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Gametitle-FO4 VW
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Lady Luck is a quest in the Fallout 4 add-on Vault-Tec Workshop.

Quick walkthroughEdit

Vault-Tec Workshop quest: Lady Luck
Build and power the Slot Machine
Connect a terminal to the Slot Machine and select experiment parameters
Let Clem gamble for an hour
Report to the Overseer
Reward: 400 XP
Legend of Vault 88
Slot machine as a settlement object

Detailed walkthroughEdit

The final experiment focuses on attempting to harness peoples' vices to increase productivity. Valery Barstow wants to focus on greed, and as such has a prototype slot machine for you to build, power, and set parameters.

Because Barstow herself created the prototype, there are no R&D team notes available on each parameter, but instead can be accessed in her notes under the second menu. You can choose from: Indentured Servitude, Customer Profiling, or Lost Revenue to make the resident win every time.

Table of companion affinities reaction
Quest Parameter selected Cait Codsworth Curie Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6-88 Old Longfellow
Indentured Servitude yesIcon check noIcon cross noIcon cross noIcon cross noIcon crossnoIcon cross noIcon crossnoIcon cross neutralIcon neutral noIcon cross noIcon cross noIcon cross noIcon cross neutralIcon neutral noIcon cross
Customer Profiling neutralIcon neutral neutralIcon neutral neutralIcon neutral yesIcon check neutralIcon neutral noIcon cross yesIcon check noIcon cross noIcon cross noIcon cross neutralIcon neutral neutralIcon neutral noIcon cross
Lost Revenue noIcon cross yesIcon check yesIcon check neutralIcon neutral yesIcon check neutralIcon neutral noIcon crossnoIcon cross yesIcon check yesIcon check neutralIcon neutral noIcon cross noIcon cross noIcon cross
Reactions in dialog responses
Call Overseer Barstow a psychopath yesIcon check yesIcon check noIcon cross yesIcon check yesIcon check yesIcon check yesIcon check yesIcon check yesIcon check yesIcon check neutralIcon neutral neutralIcon neutral yesIcon check
Convince Valery Barstow to stay yesIcon check noIcon cross noIcon cross noIcon cross noIcon cross noIcon cross neutralIcon neutral noIcon cross noIcon cross noIcon cross noIcon cross neutralIcon neutral noIcon cross
Tell Barstow you are better off without her noIcon cross yesIcon check neutralIcon neutral yesIcon check yesIcon check yesIcon check yesIcon check yesIcon check yesIcon check yesIcon checkyesIcon check yesIcon check neutralIcon neutral yesIcon check
Tell Barstow people's lives are better noIcon cross yesIcon check yesIcon check yesIcon check yesIcon check yesIcon check neutralIcon neutral yesIcon check yesIcon check yesIcon checkyesIcon check neutralIcon neutral noIcon cross neutralIcon neutral
Thank Clem for the help noIcon cross yesIcon check yesIcon check yesIcon check yesIcon check neutralIcon neutral neutralIcon neutral yesIcon check yesIcon check neutralIcon neutral neutralIcon neutral neutralIcon neutral neutralIcon neutral
Tell Clem to 'wise up' yesIcon check neutralIcon neutral noIcon cross noIcon cross yesIcon check neutralIcon neutral yesIcon check noIcon cross noIcon cross neutralIcon neutral yesIcon check neutralIcon neutral yesIcon check


After Clem has gambled for an hour, Barstow will approach and analyze the results. Depending on your choices on the previous experiments, she will be satisfied or mixed on the results. If the Sole Survivor chooses all the "inhumane" experiment perimeters, she will be satisfied with your work and announce her intentions to head out into the wasteland. Choosing a mix of humane and inhumane perimeters will result in the same outcome. Nevertheless, both results will still give you the option to convince her to stay in Vault 88 with a speech check. If the Sole Survivor only chooses humane perimeters, she will be dissatisfied and would angrily leave Vault 88, without the ability to convince her to stay.

Regardless of your decision, she will give you a unique vault suit, reducing damage from ghouls by 15%, and the quest will end.

After completing the quest, the slot machine can be mass produced. It's located on the Vault tab under Resources, while on workshop mode. The stats of the machine depend on the experiment option that was chosen, although all versions require 1 unit of power regardless of the experiment.

  • Selecting the indentured servitude experiment option makes the machine provide 3 bottlecaps per settler at each settlement reset.
  • The customer profiling option provides 1 bottlecap per settler and 5 points of happiness.
  • The lost revenue option provides 15 points of happiness.

Quest stagesEdit

StageStatusDescriptionLog Entry
100 Build and Power the Slot MachineThe last experiment for Vault 88 is a Slot Machine. I need to build it.
200 Connect a terminal to the Slot Machine and select experiment parametersWith the Slot Machine built, I have to power it, hook it up to a terminal, and choose the experimental parameters.
300 Let Clem gamble for an hourThe Slot Machine experiment is ready to roll. I just need to let Clem use it for an hour then check in.
400 Report back to the OverseerThe Slot Machine experiment has run its course. I should talk with the Overseer and do a debrief.
600Quest finishedIcon checkQuest Completed
9000Quest failedIcon crossQuest Failed

NotesEdit

  • Selecting the dialogue options pertaining to "it made the place better for everyone" sorts of sentiments earns another like from Curie.
  • MacCready will "Hate" the "Lost Revenue" option.


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