]]
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| [[File:Wpn pistollaser jam.ogg|noicon|200px]]
 
|}
 
|}
  +
 
==Gallery==
 
<gallery>
 
Laser pistol 01 (Gamebryo).png|Hi-res image.
 
</gallery>
   
 
==References==
 
==References==

Revision as of 03:58, 28 February 2014

 
Gametitle-FNV
Gametitle-FNV

The AEP7 laser pistol is a weapon in Fallout: New Vegas.

Background

This section is transcluded from laser pistol. To change it, please edit the transcluded page.

The AEP7 laser pistol was put into service to replace the AEP5 model.[1] With a generous battery size, tight shot grouping at range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm and is used extensively in this role by the Brotherhood of Steel and the Enclave in the Capital Wasteland and various groups in the Mojave Wasteland.

As the successor to the AEP5, it boasted a redesigned focusing crystal pattern, an improved photonic focusing chamber, and selectable laser focus,[1] wavelength, pulse energy and repetition rate.[2] In addition, it was lighter and less bulky than its predecessor and was perceived as a step toward replacing the N99 10mm pistol with a laser weapon as the standard issue sidearm for military forces.[1]

The AEP7 was produced in large numbers thanks to newly developed manufacturing technologies in the United States, although logistics and supply issues (caused by prolonged war with China) prevented its wide-scale deployment.[1]

Characteristics

The laser pistol returns as the entry level energy pistol in Fallout: New Vegas. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the weapons in New Vegas, the laser pistol does not have a "true iron sights" function.

Like other energy weapons, the laser pistol has a multiplier on critical chance, making Critical Hits more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash. This process does not damage any equipment or items the victim was holding or wearing prior to their death.

By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak traps that it passes through.

A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the Jury Rigging perk.

The sound is almost the same but very noticeably quieter than the Fallout 3 counterpart.

Durability

The laser pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard99534
Bulk117240
Optimized90531
Over charge66223
Max charge39514

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser pistol 12
453.75x1.512150.80.130995317558.301
Laser pistol Gun Runners' Arsenal12
453.75x1.512150.80.130995317558.301
Laser pistol With all weapon mods attached Gun Runners' Arsenal15
56.33.75x1.5121510.130(40)9953775258.301
Compliance Regulator 8
303.75x1.512Paralysis/10s150.50.130995317558.301
Missing laser pistol 11
41.33.75x1.511150.70.130995317558.301
Pew Pew 75
1502x2.550352.10.110(2)39532500833.301

Locations

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References