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(Fallout: Added another place to find the gun.)
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* Can be found on the fifth floor of the [[West Tek Research Facility]].
 
* Can be found on the fifth floor of the [[West Tek Research Facility]].
 
* Can be given to you by [[Mathia]] for [[Scout the northern wastes|your assignment]] from [[John Maxson|General Maxson]] in [[Lost Hills]]..
 
* Can be given to you by [[Mathia]] for [[Scout the northern wastes|your assignment]] from [[John Maxson|General Maxson]] in [[Lost Hills]]..
  +
* 3 Can be stolen (pickpocketed) from 3 [[Children of the Cathedral]] members in the room overlooking the vat dipping room in the [[Mariposa Military Base]]. One of the [[Children of the Cathedral]] also carries 40 [[Small Energy Cells]].
   
 
===''Fallout 2''===
 
===''Fallout 2''===

Revision as of 10:54, July 31, 2013

Icon disambig
For an overview of laser pistol models in various games, see Laser pistol.
 
Gametitle-FO1Gametitle-FO2
Gametitle-FO1Gametitle-FO2
Laser pistol
Fo1 Laser Pistol
Damage & attacks
damage10 - 22
damage typeLaser
att. modes
Single(Action PointsIcon action 5, RangeIcon range 35)
Ammunition
ammo typeSmall energy cell
ammo cap.12
Requirements
strength req.3
hands req.1
Other
weight4 pounds
value
1400 fo1Gametitle-FO1
1400 fo2Gametitle-FO2
Technical
prototype id00000016

A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.

In-game description, Fallout

The Wattz 1000 laser pistol is an energy weapon in Fallout and Fallout 2.

Background

This section is transcluded from Laser pistol. To change it, please edit the transcluded page.

A Wattz 1000 laser pistol. Civilian model, so the wattage is lower than military or police versions.[1] The reason for this is that it uses a laser focusing diode instead of a crystal array.[2][3] For security, it can be locked down for transport, with a proper arming sequence needed to render it operable again.

Characteristics

Laser weapons tend to become less effective as the game progresses due to the fact that most late-game enemies have high resistance and threshold to laser damage. The Wattz 1000 can roast most weaker enemies, but you'd be better off with a Glock 86 if you want an energy weapon handgun.

Can be upgraded with a magnetic focusing field, tightening the laser emission by Algernon in Fallout 2. This gives its damage -50% to laser resistance and -5 to laser threshold, making it much more effective late in the game.

Locations

Fallout

Fallout 2

Related quests

The pistols have a somewhat important role in New Reno in Fallout 2.

In the game, the Salvatores have begun conducting secret transactions with the Enclave (the player will be asked to guard one such transaction for Louis Salvatore's final quest), trading dangerous chemicals for Wattz 1000s (or "lightbringers" as they are referred to by denizens of New Reno). This gives the Salvatores an immense advantage over the other "families", and, using the "lightbringers", the Salvatores brutally massacre Mordino family members in the streets, striking fear into all those who oppose Salvatore.

Although no family is willing to fight the laser-packing Salvatores head-on, Orville Wright will ask the Chosen One to locate a source of weaponry which would give the Wrights a chance at doing so, and Big Jesus Mordino will contract him or her to murder Louis Salvatore as revenge for the massacre.

Eldridge is willing to pay if someone brings him one of the weapons to examine.

References

  1. In-game description for the laser pistol in Fallout, Fallout 2 and Fallout Tactics. [1][2][3]
  2. Dialogue files from Fallout 2 - "Pointy end with the laser diode goes toward the enemy. Then pull the trigger." [1][2][3].
  3. Citadel terminal entries on the AEP7 laser pistol in Fallout 3. [1]

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