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Laser musket

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Icon disambig
For an overview of laser rifle models in the Fallout series of games, see Laser rifle.
 
Gametitle-FO4
Gametitle-FO4

The laser musket is a weapon in Fallout 4.

CharacteristicsEdit

The laser musket is a homemade variety of laser rifle. It is the signature weapon of the Minutemen faction and many can be obtained from them. It appears to be meshed together from various mechanical and electronic parts strapped to a regular wooden rifle stock. The "barrel" consists of a standard laser rifle housing with two metal-ringed lenses atop a metal rod extending from the stock, through which the laser beam is presumably focused (although it can be fitted with a focusing array that looks the same as either the laser pistol or laser rifle). The beam itself is created inside a makeshift capacitor, which the player character charges via a hand-crank on the back. Every odd crank (one, three, and five) causes the beam to visibly intensify, with the final charge creating a decent sized red luminescence. Like most laser weapons, it uses fusion cells as ammunition. However, its beam is very similar to that of the gauss rifle, albeit red in color. Also like the gauss rifle, it sounds like thunder when fired, whose intensity is amplified with every charge level. The effect of three or more cranks results in reducing the victim to ashes with red smoke.

What makes the laser musket unique from other laser weapons in the game is that even with ammo in the player character's inventory, it starts off "unloaded", and does not automatically reload after firing. The player character must manually load up each shot by pressing the "reload" key, causing the Sole Survivor to turn the hand-crank and charge the capacitor with one fusion cell. Each subsequent crank charges the capacitor even further with another fusion cell, to a maximum of two (mods can be added to increase energy capacity to a maximum of six cells worth). Once loaded, the laser musket can be fired, consuming all the cells stored in one powerful shot. This ability to manually "charge up" each shot makes the laser musket a powerful first-tier weapon and especially versatile when taking on enemies of varying levels, using weaker shots on weaker targets and more powerful shots on more powerful targets.

Once fully upgraded, the laser musket becomes one of the best sniping weapons in the game, capable of taking out Legendary foes with one shot to the head when coupled with the sneak attack bonus. While it can be also modified with a splitter to play a "shotgun" role as a type of laser-blunderbuss, it is highly impractical to use in this role. Such a role is hands down better suited towards a modified AER9, Institute laser, or especially a plasma rifle.

The musket's major drawback is its potentially high ammo consumption and slow reload speed, given that the player character has to manually reload each and every shot (although the Sole Survivor does reload between shots in V.A.T.S., albeit with only one-crank shots regardless of how powerful the first initial shot was). On top of which; the weapon is not automatically loaded when using the quick select menu. This makes it rather ineffective in close quarters due to the characteristics described above, where weapons like a properly modded laser rifle would be more effective. On top of which, at over 15 pounds the laser musket is incredibly heavy for a laser weapon of its size (almost triple that of a standard laser rifle) and when fully modified it rivals an unmodified gatling laser in terms of weight.

