Fallout Wiki
Fallout Wiki
(Guns takes precedence if you have both, I find.)
(Undo revision 1870695 by MadCat221 (talk) Not needed.)
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==Locations==
 
==Locations==
* [[Goodsprings]] - if you select [[Energy Weapons|energy weapons]] but not [[Guns|Guns]] as a [[Tag Skill|tag skill]]. Also, a laser pistol can be found in a box in Doc Mitchell's house along with some [[Energy cell (Fallout: New Vegas)|energy cells]].
+
* [[Goodsprings]] - if you select [[Energy Weapons|energy weapons]] as a [[Tag Skill|tag skill]]. Also, a laser pistol can be found in a box in Doc Mitchell's house along with some [[Energy cell (Fallout: New Vegas)|energy cells]].
 
* [[Goodsprings Cave]] - two laser pistols can be usually found in the [[coyote]]-infested cave, respectively on the corpse of a [[Bright followers|Bright Follower]] and one of the dead settlers laying inside, along with some energy cells.
 
* [[Goodsprings Cave]] - two laser pistols can be usually found in the [[coyote]]-infested cave, respectively on the corpse of a [[Bright followers|Bright Follower]] and one of the dead settlers laying inside, along with some energy cells.
 
* [[Hidden Valley bunker]] - on the first floor, if you go to the resting quarters across from the shooting range, there will be several [[footlocker]]s filled with laser pistols. (10 or more)
 
* [[Hidden Valley bunker]] - on the first floor, if you go to the resting quarters across from the shooting range, there will be several [[footlocker]]s filled with laser pistols. (10 or more)

Revision as of 21:51, 1 April 2013

 
Gametitle-FNV
Gametitle-FNV

The AEP7 laser pistol is a weapon in Fallout: New Vegas.

Background

This section is transcluded from laser pistol. To change it, please edit the transcluded page.

The AEP7 laser pistol was put into service to replace the AEP5 model.[1] With a generous battery size, tight shot grouping at range, resilience to extended use, and fairly decent damage output, it is a very good choice for a sidearm and is used extensively in this role by the Brotherhood of Steel and the Enclave in the Capital Wasteland and various groups in the Mojave Wasteland.

As the successor to the AEP5, it boasted a redesigned focusing crystal pattern, an improved photonic focusing chamber, and selectable laser focus,[1] wavelength, pulse energy and repetition rate.[2] In addition, it was lighter and less bulky than its predecessor and was perceived as a step toward replacing the N99 10mm pistol with a laser weapon as the standard issue sidearm for military forces.[1]

The AEP7 was produced in large numbers thanks to newly developed manufacturing technologies in the United States, although logistics and supply issues (caused by prolonged war with China) prevented its wide-scale deployment.[1]

Characteristics

The laser pistol returns as the entry level energy pistol in Fallout: New Vegas. The laser pistol is one of the weakest energy pistols, but is also the most common. Unlike the majority of the weapons in New Vegas, the laser pistol does not have a "true iron sights" function.

Like other energy weapons, the laser pistol has a multiplier on critical chance, making critical hits more frequent with this weapon over most others. Critical hits that are fatal reduce enemies to piles of steaming ash. This process does not damage any equipment or items the victim was holding or wearing prior to their death.

By nature of firing a beam projectile, its shots will instantly hit, negating any need to lead the shot. Additionally, the laser pistol's beam will ignite any gas leak traps that it passes through.

A laser pistol can be repaired by copies of itself and its variants or any one handed energy weapon with the Jury Rigging perk.

The sound is almost the same but very noticeably quieter than the Fallout 3 counterpart.

Durability

The laser pistol can fire a total of about 995 times using standard cells, the equivalent of 34 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard99534
Bulk117240
Optimized90531
Over charge66223
Max charge39514

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Laser pistol 12
453.75x1.512150.80.130995317558.301
Laser pistol Gun Runners' Arsenal12
453.75x1.512150.80.130995317558.301
Laser pistol With all weapon mods attached Gun Runners' Arsenal15
56.33.75x1.5121510.130(40)9953775258.301
Compliance Regulator 8
303.75x1.512Paralysis/10s150.50.130995317558.301
Missing laser pistol 11
41.33.75x1.511150.70.130995317558.301
Pew Pew 75
1502x2.550352.10.110(2)39532500833.301

Locations

Sounds

SingleShotVB ReloadVB
JamVB

Gallery

References