Weapon modificationsEdit

Slot Mod Description Weapon prefix Damage per shot changeIcon damage
Fire rate changeIcon attack
Range change Accuracy changeIcon spread
Magazine capacity (shots per reload) changeAssault carbine extended magazines
Weight changeIcon weight
Weapon value change in capsIcon merchant
Perk needed Components Base ID
Capacitor Standard capacitor Two crank reload maximum. Adhesive x1
Gears x2
Oil x2
Screw x2
Steel x3
00000000
Three crank capacitor Three crank reload maximum. Three-crank +1 +0.4 +4 Adhesive x2
Gears x4
Oil x3
Screw x4
Steel x5
00000000
Four crank capacitor Four crank reload maximum Four-crank +2 +0.8 +8 Science! 1 Adhesive x3
Aluminum x7
Gears x5
Oil x4
Screw x5
00000000
Five crank capacitor Five crank reload maximum. Five-crank +3 +1.2 +12 Science! 2 Adhesivex4
Aluminum x8
Gears x6
Oil x5
Screw x6
00000000
Six crank capacitor Six crank reload maximum. Six-crank +4 +1.6 +16 Science! 3 Adhesive x5
Aluminum x9
Gears x7
Oil x6
Screw x7
001ab282
Barrel Short barrel Standard. Short Adhesive x1
Circuitry x1
Fiber optics x2
Glass x2
Plastic x2
Screw x2
00000000
Extended short barrel Improved range. (No muzzle slot.) Short +36 +4 Adhesive x1
Circuitry x1
Fiber optics x2
Glass x2
Plastic x2
Screw x2
00000000
Bracketed short barrel Improved range. Short +36 +6 Adhesive x1
Circuitry x1
Fiber optics x2
Glass x2
Plastic x2
Screw x2
00000000
Long barrel Better range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy. +2 +132 +2 +2 +8 Science! 1 Adhesive x3
Circuitry x2
Fiber optics x3
Glass x2
Plastic x5
Screw x3
00000000
Extended long barrel Superior range. Improved damage, sighted accuracy, and recoil. Reduced ammo capacity. Poor hip-fire accuracy. (No muzzle slot). +2 +144 +2 +2 +12 Science! 1 Adhesive x4
Circuitry x3
Fiber optics x3
Glass x3
Plastic x5
Screw x3
00000000
Bracketed long barrel Superior range. Improved damage, sighted accuracy and recoil. Reduced ammo capacity. Poor hip-fire accuracy. +2 +144 +2 +2 +14 Science! 1 Adhesive x5
Circuitry x2
Fiber optics x3
Glass x2
Plastic x5
Screw x3
001362d6
Stock Short stock Standard. Adhesive x3
Screw x6
Wood x7
00000000
Full stock Better recoil. +0.7 +4 Adhesive x3
Screw x7
Wood x10
001362dc
Sights Standard sights Standard. Adhesive x2
Steel x2
00000000
Short scope Improved magnification. Superior sighted accuracy. Scoped +16 +1.4 +7 Adhesive x1
Glass x1
Screw x1
Steel x1
00000000
Medium scope Better magnification. Superior sighted accuracy. Scoped +23 +1.8 +15 Gun Nut 1 Adhesive x3
Aluminum x4
Glass x3
Screw x2
00000000
Long scope Superior magnification and sighted accuracy. Scoped +36 +2.2 +19 Gun Nut 1 Adhesive x3
Aluminum x3
Glass x3
Screw x3
00000000
Long night vision scope Night vision. Superior magnification and sighted accuracy. Night-vision +36 +2.2 +33 Gun Nut 2
Science! 1
Adhesive x6
Circuitry x2
Fiber optics x2
Glass x4
Nuclear material x4
Screw x4
Silver x6
00000000
Short night vision scope Night vision. Improved magnification. Superior sighted accuracy. Night-vision +16 +1.4 +25 Gun Nut 1
Science! x1
Adhesive x4
Glass x3
Nuclear material x2
Screw x3
Silver x4
00000000
Medium night vision scope Night vision. Better magnification. Superior sighted accuracy. Night-vision +23 +1.8 +29 Gun Nut 1
Science! 1
Adhesive x5
Circuitry x2
Fiber optics x2
Glass x4
Nuclear material x3
Screw x4
Silver x5
00000000
Short recon scope Tracks targets. Improved magnification. Superior sighted accuracy. Recon +16 +2.6 +39 Gun Nut 2
Science! 1
Adhesive x7
Circuitry x3
Crystal x4
Fiber optics x3
Nuclear material x4
Screw x5
Silver x8
00000000
Long recon scope Tracks targets. Superior magnification and sighted accuracy. Recon +36 +2.6 +39 Gun Nut 2
Science! 1
Adhesive x7
Circuitry x3
Crystal x4
Fiber optics x3
Nuclear material x4
Screw x5
Silver x8
001ae33d
Glow sights Improved focus and better sighted accuracy. Glow-sighted +1 +3 Adhesive x2
Nuclear material x2
Steel x2
00000000
Muzzle No muzzle
Beam splitter Splits beam into multiple projectiles, covering a wider area. Poor accuracy and range. Scattered +3 -24 -41 -1.2 +4 Science! 1 Adhesive x1
Glass x2
Plastic x2
Screw x2
Silver x2
00000000
Beam focuser Better range, accuracy, and recoil. Focused +24 +2 +1.6 +8 Science! 1 Adhesive x2
Glass x2
Plastic x4
Screw x2
Silver x2
001ae34a
Gyro compensating lens Superior recoil. Reduced range. Targeting -12 +1 +2.4 +12 Science! 1 Adhesive x2
Circuitry x2
Glass x3
Plastic x5
Screw x2
Silver x3
Spring x2
00000000

VariantsEdit

  • Preston's laser musket - A non-playable laser musket used by Preston Garvey as his default weapon. It has a beam focuser and a scope installed. The weapon's stats are purely identical to the regular laser musket, with the sole exception that it uses the non-player version of fusion cells.
  • Automatic laser musket - A unique laser musket with the Automatic legendary effect, turning it into a rapid-firing weapon, fired by cranking the capacitor like the original Gatling guns.[1] It has a 20 round capacity, and will crank the weapon several times to reload.

When firing the automatic laser musket, the user will take a moment to spool the weapon first while pointing upwards, like the minigun and gatling laser needs a moment to spin up before firing. Switching to V.A.T.S. while already shooting or winding will reset the winding animation and thereby suffer the wind-up time to shoot. It is not as effective as most other automatic weapons as it's not readily available to shoot with the wind-up time and the low rate of fire with singular projectile makes it hard to hit targets. While it's mitigated by V.A.T.S. and/or sustained shooting, the beam splitter mod makes it easier to hit targets at a close range should one is fortunate to find one, as its multiple-projectiles compensates for the rate of fire by saturating an area at the cost of weaker individual projectiles.

It is not eligible for modding (except by an exploit while having another laser musket in the inventory, where the Sole Survivor enters a weapons bench after dropping the automatic variant on the ground, exits the weapons bench, picks up the automatic off the ground, and then enters the weapons bench again) and will only be able to have attachments via randomization as it is spawned. It is rarely dropped, but is always awarded by Sturges after finishing the Nuclear Option quest for the Minutemen faction. It can also not be used by anyone other than the player.

LocationsEdit

Behind the scenesEdit

The laser musket is a crank-powered energy weapon; the 2002 Walt Disney film 'Treasure Planet' featured a weapon of the same name which used a similar system of powering the musket. However, in the film turning the crank constantly ensures a continuous beam with decreased potency.

BugsEdit

  • pcIcon pc xboxoneIcon xboxone Equipping the "Automatic Laser Musket" will stop certain weapons from showing up in the weapon-bench menu. Unequipping it for any other kind of laser musket fixes this, and allows it to be modded.[verification overdue]
  • ps4Icon ps4 When cranked to full charge then put away (holding down reload button) the player will glow a red hue like the charge in the weapon. (Most noticeable when cranked three or more times). When taken out and/or fired, the glitch will end. [verification overdue]
  • xboxoneIcon xboxone When a companion is cranking this weapon, and they are knocked down when their health is low, and the player fast travels, the cranking sound will continue to play incessantly as if the companion was still cranking the gun, even after the weapon has been removed from their inventory.[verification overdue]
  • pcIcon pc ps4Icon ps4 When using the exploit to modify the automatic laser musket, if you replace the automatic mod for any of the other crank capacitors, you will lose the automatic modification permanently, and the laser musket will become a normal laser musket. The only fix for this is to reload an old save.[verification overdue]
  • ps4Icon ps4 The wind up animation for the automatic variant can be skipped while in third person resulting in the weapon to be fired like any other automatic rifle.[verification overdue]
  • pcIcon pc When laser muskets both with and without muzzle slots are in the player's inventory, the muzzle slot option will not appear for those with the correct barrel. The solution is to drop all muzzle-less muskets before attempting to modify the musket. [verification overdue]

GalleryEdit

ReferencesEdit

  1. https://youtu.be/6ZHLdobdbBo?t=1m16s


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